- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Lesenok1321 Arena"] [Site "https://lichess.org/YdfrqS4V"] [Date "2025.08.04"] [White "Zolotko_Veronika"] [Black "AdrianZenkov"] [Result "1-0"] [GameId "YdfrqS4V"] [UTCDate "2025.08.04"] [UTCTime "16:34:57"] [WhiteElo "1870"] [BlackElo "2027"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-43"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Nc6?? { (-0.97 → 1.98) Blunder. d6 was best. } { [%eval 1.98] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 2.43] } 3... dxc6 { [%eval 4.18] } 4. Nc3 { [%eval 3.53] } 4... Qxd2 { [%eval 4.68] } 5. Qxd2?? { (4.68 → -7.77) Blunder. Kxd2 was best. } { [%eval -7.77] } (5. Kxd2) 5... Bh3 { [%eval -14.54] } 6. gxh3 { [%eval -6.61] } 6... Nf6?? { (-6.61 → Mate in 12) Checkmate is now unavoidable. Kd7 was best. } { [%eval #12] } (6... Kd7) 7. Qd5 { [%eval #13] } 7... Nxd5 { [%eval #12] } 8. Nxd5 { [%eval #12] } 8... cxd5 { [%eval #11] } 9. e4 { [%eval #11] } 9... dxe4 { [%eval #11] } 10. Bd3?? { (Mate in 11 → -0.12) Lost forced checkmate sequence. Nf3 was best. } { [%eval -0.12] } (10. Nf3 exf3 11. Bg2 fxg2 12. Kd1 gxh1=K 13. Ke1 Kxh2 14. Kf1 Kxh3 15. Kg2 Kxg2) 10... exd3 { [%eval 0.07] } 11. Ke2?? { (0.07 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (11. Bh6 gxh6 12. Kd1 f5 13. b4 d2 14. Kxd2 Kd7 15. Nf3 Kd6 16. Ng5 hxg5) 11... dxe2 { [%eval #-10] } 12. Nxe2 { [%eval #-9] } 12... e5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. g5 was best. } { [%eval #8] } (12... g5 13. Bxg5 Rb8 14. Bxe7 Rxb2 15. Bxf8 Rxa2 16. Rxa2 Kxf8 17. Rxa7 Ke7 18. Rxc7) 13. Bh6?? { (Mate in 8 → -1.90) Lost forced checkmate sequence. b4 was best. } { [%eval -1.9] } (13. b4 Bxb4 14. Re1 Bxe1 15. Rb1 Bxf2 16. Rb8 Rxb8 17. Bb2 Rxb2 18. Nf4 exf4) 13... gxh6 { [%eval -1.23] } 14. Nd4?? { (-1.23 → -12.60) Blunder. Nc1 was best. } { [%eval -12.6] } (14. Nc1 Ba3) 14... exd4 { [%eval -11.62] } 15. Rhe1?! { (-11.62 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (15. h4 d3) 15... Be7?! { (Mate in 10 → -11.07) Lost forced checkmate sequence. Ba3 was best. } { [%eval -11.07] } (15... Ba3 16. Rxe8 Bxb2 17. Rxa8 Bxa1 18. Rxh8 d3 19. Rxh7 d2 20. Rxh6 Bf6 21. Rxf6) 16. Rxe7 { [%eval -12.17] } 16... Kxe7 { [%eval -12.15] } 17. a4 { [%eval -13.92] } 17... Rag8 { [%eval -13.76] } 18. Rg1 { [%eval -13.24] } 18... Rxg1 { [%eval -14.0] } 19. b4 { [%eval -14.3] } 19... Rg3 { [%eval -7.89] } 20. fxg3 { [%eval -8.22] } 20... c5 { [%eval #-14] } 21. bxc5 { [%eval #-15] } 21... Kd6 { [%eval #-15] } 22. cxd6 { [%eval -11.41] } 22... Re8?? { (-11.41 → -4.17) Blunder. a5 was best. } { [%eval -4.17] } (22... a5) 23. a5 { [%eval -4.68] } 23... Re7?? { (-4.68 → 4.62) Blunder. d3 was best. } { [%eval 4.62] } (23... d3 24. d7) 24. dxe7 { [%eval 4.95] } 24... f6?? { (4.95 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #9] } (24... f5 25. e8=R) 25. h4 { [%eval #9] } 25... d3 { [%eval #7] } 26. g4?? { (Mate in 7 → 3.42) Lost forced checkmate sequence. e8=R was best. } { [%eval 3.42] } (26. e8=R d2 27. Rg8 f5 28. Rg6 hxg6 29. g4 fxg4 30. h3 gxh3 31. a6 d1=K) 26... h5?? { (3.42 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #9] } (26... f5 27. gxf5 d2 28. f6 h5 29. f7 d1=B 30. e8=K a6 31. f8=K Be2 32. Kd7) 27. gxh5 { [%eval #9] } 27... a6 { [%eval #6] } 28. h6 { [%eval #7] } 28... f5 { [%eval #4] } 29. h5 { [%eval #4] } 29... f4 { [%eval #3] } 30. h4 { [%eval #3] } 30... f3 { [%eval #2] } 31. e8=Q { [%eval #2] } 31... f2 { [%eval #1] } 32. Qe2 { [%eval #1] } 32... dxe2# { Game ends by variant rule. } 1-0