- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/YofgXiSF"] [Date "2025.06.01"] [White "David_1337"] [Black "ChangeOpening"] [Result "1-0"] [GameId "YofgXiSF"] [UTCDate "2025.06.01"] [UTCTime "11:32:30"] [WhiteElo "1725"] [BlackElo "2304"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. b4 { [%eval 3.93] } 2... cxb4 { [%eval 0.24] } 3. Ba6 { [%eval 3.9] } 3... Nxa6 { [%eval 4.28] } 4. Na3 { [%eval 3.3] } 4... bxa3 { [%eval 3.74] } 5. Bxa3 { [%eval 0.94] } 5... Qc7 { [%eval 0.0] } 6. Bxe7 { [%eval 0.0] } 6... Qxh2 { [%eval 0.0] } 7. Rxh2 { [%eval 0.0] } 7... Bxe7 { [%eval 0.0] } 8. Rxh7 { [%eval -1.37] } 8... Rxh7 { [%eval -1.46] } 9. Nh3 { [%eval -1.83] } 9... Rxh3 { [%eval -1.86] } 10. gxh3 { [%eval -1.84] } 10... Bd6 { [%eval -1.77] } 11. a3?? { (-1.77 → -6.13) Blunder. f4 was best. } { [%eval -6.13] } (11. f4 Bxf4) 11... Bxa3 { [%eval -5.15] } 12. Rxa3 { [%eval -4.47] } 12... Nh6?? { (-4.47 → -1.69) Blunder. Nb4 was best. } { [%eval -1.69] } (12... Nb4 13. Rxa7) 13. Rxa6 { [%eval -1.4] } 13... bxa6 { [%eval -1.12] } 14. Qe2 { [%eval -1.22] } 14... Ng4 { [%eval -1.4] } 15. Qxg4 { [%eval -1.28] } 15... a5 { [%eval -1.37] } 16. Qxd7 { [%eval -2.0] } 16... Kxd7 { [%eval -1.75] } 17. Kd1?! { (-1.75 → -2.67) Inaccuracy. c4 was best. } { [%eval -2.67] } (17. c4 a4) 17... Rb8 { [%eval -2.26] } 18. Kc1 { [%eval -2.3] } 18... Rb3?! { (-2.30 → -1.17) Inaccuracy. Ra8 was best. } { [%eval -1.17] } (18... Ra8 19. c4 f5 20. c5 Bb7 21. c6 Kxc6 22. e4 fxe4 23. h4 e3 24. dxe3) 19. cxb3 { [%eval -1.3] } 19... a4?! { (-1.30 → -0.62) Inaccuracy. f5 was best. } { [%eval -0.62] } (19... f5 20. Kb2) 20. bxa4 { [%eval -0.65] } 20... a5 { [%eval -0.22] } 21. Kb2 { [%eval -0.92] } 21... f5 { [%eval -1.25] } 22. e4 { [%eval -1.22] } 22... fxe4 { [%eval -0.94] } 23. d3 { [%eval -1.14] } 23... exd3 { [%eval -1.24] } 24. Kb3? { (-1.24 → -2.89) Mistake. h4 was best. } { [%eval -2.89] } (24. h4 d2) 24... Bb7 { [%eval -2.3] } 25. f3 { [%eval -1.97] } 25... Bxf3 { [%eval -1.97] } 26. h4 { [%eval -1.98] } 26... g5 { [%eval -1.98] } 27. hxg5 { [%eval -2.0] } 27... d2 { [%eval -1.79] } 28. g6?! { (-1.79 → -2.76) Inaccuracy. Ka2 was best. } { [%eval -2.76] } (28. Ka2) 28... d1=R { [%eval -2.97] } 29. g7 { [%eval -2.97] } 29... Bh5 { [%eval -2.86] } 30. Kb4?? { (-2.86 → Mate in 10) Checkmate is now unavoidable. Ka2 was best. } { [%eval #-10] } (30. Ka2 Rd6 31. Kb3 Ke7 32. Kb2 Be2 33. Kb1 Bg4 34. Kb2 Rc6 35. Kc2 Rxc2) 30... axb4 { [%eval #-10] } 31. a5 { [%eval #-9] } 31... b3 { [%eval #-9] } 32. a6 { [%eval #-7] } 32... b2 { [%eval #-8] } 33. a7 { [%eval #-5] } 33... b1=R { [%eval #-5] } 34. g8=K { [%eval #-4] } 34... Bf7 { [%eval #-4] } 35. Kxf7 { [%eval #-3] } 35... Ke7 { [%eval #-3] } 36. Kxe7 { [%eval #-2] } 36... Rd7 { [%eval #-2] } 37. Kxd7 { [%eval #-1] } 37... Rb7?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Rb8 was best. } { Black offers draw } { [%eval #2] } (37... Rb8 38. axb8=K#) 38. Kc6 { [%eval #2] } 38... Rxa7 { [%eval #1] } 39. Kb7 { [%eval #1] } 39... Rxb7# { Game ends by variant rule. } 1-0