- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/Yc255aU5"] [Date "2025.01.23"] [White "TheBrokenFlyer"] [Black "d3c5"] [Result "1-0"] [GameId "Yc255aU5"] [UTCDate "2025.01.23"] [UTCTime "20:36:36"] [WhiteElo "1716"] [BlackElo "2241"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... c5?? { (1.22 → 4.24) Blunder. e6 was best. } { [%eval 4.24] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. b4 { [%eval 3.93] } 2... cxb4 { [%eval 0.24] } 3. Ba6 { [%eval 3.9] } 3... Nxa6 { [%eval 4.28] } 4. a4?? { (4.28 → -1.15) Blunder. Na3 was best. } { [%eval -1.15] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... bxa3 { [%eval -0.3] } 5. Rxa3 { [%eval -0.28] } 5... Nc7 { [%eval -0.6] } 6. Rxa7 { [%eval 0.0] } 6... Rxa7 { [%eval -0.37] } 7. Na3 { [%eval -0.52] } 7... Rxa3 { [%eval -0.7] } 8. Bxa3 { [%eval -0.62] } 8... e5? { (-0.62 → 0.69) Mistake. e6 was best. } { [%eval 0.69] } (8... e6 9. Bxf8) 9. Bxf8 { [%eval 0.85] } 9... Kxf8 { [%eval 0.86] } 10. Qg4?! { (0.86 → 0.05) Inaccuracy. Ne2 was best. } { [%eval 0.05] } (10. Ne2 Ke7) 10... Ne6? { (0.05 → 1.53) Mistake. b6 was best. } { [%eval 1.53] } (10... b6 11. Qxd7) 11. Qxg7?! { (1.53 → 0.92) Inaccuracy. Qxe6 was best. } { [%eval 0.92] } (11. Qxe6 fxe6 12. Ne2 Kf7 13. e4 Ne7 14. Kd1 Kg6 15. Rf1 h6 16. Re1 Qg8) 11... Kxg7?? { (0.92 → Mate in 11) Checkmate is now unavoidable. Nxg7 was best. } { [%eval #11] } (11... Nxg7) 12. h4?? { (Mate in 11 → -1.22) Lost forced checkmate sequence. d4 was best. } { [%eval -1.22] } (12. d4 Nxd4 13. exd4 exd4 14. c4 dxc3 15. Kd2 cxd2 16. Ne2 d1=K 17. Rxd1 f6) 12... Qxh4 { [%eval -0.91] } 13. Rxh4 { [%eval -1.28] } 13... e4 { [%eval -1.2] } 14. Rxh7 { [%eval -1.46] } 14... Rxh7 { [%eval -1.82] } 15. d4 { [%eval -1.74] } 15... exd3 { [%eval -1.66] } 16. cxd3 { [%eval -1.52] } 16... Rh3 { [%eval -1.24] } 17. gxh3 { [%eval -1.84] } 17... Nh6?? { (-1.84 → 0.16) Blunder. Nd4 was best. } { [%eval 0.16] } (17... Nd4) 18. d4 { [%eval -0.37] } 18... Nxd4 { [%eval -0.07] } 19. exd4 { [%eval -0.14] } 19... Kf6?! { (-0.14 → 0.88) Inaccuracy. b5 was best. } { [%eval 0.88] } (19... b5 20. Kd2) 20. d5 { [%eval 0.36] } 20... b5 { [%eval 0.38] } 21. Ne2 { [%eval 0.23] } 21... b4 { [%eval -0.16] } 22. Kd1 { [%eval -0.3] } 22... b3 { [%eval -0.07] } 23. Kd2 { [%eval -0.84] } 23... b2?! { (-0.84 → -0.23) Inaccuracy. Kg7 was best. } { [%eval -0.23] } (23... Kg7 24. Kc3 f5 25. Kxb3 d6 26. Nc1 Kf7 27. Kc3 Bd7 28. h4 Kf6 29. Nb3) 24. Kd3 { [%eval 0.01] } 24... Kg7?? { (0.01 → 3.54) Blunder. Kg6 was best. } { [%eval 3.54] } (24... Kg6 25. Kd4) 25. Nc1?? { (3.54 → -2.12) Blunder. f4 was best. } { [%eval -2.12] } (25. f4) 25... bxc1=K { [%eval -2.28] } 26. Kc4? { (-2.28 → -4.23) Mistake. Ke3 was best. } { [%eval -4.23] } (26. Ke3 Kc2) 26... Kc2?! { (-4.23 → -3.02) Inaccuracy. f5 was best. } { [%eval -3.02] } (26... f5) 27. Kd4 { [%eval -3.34] } 27... Kd3? { (-3.34 → -1.53) Mistake. f5 was best. } { [%eval -1.53] } (27... f5 28. d6) 28. Kxd3 { [%eval -1.69] } 28... f5 { [%eval -1.41] } 29. f3? { (-1.41 → -2.93) Mistake. d6 was best. } { [%eval -2.93] } (29. d6) 29... f4 { [%eval -3.03] } 30. Kc4 { [%eval -2.51] } 30... Ng4?! { (-2.51 → -1.32) Inaccuracy. Kf6 was best. } { [%eval -1.32] } (30... Kf6) 31. hxg4 { [%eval 0.0] } 31... d6 { [%eval 0.14] } 32. Kc5 { [%eval -0.14] } 32... Bxg4?? { (-0.14 → Mate in 3) Checkmate is now unavoidable. dxc5 was best. } { [%eval #3] } (32... dxc5 33. d6) 33. Kxd6 { [%eval #3] } 33... Bxf3 { [%eval #2] } 34. Kd7 { [%eval #2] } 34... Bxd5 { [%eval #1] } 35. Kc6 { [%eval #1] } 35... Bxc6# { Game ends by variant rule. } 1-0