FEN
[Event "rated classical game"]
[Site "https://lichess.org/ZP3DWzi5"]
[Date "2022.03.29"]
[Round "-"]
[White "TylerD46"]
[Black "WEi116"]
[Result "1/2-1/2"]
[GameId "ZP3DWzi5"]
[UTCDate "2022.03.29"]
[UTCTime "09:09:17"]
[WhiteElo "1080"]
[BlackElo "1100"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "1800+0"]
[ECO "D05"]
[Opening "Queen's Pawn Game: Colle System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.3] } 1... d5 { [%eval 0.35] } 2. e3 { [%eval 0.04] } 2... Nf6 { [%eval 0.16] } 3. Nf3 { [%eval 0.0] } 3... e6 { [%eval 0.0] } { D05 Queen's Pawn Game: Colle System } 4. Nc3 { [%eval -0.26] } 4... Nc6 { [%eval 0.07] } 5. Bb5 { [%eval 0.0] } 5... a6 { [%eval 0.0] } 6. Ba4?! { (0.00 → -0.94) Inaccuracy. Bxc6+ was best. } { [%eval -0.94] } (6. Bxc6+ bxc6 7. O-O Bd6 8. Ne5 c5 9. Nc6 Qd7 10. Ne5 Qe7) 6... b5 { [%eval -0.91] } 7. b3?? { (-0.91 → -7.70) Blunder. Bb3 was best. } { [%eval -7.7] } (7. Bb3 Bd6 8. Ne2 a5 9. a4 b4 10. c4 bxc3 11. bxc3 O-O) 7... bxa4 { [%eval -6.69] } 8. bxa4 { [%eval -8.89] } 8... a5 { [%eval -7.92] } 9. Nb5 { [%eval -8.0] } 9... Rb8 { [%eval -7.36] } 10. Na7 { [%eval -10.09] } 10... Nxa7 { [%eval -10.2] } 11. O-O { [%eval -10.25] } 11... Bb4 { [%eval -9.97] } 12. Ng5 { [%eval -10.63] } 12... h6 { [%eval -10.51] } 13. Nxf7 { [%eval -12.56] } 13... Kxf7 { [%eval -12.76] } 14. Qh5+ { [%eval -21.23] } 14... Nxh5 { [%eval -21.23] } 15. Bb2 { [%eval -21.91] } 15... Nc6 { [%eval -21.82] } 16. c3 { [%eval -22.52] } 16... Rb5 { [%eval -13.78] } 17. cxb4 { [%eval -19.76] } 17... Rxb4 { [%eval -19.87] } 18. Bc3 { [%eval -20.0] } 18... Rxa4 { [%eval -19.98] } 19. e4 { [%eval -21.07] } 19... dxe4 { [%eval -21.0] } 20. d5 { [%eval -21.92] } 20... exd5 { [%eval -21.87] } 21. f4 { [%eval -22.38] } 21... Nxf4 { [%eval -18.69] } 22. Rxf4+ { [%eval -18.69] } 22... Kg6 { [%eval -18.68] } 23. Rf7 { [%eval -23.96] } 23... Kxf7 { [%eval -23.39] } 24. Rf1+ { [%eval -24.0] } 24... Ke6 { [%eval -22.92] } 25. Bxg7 { [%eval -23.15] } 25... Rg8 { [%eval -23.45] } 26. Bxh6?! { (-23.45 → Mate in 7) Checkmate is now unavoidable. g3 was best. } { [%eval #-7] } (26. g3 Qe7) 26... Rxa2 { [%eval #-6] } 27. Bf4 { [%eval #-4] } 27... Ba6 { [%eval #-6] } 28. Re1 { [%eval #-5] } 28... a4 { [%eval #-6] } 29. h4 { [%eval #-3] } 29... Kf5 { [%eval #-5] } 30. Bh6 { [%eval #-2] } 30... Rh8 { [%eval #-6] } 31. Bg7 { [%eval #-5] } 31... Rxh4 { [%eval #-5] } 32. Re3 { [%eval #-4] } 32... Rg4 { [%eval #-4] } 33. Bh6 { [%eval #-3] } 33... Rgxg2+ { [%eval #-2] } 34. Kh1 { [%eval #-2] } 34... Rh2+ { [%eval #-1] } 35. Kg1 { [%eval #-1] } 35... Rxh6 { [%eval #-3] } 36. Rf3+ { [%eval #-3] } 36... exf3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } { Draw by stalemate. } (36... Ke6 37. Rf6+ Rxf6 38. Kh1 Rf1#) 1/2-1/2