- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/aaCSc2U3"] [Date "2024.06.06"] [White "pawnswindler"] [Black "Elizaveta_567"] [Result "0-1"] [GameId "aaCSc2U3"] [UTCDate "2024.06.06"] [UTCTime "15:44:46"] [WhiteElo "2189"] [BlackElo "1627"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... d5 { [%eval 0.19] } 2. cxd5 { [%eval 0.08] } 2... Qxd5 { [%eval 0.28] } 3. g4 { [%eval 0.31] } 3... Qxd2?? { (0.31 → Mate in 14) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #14] } (3... Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxh1 6. Qxe8 Qxf1 7. Qxf7 Qxe1 8. Qxe7) 4. Bxd2 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Bh6?? { (Mate in 12 → 1.44) Lost forced checkmate sequence. Bc3 was best. } { [%eval 1.44] } (5. Bc3 Bxe2 6. Bxg7 Bxf1 7. Kxf1 Bxg7 8. Nf3 Bxb2 9. Rg1 Bxa1 10. Rxg8 Rxg8) 5... Bxe2?? { (1.44 → Mate in 11) Checkmate is now unavoidable. gxh6 was best. } { [%eval #11] } (5... gxh6 6. Qd5) 6. Bxe2?? { (Mate in 11 → 2.00) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 2.0] } (6. Bxg7 Bxf1 7. Kxf1 Bxg7 8. Nf3 Bxb2 9. Rg1 Bxa1 10. Rxg8 Rxg8 11. Ne5 Bxe5) 6... gxh6 { [%eval 2.23] } 7. Ba6 { [%eval 1.45] } 7... bxa6? { (1.45 → 3.11) Mistake. Nxa6 was best. } { [%eval 3.11] } (7... Nxa6 8. Qd6 exd6 9. Nd2 c5 10. b4 cxb4 11. a3 bxa3 12. Rxa3 b5 13. Rxa6) 8. Qd6 { [%eval 2.69] } 8... cxd6 { [%eval 2.3] } 9. Nh3? { (2.30 → 0.60) Mistake. Na3 was best. } { [%eval 0.6] } (9. Na3 Kd7 10. h4 Kc6 11. h5 Nd7 12. Nf3 Ne5 13. Nxe5 dxe5 14. Kd2 e4) 9... Nd7?! { (0.60 → 1.20) Inaccuracy. f5 was best. } { [%eval 1.2] } (9... f5) 10. Na3 { [%eval 0.69] } 10... Ngf6? { (0.69 → 2.47) Mistake. f5 was best. } { [%eval 2.47] } (10... f5 11. Ng1 d5 12. h4 d4 13. Kd2 h5 14. Rh3 Ngf6 15. Re3 dxe3 16. Kxe3) 11. Nb5?? { (2.47 → -1.69) Blunder. Ke2 was best. } { [%eval -1.69] } (11. Ke2 Rg8) 11... axb5 { [%eval -1.78] } 12. f4? { (-1.78 → -3.25) Mistake. Rb1 was best. } { [%eval -3.25] } (12. Rb1 h5) 12... Ne5?? { (-3.25 → 0.84) Blunder. d5 was best. } { [%eval 0.84] } (12... d5 13. f5) 13. fxe5 { [%eval 0.75] } 13... dxe5 { [%eval 2.02] } 14. Ng5?? { (2.02 → -2.07) Blunder. Kd1 was best. } { [%eval -2.07] } (14. Kd1 h5) 14... hxg5 { [%eval -1.71] } 15. Ke2?? { (-1.71 → -4.22) Blunder. Rf1 was best. } { [%eval -4.22] } (15. Rf1 Nd7) 15... a6?? { (-4.22 → -1.39) Blunder. e4 was best. } { [%eval -1.39] } (15... e4 16. Kd1) 16. Rae1?? { (-1.39 → -4.10) Blunder. Rhf1 was best. } { [%eval -4.1] } (16. Rhf1 Nd7) 16... Kd8?? { (-4.10 → -1.56) Blunder. Nh5 was best. } { [%eval -1.56] } (16... Nh5 17. b4 Kd7 18. a4 bxa4 19. Rhf1 Rc8 20. Rxf7 a5 21. bxa5 Rc1 22. Rxc1) 17. a4? { (-1.56 → -3.19) Mistake. Ref1 was best. } { [%eval -3.19] } (17. Ref1 Nh5) 17... bxa4 { [%eval -5.33] } 18. b3 { [%eval -5.45] } 18... axb3 { [%eval -2.54] } 19. h4?? { (-2.54 → Mate in 12) Checkmate is now unavoidable. Rhf1 was best. } { [%eval #-12] } (19. Rhf1 h5) 19... gxh4 { [%eval #-12] } 20. Rxh4 { [%eval #-11] } 20... Nh5 { [%eval #-11] } 21. Rxh5 { [%eval #-10] } 21... Rg8 { [%eval #-10] } 22. Rxe5 { [%eval #-9] } 22... Rg1 { [%eval #-9] } 23. Rxg1 { [%eval #-8] } 23... Bg7 { [%eval #-8] } 24. Rxg7 { [%eval #-7] } 24... Kc8 { [%eval #-7] } 25. Rxf7 { [%eval #-6] } 25... b2 { [%eval #-6] } 26. Rfxe7 { [%eval #-5] } 26... b1=R { [%eval #-5] } 27. Rxh7 { [%eval #-4] } 27... Ra7 { [%eval #-4] } 28. Rxa7 { [%eval #-3] } 28... Kd8 { [%eval #-3] } 29. Rxa6 { [%eval #-2] } 29... Ra1 { [%eval #-2] } 30. Rxa1 { [%eval #-1] } 30... Ke7 { [%eval #-1] } 31. Rxe7# { Game ends by variant rule. } 0-1