- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/a2pmfZIx"] [Date "2024.04.10"] [White "TheFittestAlcoholic"] [Black "yonjvp"] [Result "0-1"] [GameId "a2pmfZIx"] [UTCDate "2024.04.10"] [UTCTime "09:08:14"] [WhiteElo "2282"] [BlackElo "1737"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.08] } 2. Nh3?? { (0.08 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 c6 3. h4 gxh4 4. gxh4 h5 5. Rh3 Rh6 6. Re3 Rf6) 2... c6?? { (Mate in 16 → 0.22) Lost forced checkmate sequence. h5 was best. } { [%eval 0.22] } (2... h5 3. Nxg5 Bg7 4. Nxf7 Bxb2 5. Bxb2 Kxf7 6. Bxh8 Kg7 7. Bxg7 h4 8. gxh4 Nh6 9. Bxh6) 3. Nxg5 { [%eval -0.06] } 3... h5?? { (-0.06 → 2.23) Blunder. Bg7 was best. } { [%eval 2.23] } (3... Bg7 4. Nxh7) 4. Nxf7 { [%eval 1.43] } 4... Kxf7 { [%eval 1.37] } 5. g4 { [%eval 1.45] } 5... hxg4 { [%eval 1.12] } 6. Bh3?! { (1.12 → 0.40) Inaccuracy. e4 was best. } { [%eval 0.4] } (6. e4) 6... gxh3 { [%eval -0.01] } 7. Kf1 { [%eval -0.37] } 7... Bh6?? { (-0.37 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (7... Nh6 8. b4 c5 9. bxc5 Rg8 10. c6 bxc6 11. Rg1 Rxg1 12. Kxg1 Ng4 13. Kf1 Nxh2 14. Kg2) 8. Kg2 { [%eval #12] } 8... Bxd2 { [%eval #11] } 9. Qxd2?? { (Mate in 11 → -4.99) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -4.99] } (9. Bxd2 hxg2 10. Rg1 Rxh2 11. Rxg2 Rxg2 12. c4 Rxf2 13. Qg1 Rxe2 14. Qxa7 Rxa7 15. Nc3 Rxd2) 9... hxg2 { [%eval -3.82] } 10. Qxd7 { [%eval -4.48] } 10... Rxh2 { [%eval -4.38] } 11. Qxd8 { [%eval -5.53] } 11... Rxh1 { [%eval -5.18] } 12. Qxc8 { [%eval -5.02] } 12... Rxc1 { [%eval -5.36] } 13. Qxb7?? { (-5.36 → Mate in 17) Checkmate is now unavoidable. Qxc6 was best. } { [%eval #-17] } (13. Qxc6) 13... Rxc2 { [%eval #-17] } 14. Qxc6 { [%eval #-11] } 14... Rxb2 { [%eval #-16] } 15. Qxa8 { [%eval #-7] } 15... Rxe2 { [%eval #-7] } 16. Qxa7 { [%eval #-6] } 16... Rxf2?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #4] } (16... Rxa2 17. Qxb8 Rxa1 18. Qxg8 Rxb1 19. Qxg2 Kg6 20. Qxg6 e5 21. Qxb1 e4 22. Qxe4#) 17. Qxe7 { [%eval #4] } 17... Rxa2 { [%eval #3] } 18. Rxa2?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-4] } (18. Qxf7 Rxa1 19. Qxg8 Rxb1 20. Qxb8 Rxb8#) 18... Nxe7 { [%eval #-4] } 19. Rxg2 { [%eval #-3] } 19... Kg7 { [%eval #-3] } 20. Rxg7 { [%eval #-2] } 20... Na6 { [%eval #-2] } 21. Rxe7 { [%eval #-1] } 21... Nc7 { [%eval #-1] } 22. Rxc7# { Game ends by variant rule. } 0-1