FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ZM2nPEDt"]
[Date "2024.12.02"]
[White "Sasha3271"]
[Black "RusanduDinhas"]
[Result "1-0"]
[GameId "ZM2nPEDt"]
[UTCDate "2024.12.02"]
[UTCTime "15:10:53"]
[WhiteElo "1651"]
[BlackElo "1360"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-65"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... d5?? { (-0.25 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. g4 { [%eval #21] } 2... Bxg4 { [%eval 5.26] } 3. e4?? { (5.26 → 0.00) Blunder. Bb2 was best. } { [%eval 0.0] } (3. Bb2) 3... Bxd1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. dxe4 was best. } { [%eval #15] } (3... dxe4 4. Qxg4 Qxd2 5. Qxe4 Qxe1 6. Qxb7 Qxc1 7. Qxc7 Qxc2 8. Qxa7 Rxa7 9. Ba6) 4. Kxd1 { [%eval #15] } 4... dxe4 { [%eval #14] } 5. Ba6 { [%eval #14] } 5... bxa6 { [%eval #12] } 6. Nf3 { [%eval #13] } 6... Qxd2 { [%eval #11] } 7. Kxd2 { [%eval #11] } 7... exf3 { [%eval #10] } 8. Ke2 { [%eval #10] } 8... fxe2 { [%eval #9] } 9. Rd1?? { (Mate in 9 → -2.53) Lost forced checkmate sequence. Bh6 was best. } { [%eval -2.53] } (9. Bh6 gxh6 10. Rd1 exd1=Q 11. Nc3 Qxa1 12. Nd5 Qxa2 13. Nxc7 Qxb3 14. Nxe8 Qxc2) 9... exd1=Q { [%eval -1.67] } 10. a4 { [%eval -2.04] } 10... Qxc1?? { (-2.04 → Mate in 7) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #7] } (10... Qxc2 11. Nc3) 11. Nd2 { [%eval #7] } 11... Qxa1 { [%eval #6] } 12. c3?? { (Mate in 6 → -7.69) Lost forced checkmate sequence. a5 was best. } { [%eval -7.69] } (12. a5 Qxa5 13. b4 Qxb4 14. Ne4 Qxe4 15. c4 Qxc4 16. h4 Qxh4 17. f4 Qxf4#) 12... Qxa4 { [%eval -6.85] } 13. bxa4 { [%eval -6.46] } 13... Nf6?? { (-6.46 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #6] } (13... c5 14. c4 Nd7 15. h3 f5 16. f3 Rd8 17. a5 Nb6 18. axb6 Rxd2 19. bxa7) 14. Ne4 { [%eval #6] } 14... Nxe4 { [%eval #5] } 15. f4 { [%eval #7] } 15... Nxc3 { [%eval #6] } 16. f5 { [%eval #6] } 16... Nxa4 { [%eval #5] } 17. f6 { [%eval #5] } 17... exf6 { [%eval #3] } 18. h4 { [%eval #3] } 18... f5 { [%eval #2] } 19. h5 { [%eval #2] } 19... g6 { [%eval #1] } 20. hxg6 { [%eval #1] } 20... fxg6# { Game ends by variant rule. } 1-0