FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/alHxpoc9"]
[Date "2023.06.18"]
[White "shaan218"]
[Black "quan201"]
[Result "0-1"]
[GameId "alHxpoc9"]
[UTCDate "2023.06.18"]
[UTCTime "08:14:34"]
[WhiteElo "1267"]
[BlackElo "1496"]
[WhiteRatingDiff "-39"]
[BlackRatingDiff "+37"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.03] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 2.13] } 2... Nc6?? { (2.13 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxc6 { [%eval #14] } 3... dxc6 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 3.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.08] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 { [%eval 3.82] } 5. Qxf7?? { (3.82 → -0.48) Blunder. Kxd2 was best. } { [%eval -0.48] } (5. Kxd2 Be6 6. Qxf7 Bxa2 7. Rxa2 Kxf7 8. Rxa7 Rxa7 9. e4 Kg6) 5... Qxf2?? { (-0.48 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxc6 Qxg1 8. Qxc7 Qxg2 9. Qxa7 Qxc2 10. Qxa8) 6. Qxe7?? { (Mate in 12 → 0.08) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.08] } (6. Kxf2 Kxf7 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. h4 Bxh1 11. e4 Bxe4 12. Nc3 Bxc2) 6... Qxe3?? { (0.08 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (6... Qxe1 7. Qxe8) 7. Qxg7?? { (Mate in 12 → 0.31) Lost forced checkmate sequence. Bxe3 was best. } { [%eval 0.31] } (7. Bxe3 Kxe7 8. Bxa7 Rxa7 9. g4 Bxg4 10. Kd1 Bxd1 11. Nc3 Bxc2 12. Na4 Rxa4 13. Rd1 Bxd1) 7... Qxg1?? { (0.31 → Mate in 10) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #10] } (7... Qxe1 8. Qxf8) 8. Qxh7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-10] } (8. Rxg1 Bxg7 9. Bd2 Bxb2 10. Be3 Bxa1 11. Bxa7 Rxa7 12. a4 Rxa4 13. h4 Rxh4 14. Rh1 Rxh1) 8... Qxh2?? { (Mate in 10 → 0.43) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.43] } (8... Qxg2 9. Qxc7 Qxc2 10. Qxc8 Rxh2 11. Qxc6 Qxc1 12. Rxh2 Qxb1 13. Rxb1 Kd7 14. Qxa8 Nh6 15. Qxf8) 9. Qxc7?? { (0.43 → Mate in 8) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #-8] } (9. Qxh2) 9... Qxg2?? { (Mate in 8 → 1.42) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 1.42] } (9... Qxc7 10. Rxh8 Bc5 11. Rxg8 a5 12. Rxe8 Qd8 13. Rxd8 Ba6 14. Rxa8 Be2 15. Kxe2 Bg1 16. Rxa5) 10. Qxc6?? { (1.42 → Mate in 8) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-8] } (10. Rxh8 Qxc2 11. Rxg8 Qxb1 12. Rxb1 Kd8 13. Rxf8 Kxc7 14. Rxc8 Rxc8 15. Ra1 Ra8 16. Ke2 Kd6) 10... Qxc2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxc6 was best. } { [%eval #8] } (10... Qxc6 11. Rxh8 Qxc2 12. Rxg8 Qxc1 13. Rxf8 Qxb2 14. Rxe8 Qxa2 15. Rxa2 a6 16. Rxc8 Rxc8 17. Rxa6) 11. Qxc8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-7] } (11. Qxc2 Rxh1 12. Qxc8 Rxe1 13. Qxe8 Rxc1 14. Qxa8 Rxb1 15. Qxa7 Rxa1 16. Qe3 Rxa2 17. b4 Bxb4) 11... Qxb2?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #13] } (11... Qxc8 12. Rxh8 Qxc1 13. Rxg8 Qxb2 14. Rxf8 Qxa1 15. Rxe8 Qxb1 16. Rxa8 Qxe1 17. Rxa7 Qa5 18. Rxa5#) 12. Bxb2?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-6] } (12. Qxe8 Rxe8 13. Bxb2 Rxe1 14. Bxh8 Rxb1 15. Rhxb1 Bg7 16. Bxg7 Ne7 17. Rb4 Nc8 18. Rg1 Nb6) 12... Rxc8 { [%eval #-6] } 13. Rxh8 { [%eval #-5] } 13... Rc4 { [%eval #-5] } 14. Rxg8 { [%eval #-4] } 14... Kd8 { [%eval #-4] } 15. Rxf8 { [%eval #-3] } 15... Ke8 { [%eval #-5] } 16. Rxe8 { [%eval #-4] } 16... Rc8?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Rc1 was best. } { [%eval #10] } (16... Rc1 17. Bxc1 a5 18. Kd2 a4 19. Re4 a3 20. Nxa3#) 17. Rxc8 { [%eval #10] } 17... a5 { [%eval #8] } 18. Rb8?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-2] } (18. Nd2 a4 19. Bf6 a3 20. Bb2 axb2 21. Kf2 bxa1=B 22. Rc3 Bxc3 23. a4 Bxd2 24. Ke1 Bxe1) 18... a4 { [%eval #-2] } 19. Rb3 { [%eval #-1] } 19... axb3 { [%eval #-1] } 20. axb3# { Game ends by variant rule. } 0-1
