FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/aAuXDMew"]
[Date "2025.08.25"]
[Round "-"]
[White "andrejkirusha"]
[Black "Alex_V0lk0"]
[Result "1-0"]
[GameId "aAuXDMew"]
[UTCDate "2025.08.25"]
[UTCTime "18:11:17"]
[WhiteElo "1500"]
[BlackElo "1374"]
[WhiteRatingDiff "+176"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "420+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qf3?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxf3 { [%eval #-14] } 4. Nxf3 { [%eval #-12] } 4... e5 { [%eval #-13] } 5. Nxe5 { [%eval #-12] } 5... f6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bf5 was best. } { [%eval #13] } (5... Bf5 6. Nxf7 Bxc2 7. Nxh8 Bxb1 8. Rxb1 Kf7 9. Nxf7 b5 10. Bxb5 Ba3 11. bxa3) 6. Ng6 { [%eval #13] } 6... hxg6 { [%eval #13] } 7. Rg1?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.0] } (7. Bc4 Rxh2 8. Bxg8 Rxg2 9. Kd1 Rxf2 10. b4 Bxb4 11. Ke2 Rxe2 12. d4 Rxc2) 7... Rxh2 { [%eval 0.48] } 8. Rh1?? { (0.48 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (8. Ba6 Rxg2) 8... Rxh1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxg2 was best. } { [%eval #11] } (8... Rxg2 9. Bxg2 Bf5 10. Bxb7 Bxc2 11. Bxa8 Bxb1 12. Rxb1 Ba3 13. bxa3 a5 14. Rxb8) 9. Ba6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-12] } (9. Bc4 Rxe1 10. Bxg8 Rxc1 11. Nc3 Rxc2 12. Ne2 Rxb2 13. a4 Rxd2 14. g3 Rxe2) 9... Rxe1 { [%eval #-12] } 10. Bxb7 { [%eval #-11] } 10... Bxb7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #8] } (10... Rxc1 11. Bxc8 Rxb1 12. Rxb1 Ba3 13. bxa3 Na6 14. Bxa6 Rb8 15. Rxb8 g5 16. Rxe8) 11. a4 { [%eval #9] } 11... Rxc1 { [%eval #8] } 12. Ra3?? { (Mate in 8 → -4.62) Lost forced checkmate sequence. a5 was best. } { [%eval -4.62] } (12. a5 Rxb1 13. Rxb1 Bxg2 14. Rh1 Bxh1 15. b4 Bxb4 16. d3 Bxa5 17. c3 Bxc3) 12... Rxb1?? { (-4.62 → Mate in 6) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #6] } (12... Bxa3 13. Nxa3) 13. Rf3?? { (Mate in 6 → -1.17) Lost forced checkmate sequence. Rh3 was best. } { [%eval -1.17] } (13. Rh3 Rxb2 14. f4 Rxc2 15. a5 Rxd2 16. Rh5 gxh5 17. f5 Rxg2 18. a6 Nxa6#) 13... Bxf3?? { (-1.17 → Mate in 6) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #6] } (13... Rxb2 14. Rxf6) 14. gxf3 { [%eval #6] } 14... Rxb2 { [%eval #5] } 15. f4 { [%eval #5] } 15... Rxc2 { [%eval #4] } 16. f5?? { (Mate in 4 → -1.45) Lost forced checkmate sequence. d3 was best. } { [%eval -1.45] } (16. d3 Rxf2 17. a5 Rxf4 18. d4 Rxd4 19. a6 Nxa6#) 16... gxf5?? { (-1.45 → Mate in 4) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #4] } (16... Rxd2 17. fxg6) 17. a5 { [%eval #4] } 17... Rxd2 { [%eval #3] } 18. a6 { [%eval #3] } 18... Rxf2# { Game ends by variant rule. } 1-0

