FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/YjCmmeq5"]
[Date "2025.04.12"]
[White "Jsemjenhrac"]
[Black "Sritika"]
[Result "0-1"]
[GameId "YjCmmeq5"]
[UTCDate "2025.04.12"]
[UTCTime "09:17:42"]
[WhiteElo "1967"]
[BlackElo "1714"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+33"]
[Variant "Antichess"]
[TimeControl "90+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. e3 { [%eval 0.19] } 2... Na6?? { (0.19 → 3.00) Blunder. a6 was best. } { [%eval 3.0] } (2... a6 3. Bxa6 Nxa6 4. a3 Nc7 5. c4 Rxa3 6. Nxa3 d5 7. cxd5) 3. Bxa6 { [%eval 3.0] } 3... bxa6 { [%eval 3.04] } 4. Qe2? { (3.04 → 1.66) Mistake. a4 was best. } { [%eval 1.66] } (4. a4 a5) 4... Qa5 { [%eval 2.11] } 5. Qxa6 { [%eval 0.91] } 5... Qxc3?? { (0.91 → Mate in 12) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #12] } (5... Qxa2 6. Qxa7 Qxb2 7. Bxb2 Rxa7 8. Rxa7 Nh6 9. Rxd7 Bxd7 10. g4 Nxg4 11. Kf1) 6. bxc3 { [%eval #12] } 6... Bxa6 { [%eval #12] } 7. d3?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.76] } (7. Kf1 Bxf1 8. Na3 Bxg2 9. Rb1 Bxh1 10. e4 Bxe4 11. Rb8 Rxb8 12. Nf3 Bxf3) 7... Bxd3 { [%eval 0.94] } 8. a3?? { (0.94 → Mate in 12) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-12] } (8. Bb2) 8... Bxb1 { [%eval #-12] } 9. Rxb1 { [%eval #-11] } 9... Rb8 { [%eval #-11] } 10. Rxb8 { [%eval #-10] } 10... e6 { [%eval #-11] } 11. Rxe8 { [%eval #-10] } 11... Bxa3 { [%eval #-10] } 12. Rxe6 { [%eval #-8] } 12... dxe6 { [%eval #-8] } 13. Bxa3 { [%eval #-7] } 13... c5 { [%eval #-7] } 14. Bxc5 { [%eval #-6] } 14... Ne7?? { (Mate in 6 → 4.95) Lost forced checkmate sequence. f5 was best. } { [%eval 4.95] } (14... f5 15. Bxa7 f4 16. exf4 g5 17. fxg5 Nh6 18. gxh6 Rb8 19. Bxb8 e5 20. Bxe5#) 15. Bxa7?? { (4.95 → Mate in 7) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #-7] } (15. Bxe7 Rf8) 15... Rb8 { [%eval #-7] } 16. Bxb8 { [%eval #-6] } 16... e5 { [%eval #-6] } 17. Bxe5 { [%eval #-5] } 17... Nc6 { [%eval #-18] } 18. Bxg7 { [%eval #-17] } 18... Nd4?? { (Mate in 17 → 0.28) Lost forced checkmate sequence. h6 was best. } { [%eval 0.28] } (18... h6 19. Bxh6 f5 20. g4 fxg4 21. Nf3 gxf3 22. Ke2 fxe2 23. Rf1 exf1=K 24. e4) 19. exd4?? { (0.28 → Mate in 12) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #-12] } (19. Bxd4 f6) 19... f6 { [%eval #-12] } 20. Bxf6 { [%eval #-11] } 20... h5 { [%eval #-11] } 21. g4 { [%eval #-10] } 21... hxg4 { [%eval #-10] } 22. Nf3 { [%eval #-9] } 22... gxf3 { [%eval #-9] } 23. Ke2 { [%eval #-8] } 23... fxe2 { [%eval #-8] } 24. Rf1 { [%eval #-7] } 24... exf1=K { [%eval #-10] } 25. h4 { [%eval #-9] } 25... Kxf2 { [%eval #-9] } 26. c4 { [%eval #-8] } 26... Kf3 { [%eval #-10] } 27. d5 { [%eval #-9] } 27... Kf4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Kg3 was best. } { [%eval 0.0] } (27... Kg3 28. Bg7 Kxh4 29. d6 Kg5 30. Bh6 Kxh6 31. d7 Kg7 32. d8=K Kf6 33. Kc7) 28. Be5 { [%eval 0.0] } 28... Kxe5 { [%eval 0.0] } 29. h5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. c5 was best. } { [%eval #-1] } (29. c5 Kxd5 30. h5 Kxc5 31. h6 Kd6 32. h7 Ke7 33. h8=K Ke6 34. Kh7 Ke5) 29... Kxd5 { [%eval #-1] } 30. cxd5# { Game ends by variant rule. } 0-1
