lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/Y7PXvtFa"] [Date "2019.09.30"] [Round "-"] [White "Chijss"] [Black "Beethoven2"] [Result "1-0"] [UTCDate "2019.09.30"] [UTCTime "12:59:39"] [WhiteElo "2000"] [BlackElo "1432"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.37] } 1... e6 { [%eval 0.28] } 2. Ba6 { [%eval 1.08] } 2... Nxa6 { [%eval 1.0] } 3. b4?! { (1.00 → 0.39) Inaccuracy. Best move was Qf3. } { [%eval 0.39] } (3. Qf3 Qg5) 3... Nxb4?? { (0.39 → Mate in 14) Checkmate is now unavoidable. Best move was Bxb4. } { [%eval #14] } (3... Bxb4) 4. Qf3 { [%eval #14] } 4... Nxc2 { [%eval #12] } 5. Qxb7 { [%eval #12] } 5... Nxe1 { [%eval #12] } 6. Qxa7?? { (Mate in 12 → -0.02) Lost forced checkmate sequence. Best move was Qxc8. } { [%eval -0.02] } (6. Qxc8 Qxc8 7. Nc3 Nxg2 8. Nd5 Nxe3 9. fxe3 exd5 10. Ba3 Bxa3 11. Rc1 Bxc1 12. Nh3 Bxd2) 6... Nxg2 { [%eval 0.2] } 7. Qxc7?? { (0.20 → -5.08) Blunder. Best move was Qxa8. } { [%eval -5.08] } (7. Qxa8) 7... Nxe3?? { (-5.08 → -0.46) Blunder. Best move was Qxc7. } { [%eval -0.46] } (7... Qxc7) 8. dxe3?? { (-0.46 → -5.23) Blunder. Best move was Qxd8. } { [%eval -5.23] } (8. Qxd8 Kxd8) 8... Qxc7 { [%eval -4.3] } 9. Ba3? { (-4.30 → -10.30) Mistake. Best move was h4. } { [%eval -10.3] } (9. h4 Qxc1) 9... Rxa3 { [%eval -9.08] } 10. Nxa3 { [%eval -8.6] } 10... Bxa3 { [%eval -7.78] } 11. Rc1 { [%eval -7.67] } 11... Bxc1 { [%eval -6.78] } 12. f4 { [%eval -6.61] } 12... Qxf4 { [%eval -6.78] } 13. exf4 { [%eval -7.19] } 13... Bxf4 { [%eval -7.09] } 14. a4? { (-7.09 → Mate in 15) Checkmate is now unavoidable. Best move was Nf3. } { [%eval #-15] } (14. Nf3 Bxh2) 14... Bxh2 { [%eval #-15] } 15. Rxh2 { [%eval #-17] } 15... Nh6?? { (Mate in 17 → Mate in 6) Lost forced checkmate sequence. Best move was Bb7. } { [%eval #6] } (15... Bb7 16. Rxh7 Rxh7 17. Ne2 d5 18. Nc1 d4 19. Na2 d3 20. a5 Bf3 21. a6 g5 22. a7) 16. Rxh6 { [%eval #6] } 16... gxh6 { [%eval #5] } 17. a5 { [%eval #5] } 17... Rg8 { [%eval #4] } 18. a6?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Best move was Nh3. } { [%eval #-10] } (18. Nh3 Rg1 19. Nxg1 Kf8 20. a6 Bxa6 21. Ne2 Bxe2#) 18... Rxg1 { [%eval #-10] } 19. a7 { [%eval #-9] } 19... d6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Best move was Kd8. } { [%eval 0.0] } (19... Kd8 20. a8=N Ke8 21. Nc7 e5 22. Nxe8 d6 23. Nxd6 Bd7 24. Nxf7 h5 25. Nxe5 Rf1 26. Nxd7) 20. a8=B { [%eval 0.0] } 20... Bb7 { [%eval 0.0] } 21. Bxb7 { [%eval 0.0] } 21... Rg2 { [%eval 0.0] } 22. Bxg2 { [%eval 0.0] } 22... e5 { [%eval 0.0] } 23. Bf1 { [%eval 0.0] } 23... h5 { [%eval 0.0] } 24. Bh3 { [%eval 0.0] } 24... Kd7 { [%eval 0.0] } 25. Bxd7 { [%eval 0.0] } 25... f5 { [%eval 0.0] } 26. Bxf5 { [%eval 0.0] } 26... h4 { [%eval 0.0] } 27. Bxh7 { [%eval 0.0] } 27... e4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Best move was h3. } { [%eval #3] } (27... h3 28. Bd3 e4 29. Bxe4 d5 30. Bxd5 h2 31. Be6 h1=K 32. Bg4 Kg1 33. Bh5 Kh2 34. Bd1) 28. Bxe4 { [%eval #3] } 28... d5 { [%eval #2] } 29. Bxd5 { [%eval #2] } 29... h3 { [%eval #1] } 30. Bg2 { [%eval #1] } 30... hxg2# { Game ends by variant rule. } 1-0
Reconnecting