lichess.org

FEN
[Event "Weekly Three-check Arena"] [Site "https://lichess.org/XyHJp4at"] [Date "2020.08.31"] [White "Aebroadus"] [Black "kivanchaznedaroglu"] [Result "0-1"] [UTCDate "2020.08.31"] [UTCTime "20:12:44"] [WhiteElo "1378"] [BlackElo "1651"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+43"] [BlackTitle "GM"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.81] } 1... c5 { [%eval 3.02] } 2. Bc4?! { (3.02 → 2.11) Inaccuracy. Nf3 was best. } { [%eval 2.11] } { B20 Sicilian Defense: Bowdler Attack } (2. Nf3 e6 3. Nc3 Nc6 4. e5 d5 5. Bb5 Bd7 6. O-O Nh6) 2... e6 { [%eval 2.49] } 3. Nf3 { [%eval 1.98] } 3... Nc6 { [%eval 1.91] } 4. c3 { [%eval 1.87] } 4... d6?? { (1.87 → 4.41) Blunder. Nf6 was best. } { [%eval 4.41] } (4... Nf6 5. e5) 5. Na3? { (4.41 → 2.57) Mistake. d4 was best. } { [%eval 2.57] } (5. d4) 5... Nf6?! { (2.57 → 3.77) Inaccuracy. Be7 was best. } { [%eval 3.77] } (5... Be7 6. d4) 6. Nb5 { [%eval 3.84] } 6... Be7 { [%eval 4.42] } 7. Nc7+?? { (4.42 → -0.19) Blunder. Nxd6+ was best. } { [%eval -0.19] } (7. Nxd6+ Qxd6) 7... Qxc7 { [%eval -0.78] } 8. O-O { [%eval 0.29] } 8... a6? { (0.29 → 1.40) Mistake. d5 was best. } { [%eval 1.4] } (8... d5 9. Bb5 O-O 10. Bxc6 bxc6 11. e5 Ng4 12. d4 f5 13. h3 Ba6 14. hxg4 Bxf1 15. gxf5) 9. Re1? { (1.40 → 0.28) Mistake. d4 was best. } { [%eval 0.28] } (9. d4 b5 10. Bb3 c4 11. Bc2 Bd7 12. Re1 e5 13. h3 Rb8 14. d5 Na5 15. Nh4 h6) 9... b5 { [%eval 1.16] } 10. Bb3?? { (1.16 → -0.37) Blunder. Bf1 was best. } { [%eval -0.37] } (10. Bf1) 10... c4 { [%eval 0.54] } 11. Bc2 { [%eval 0.42] } 11... e5?! { (0.42 → 1.14) Inaccuracy. Ng4 was best. } { [%eval 1.14] } (11... Ng4 12. Qe2) 12. d3 { [%eval 1.21] } 12... cxd3? { (1.21 → 2.61) Mistake. O-O was best. } { [%eval 2.61] } (12... O-O 13. d4) 13. Bxd3? { (2.61 → 1.05) Mistake. Bb3 was best. } { [%eval 1.05] } (13. Bb3 Be6) 13... Bg4?! { (1.05 → 1.98) Inaccuracy. O-O was best. } { [%eval 1.98] } (13... O-O 14. h3 Bd7 15. Bc2 Na5 16. Nh4 Ng4 17. Nf5 Bxf5 18. hxg4 Bg6 19. Qf3 d5 20. Qh3) 14. h3? { (1.98 → 0.56) Mistake. Bc2 was best. } { [%eval 0.56] } (14. Bc2 O-O) 14... Bh5 { [%eval 0.89] } 15. Be2?? { (0.89 → -0.79) Blunder. Be3 was best. } { [%eval -0.79] } (15. Be3 O-O) 15... O-O? { (-0.79 → 0.69) Mistake. Bg6 was best. } { [%eval 0.69] } (15... Bg6 16. Nh4) 16. Ng5?? { (0.69 → -1.56) Blunder. Nh4 was best. } { [%eval -1.56] } (16. Nh4) 16... Bxe2?? { (-1.56 → 0.78) Blunder. Bg6 was best. } { [%eval 0.78] } (16... Bg6 17. Bg4) 17. Qxe2 { [%eval 1.2] } 17... h6?? { (1.20 → 3.05) Blunder. d5 was best. } { [%eval 3.05] } (17... d5) 18. Nf3 { [%eval 1.79] } 18... Rfe8?? { (1.79 → 8.30) Blunder. Qd7 was best. } { [%eval 8.3] } (18... Qd7 19. Nh4) 19. Be3?? { (8.30 → 0.71) Blunder. Nh4 was best. } { [%eval 0.71] } (19. Nh4 Qc8) 19... Bf8?? { (0.71 → 3.94) Blunder. Nh7 was best. } { [%eval 3.94] } (19... Nh7 20. Nh2) 20. c4?? { (3.94 → -3.82) Blunder. Nh4 was best. } { [%eval -3.82] } (20. Nh4 Ne7 21. Qf3 Qd8 22. Bxh6 Ng6 23. Nxg6 fxg6 24. Qg3 Re6 25. Re3 Nh5 26. Qg4 Rf6) 20... Nxe4?? { (-3.82 → 0.00) Blunder. Nd4 was best. } { [%eval 0.0] } (20... Nd4) 21. cxb5?? { (0.00 → -4.27) Blunder. Nh4 was best. } { [%eval -4.27] } (21. Nh4 Nd4) 21... axb5?? { (-4.27 → 0.00) Blunder. Nd4 was best. } { [%eval 0.0] } (21... Nd4 22. Bxd4 exd4 23. Rac1 Qd7 24. Qd3 Qxb5 25. Qxb5 axb5 26. Nxd4 d5 27. Rc7 Bc5 28. Rxc5) 22. Qxb5?? { (0.00 → -5.58) Blunder. Nh4 was best. } { [%eval -5.58] } (22. Nh4 Nd4) 22... Rab8 { [%eval -3.7] } 23. Qd3?! { (-3.70 → -5.51) Inaccuracy. Qc4 was best. } { [%eval -5.51] } (23. Qc4 d5) 23... Nf6 { [%eval -4.77] } 24. Rab1? { (-4.77 → -15.44) Mistake. Qd2 was best. } { [%eval -15.44] } (24. Qd2 d5) 24... d5 { [%eval -7.29] } 25. Bd2 { [%eval -20.02] } 25... e4 { [%eval -16.15] } 26. Qc3?! { (-16.15 → Mate in 8) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-8] } (26. Bf4 Qxf4) 26... exf3 { [%eval #-7] } 27. Rxe8 { [%eval #-6] } 27... Rxe8 { [%eval #-5] } 28. Qxf3 { [%eval #-3] } 28... Re1+ { [%eval #-2] } 29. Rxe1 { [%eval #-2] } 29... Qh2+ { [%eval #-1] } 30. Kxh2 { [%eval #-1] } 30... Ng4+ { Game ends by variant rule. } 0-1
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