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Blitz Antichess Chess • GTSA vs superandrew3

GTSA (1443) plays superandrew3 (1639) in a rated Blitz (3+2) game of Antichess. Lose all your pieces to win after 38 moves. Click to replay, analyse, and discuss the game!

GTSA (1443?)−20
1Inaccuracies
4Mistakes
7Blunders
202Average centipawn loss
superandrew3 (1639)+14
1Inaccuracies
1Mistakes
7Blunders
174Average centipawn loss
[Event "giveaway Arena"] [Site "https://lichess.org/Y7X5QfKK"] [Date "2019.02.08"] [Round "-"] [White "GTSA"] [Black "superandrew3"] [Result "0-1"] [UTCDate "2019.02.08"] [UTCTime "14:47:02"] [WhiteElo "1443"] [BlackElo "1639"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3? { (0.15 → -1.24) Mistake. Best move was e3. } { [%eval -1.24] } (1. e3 b5) 1... e6 { [%eval -1.5] } 2. b4?? { (-1.50 → Mate in 16) Checkmate is now unavoidable. Best move was c4. } { [%eval #-16] } (2. c4) 2... Bxb4 { [%eval #-16] } 3. axb4 { [%eval #-15] } 3... c5 { [%eval #-15] } 4. Rxa7 { [%eval #-14] } 4... Rxa7 { [%eval #-14] } 5. bxc5 { [%eval #-13] } 5... Qb6 { [%eval #-13] } 6. cxb6 { [%eval #-12] } 6... d6 { [%eval #-12] } 7. bxa7 { [%eval #-11] } 7... Bd7?? { (Mate in 11 → -1.34) Lost forced checkmate sequence. Best move was e5. } { [%eval -1.34] } (7... e5 8. axb8=Q b6 9. Qxd6 e4 10. Qxb6 Bh3 11. gxh3 Kd8 12. Qxd8 Nh6 13. Qxh8 f6 14. Qxg7) 8. axb8=K?? { (-1.34 → Mate in 9) Checkmate is now unavoidable. Best move was axb8=Q. } { [%eval #-9] } (8. axb8=Q Kd8 9. Qxd6 Kc7 10. Qxd7 Kxd7 11. c4 Ne7 12. Nc3 Nc6 13. Nd5 exd5 14. cxd5 Nb8) 8... Bc8?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Best move was f5. } { [%eval #13] } (8... f5 9. Kxb7 Bc8 10. Kxc8 Kd8 11. Kxd8 Ne7 12. Kxe7 e5 13. Kxd6 Ra8 14. Kxe5 Ra6 15. Kxf5) 9. Kxb7 { [%eval #13] } 9... Bxb7 { [%eval #12] } 10. g3 { [%eval #12] } 10... Bxh1 { [%eval #11] } 11. Bg2 { [%eval #11] } 11... Bxg2 { [%eval #10] } 12. Kf1?? { (Mate in 10 → 0.94) Lost forced checkmate sequence. Best move was e4. } { [%eval 0.94] } (12. e4 Bxe4 13. Qg4 Bxc2 14. Qxg7 Bxb1 15. Qxg8 Rxg8 16. g4 Rxg4 17. Ke2 Rxg1 18. h4 Rxc1) 12... Bxf1 { [%eval 1.08] } 13. Qxf1 { [%eval 0.83] } 13... Ne7 { [%eval 0.76] } 14. Nc3? { (0.76 → -0.26) Mistake. Best move was Qh3. } { [%eval -0.26] } (14. Qh3 Rg8) 14... Ng6? { (-0.26 → 1.37) Mistake. Best move was d5. } { [%eval 1.37] } (14... d5 15. Nxd5) 15. Nd5 { [%eval 0.71] } 15... exd5 { [%eval 0.75] } 16. e4? { (0.75 → -1.43) Mistake. Best move was d3. } { [%eval -1.43] } (16. d3 Nh4 17. gxh4 g5 18. hxg5 h6 19. gxh6 Rxh6 20. Bxh6 Kf8 21. Bxf8 f5 22. Bxd6 f4) 16... dxe4 { [%eval -0.72] } 17. Nf3?? { (-0.72 → -5.25) Blunder. Best move was d3. } { [%eval -5.25] } (17. d3 exd3) 17... exf3 { [%eval -4.95] } 18. Qg2?? { (-4.95 → -8.25) Blunder. Best move was g4. } { [%eval -8.25] } (18. g4 f5) 18... fxg2 { [%eval -9.38] } 19. d3? { (-9.38 → Mate in 9) Checkmate is now unavoidable. Best move was h4. } { [%eval #-9] } (19. h4 Nxh4) 19... Nf4 { [%eval #-9] } 20. gxf4 { [%eval #-8] } 20... g5 { [%eval #-8] } 21. fxg5 { [%eval #-7] } 21... f6?? { (Mate in 7 → -6.65) Lost forced checkmate sequence. Best move was h6. } { [%eval -6.65] } (21... h6 22. gxh6 Rxh6 23. Bxh6 Kf8 24. Bxf8 g1=R 25. Bxd6 f5 26. Bg3 Rxg3 27. fxg3 f4 28. gxf4#) 22. gxf6 { [%eval -6.05] } 22... Ke7?? { (-6.05 → 4.39) Blunder. Best move was Kf7. } { [%eval 4.39] } (22... Kf7 23. f4 Kxf6 24. f5 Kxf5 25. Bg5 Kxg5 26. h4 Kxh4 27. c4 d5 28. cxd5 Re8 29. d6) 23. fxe7 { [%eval 5.34] } 23... Rd8?? { (5.34 → Mate in 14) Checkmate is now unavoidable. Best move was h5. } { [%eval #14] } (23... h5 24. f3) 24. exd8=K?? { (Mate in 14 → 2.28) Lost forced checkmate sequence. Best move was exd8=B. } { [%eval 2.28] } (24. exd8=B h6 25. Bxh6 g1=K 26. h4 Kxf2 27. Be3 Kxe3 28. c4 Kxd3 29. Ba5 Kxc4 30. Bc3 Kxc3) 24... h6 { [%eval 2.28] } 25. Bxh6 { [%eval 2.28] } 25... d5?? { (2.28 → 48.55) Blunder. Best move was g1=K. } { [%eval 48.55] } (25... g1=K 26. h4 Kxf2 27. Be3 Kxe3 28. Kd7 Kxd3 29. Kxd6 Kxc2 30. h5 Kd3 31. h6 Ke3 32. h7) 26. d4 { [%eval 2.98] } 26... g1=R?? { (2.98 → Mate in 5) Checkmate is now unavoidable. Best move was g1=K. } { [%eval #5] } (26... g1=K 27. f4 Kxh2 28. f5 Kg2 29. Kd7 Kh3 30. Bd2 Kh2 31. Ke7 Kg2 32. Bh6 Kg1 33. Kf7) 27. c4?! { (Mate in 5 → Mate in 6) Not the best checkmate sequence. Best move was Bc1. } { [%eval #6] } (27. Bc1 Rxc1 28. Ke7 Rxc2 29. Kf8 Rxf2 30. Kg7 Rxh2 31. Kh6 Rxh6#) 27... dxc4 { [%eval #5] } 28. Bc1?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Best move was Bg7. } { [%eval #-11] } (28. Bg7 Rxg7 29. Kd7 Rxd7 30. f4 Rxd4 31. h3 Rxf4 32. h4 Rxh4#) 28... Rxc1 { [%eval #-11] } 29. d5 { [%eval #-10] } 29... Rg1 { [%eval #-10] } 30. f4 { [%eval #-8] } 30... Rg5 { [%eval #-9] } 31. fxg5 { [%eval #-8] } 31... c3 { [%eval #-8] } 32. Kc7 { [%eval #-7] } 32... c2 { [%eval #-7] } 33. d6 { [%eval #-6] } 33... c1=R { [%eval #-6] } 34. d7 { [%eval #-4] } 34... Rxc7 { [%eval #-4] } 35. h4 { [%eval #-3] } 35... Rxd7 { [%eval #-3] } 36. h5 { [%eval #-2] } 36... Rf7 { [%eval #-2] } 37. h6 { [%eval #-1] } 37... Rg7?! { (Mate in 1 → Mate in 1) Not the best checkmate sequence. Best move was Rf6. } { [%eval #-1] } (37... Rf6 38. gxf6#) 38. hxg7# { Game ends by variant rule. } 0-1