lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ar7jUOGX"] [Date "2020.10.18"] [White "iblunderAlot124"] [Black "The_Human_Paradox"] [Result "0-1"] [UTCDate "2020.10.18"] [UTCTime "15:29:56"] [WhiteElo "1777"] [BlackElo "1622"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 Nh6 2. Nh3?? { (0.20 → -2.41) Blunder. g4 was best. } (2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2) 2... Ng4?? { (-2.41 → 1.68) Blunder. g5 was best. } (2... g5) 3. Ng5 Nxh2 4. Nxh7 Nxf1 5. Nxf8?? { (2.68 → -0.40) Blunder. Kxf1 was best. } (5. Kxf1 Rxh7) 5... Nxd2 6. Kxd2 Kxf8 7. Rxh8 g6?? { (-0.19 → 1.88) Blunder. e5 was best. } (7... e5 8. Rxf8) 8. Rxf8 Qxf8 9. e3 Qh6?! { (1.44 → 2.34) Inaccuracy. g5 was best. } (9... g5 10. Qf1) 10. Qf3?? { (2.34 → 0.12) Blunder. f4 was best. } (10. f4) 10... Qxe3 11. Qxf7 Qxg3?? { (-0.13 → Mate in 13) Checkmate is now unavoidable. Qxf2 was best. } (11... Qxf2 12. Qxf2 b6 13. Qxb6 cxb6 14. Ke3 d5 15. c4 dxc4 16. Bd2 b5 17. a4 bxa4 18. Rxa4) 12. Qxe7 Qxf2 13. Qxd7 Qxd2 14. Bxd2?? { (Mate in 11 → 0.52) Lost forced checkmate sequence. Qxc8 was best. } (14. Qxc8 Qxc1 15. Qxb8 Qxb2 16. Qxa8 Qxb1 17. Qxa7 Qxa2 18. Qxa2 c5 19. Qa8 c4 20. Qxb7 g5) 14... Bxd7 15. a4?? { (0.48 → Mate in 8) Checkmate is now unavoidable. Bc3 was best. } (15. Bc3) 15... Bxa4 16. Rxa4 g5?? { (Mate in 7 → -1.26) Lost forced checkmate sequence. a5 was best. } (16... a5 17. Bxa5 Rxa5 18. Rxa5 g5 19. Rxg5 b5 20. Rxb5 c5 21. Rxb8 c4 22. Rb3 cxb3 23. cxb3#) 17. Bxg5?! { (-1.26 → -1.93) Inaccuracy. Rxa7 was best. } (17. Rxa7) 17... a6 18. Rxa6 bxa6?? { (-2.12 → Mate in 6) Checkmate is now unavoidable. Rxa6 was best. } (18... Rxa6) 19. Na3 Ra7 20. c4 Ra8 21. c5 c6 22. b4 Nd7 23. Bf6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. b5 was best. } (23. b5 cxb5 24. Nxb5 axb5 25. Bf4 Nxc5 26. Bb8 Rxb8#) 23... Nxc5 24. bxc5 Rd8 25. Bxd8 a5 26. Bxa5# { Game ends by variant rule. } 0-1