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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/auaMZonI"] [Date "2023.02.08"] [White "mental_suicide"] [Black "Ravnboi2015"] [Result "0-1"] [GameId "auaMZonI"] [UTCDate "2023.02.08"] [UTCTime "15:37:44"] [WhiteElo "2205"] [BlackElo "1596"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... c5?? { (1.30 → 3.36) Blunder. e6 was best. } { [%eval 3.36] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 3.35] } 2... Nxa6 { [%eval 4.09] } 3. b4 { [%eval 3.63] } 3... cxb4 { [%eval 3.16] } 4. d3 { [%eval 2.54] } 4... b3 { [%eval 3.82] } 5. cxb3 { [%eval 3.3] } 5... Nc5?? { (3.30 → Mate in 14) Checkmate is now unavoidable. Nc7 was best. } { [%eval #14] } (5... Nc7 6. Ne2 b5 7. Kf1 g6 8. Ng3 g5 9. Ne2 Nf6 10. e4) 6. Qf3?? { (Mate in 14 → -0.36) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.36] } (6. Bb2 Nxd3 7. Bxg7 Bxg7 8. Qxd3 Bxa1 9. Qxd7 Kxd7 10. Nc3 Bxc3 11. g4 Bxe1 12. Ne2 Bxf2) 6... Nxd3?? { (-0.36 → Mate in 13) Checkmate is now unavoidable. Nxb3 was best. } { [%eval #13] } (6... Nxb3 7. axb3 Qb6 8. Rxa7 Qxb3 9. Rxa8 Qxd3 10. Qxb7 Qxb1 11. Qxc8) 7. Qxb7 { [%eval #13] } 7... Nxc1 { [%eval #11] } 8. Qxc8?? { (Mate in 11 → -2.64) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -2.64] } (8. Qxd7 Nxa2 9. Rxa2 Qxd7 10. Rxa7 Rxa7 11. Nh3 Qxh3 12. gxh3 Bxh3 13. Na3 Rxa3 14. f3 Rxb3) 8... Nxb3 { [%eval -2.81] } 9. Qxa8 { [%eval -3.16] } 9... Qxa8 { [%eval -2.74] } 10. axb3 { [%eval -2.95] } 10... Qxg2 { [%eval -2.83] } 11. Rxa7 { [%eval -2.93] } 11... Qxf2?? { (-2.93 → -0.71) Blunder. Qxh1 was best. } { [%eval -0.71] } (11... Qxh1 12. Rxd7 Qxh2 13. Rxe7 Qxg1 14. Rxf7 Qxe1 15. Rxg7 Qxe3 16. fxe3 Bxg7 17. e4 Bc3 18. Nxc3) 12. Kxf2 { [%eval -0.65] } 12... g6 { [%eval -0.17] } 13. Rxd7 { [%eval -0.75] } 13... Kxd7 { [%eval -0.7] } 14. Ne2 { [%eval -0.87] } 14... e6?? { (-0.87 → Mate in 7) Checkmate is now unavoidable. Bg7 was best. } { [%eval #7] } (14... Bg7) 15. Na3?? { (Mate in 7 → -0.14) Lost forced checkmate sequence. b4 was best. } { [%eval -0.14] } (15. b4 Bxb4 16. Nd2 Bxd2 17. Kg2 Bxe3 18. Kf2 Bxf2 19. Re1 Bxe1 20. h4 Bxh4 21. Ng3 Bxg3#) 15... Bxa3 { [%eval -0.4] } 16. b4 { [%eval -0.53] } 16... Bxb4 { [%eval -0.61] } 17. Nc3?? { (-0.61 → -3.14) Blunder. Kf3 was best. } { [%eval -3.14] } (17. Kf3 Bc3) 17... Bxc3 { [%eval -3.76] } 18. Ra1 { [%eval -3.38] } 18... Bxa1 { [%eval -2.66] } 19. e4 { [%eval -3.36] } 19... e5 { [%eval -3.39] } 20. Kg3?! { (-3.39 → -5.13) Inaccuracy. h4 was best. } { [%eval -5.13] } (20. h4 g5) 20... Kc6?? { (-5.13 → 0.00) Blunder. Nh6 was best. } { [%eval 0.0] } (20... Nh6 21. Kg2) 21. Kf4 { [%eval 0.0] } 21... exf4 { [%eval 0.0] } 22. e5 { [%eval 0.0] } 22... Bxe5 { [%eval 0.0] } 23. h4 { [%eval 0.0] } 23... g5 { [%eval 0.0] } 24. hxg5 { [%eval 0.0] } 24... Nh6 { [%eval 0.0] } 25. gxh6 { [%eval 0.0] } 25... Bg7 { [%eval 0.0] } 26. hxg7 { [%eval 0.0] } 26... f6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rf8 was best. } { [%eval #7] } (26... Rf8 27. gxf8=K h5 28. Kxf7 h4 29. Kg6 Kd5 30. Kf6 Kc6 31. Kg6) 27. gxh8=N?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. gxh8=K was best. } { [%eval #-5] } (27. gxh8=K f3 28. Kxh7 f2 29. Kh6 f5 30. Kh5 f4 31. Kh4 f3 32. Kh3 Kb5 33. Kg2 fxg2#) 27... h5 { [%eval #-5] } 28. Ng6 { [%eval #-4] } 28... Kd6 { [%eval #-4] } 29. Nxf4 { [%eval #-3] } 29... Kc5 { [%eval #-3] } 30. Nxh5 { [%eval #-2] } 30... Kc6 { [%eval #-2] } 31. Nxf6 { [%eval #-1] } 31... Kd5 { [%eval #-1] } 32. Nxd5# { Game ends by variant rule. } 0-1