lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/XvZMgSD5"] [Date "2019.10.01"] [Round "-"] [White "RTPonting"] [Black "tolius"] [Result "0-1"] [UTCDate "2019.10.01"] [UTCTime "07:31:44"] [WhiteElo "1832"] [BlackElo "2303"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.45] } 1... b5 { [%eval 0.39] } 2. Bxb5 { [%eval 0.63] } 2... Ba6?! { (0.63 → 1.54) Inaccuracy. Best move was e6. } { [%eval 1.54] } (2... e6) 3. Bxd7 { [%eval 1.17] } 3... Nxd7 { [%eval 1.93] } 4. d3 { [%eval 1.69] } 4... Bxd3 { [%eval 1.36] } 5. Qxd3 { [%eval 1.45] } 5... Rb8 { [%eval 1.29] } 6. Qxd7?! { (1.29 → 0.47) Inaccuracy. Best move was Qxh7. } { [%eval 0.47] } (6. Qxh7 Rxh7) 6... Kxd7 { [%eval 0.68] } 7. b4 { [%eval 0.3] } 7... Rxb4 { [%eval 0.34] } 8. Bb2 { [%eval 0.5] } 8... Rxb2 { [%eval 1.18] } 9. Na3?? { (1.18 → Mate in 16) Checkmate is now unavoidable. Best move was Nc3. } { [%eval #-16] } (9. Nc3) 9... Rxa2 { [%eval #-16] } 10. Rxa2 { [%eval #-15] } 10... c5?? { (Mate in 15 → -2.22) Lost forced checkmate sequence. Best move was Kc6. } { [%eval -2.22] } (10... Kc6 11. Kd2 Qxd2 12. Nb1 Qxe3 13. Rxa7 Qxf2 14. Rxc7 Qxg2 15. Rxe7 Nxe7 16. Nf3 Qxh2 17. Nxh2) 11. c4 { [%eval -1.96] } 11... e5 { [%eval -1.66] } 12. Re2 { [%eval -2.22] } 12... Ne7 { [%eval -1.3] } 13. Nc2 { [%eval -1.49] } 13... Nd5?? { (-1.49 → 0.91) Blunder. Best move was a5. } { [%eval 0.91] } (13... a5) 14. cxd5 { [%eval 1.81] } 14... e4 { [%eval 2.1] } 15. Kf1?? { (2.10 → Mate in 10) Checkmate is now unavoidable. Best move was d6. } { [%eval #-10] } (15. d6 Bxd6) 15... Qg5?? { (Mate in 10 → 9.39) Lost forced checkmate sequence. Best move was Kc6. } { [%eval 9.39] } (15... Kc6 16. dxc6 Qd4 17. exd4 cxd4 18. Rxe4 Bd6 19. Rxd4 Bxh2 20. Rxh2 Re8 21. Rxh7 f5 22. Rxg7) 16. d6 { [%eval 8.58] } 16... Kxd6 { [%eval 7.9] } 17. Nb4?! { (7.90 → 5.56) Inaccuracy. Best move was g3. } { [%eval 5.56] } (17. g3) 17... cxb4 { [%eval 4.81] } 18. f4?? { (4.81 → Mate in 9) Checkmate is now unavoidable. Best move was g3. } { [%eval #-9] } (18. g3) 18... Qxf4 { [%eval #-9] } 19. exf4 { [%eval #-8] } 19... Be7 { [%eval #-8] } 20. Rxe4 { [%eval #-7] } 20... Bf6 { [%eval #-7] } 21. Rxb4 { [%eval #-6] } 21... Bd4 { [%eval #-6] } 22. Rxd4 { [%eval #-5] } 22... Kd7 { [%eval #-5] } 23. Rxd7 { [%eval #-4] } 23... Rc8 { [%eval #-4] } 24. Rxf7 { [%eval #-3] } 24... Rc6 { [%eval #-4] } 25. Rxg7 { [%eval #-3] } 25... Rc8 { [%eval #-3] } 26. Rxh7 { [%eval #-2] } 26... Rc6 { [%eval #-2] } 27. Rxa7 { [%eval #-1] } 27... Ra6 { [%eval #-1] } 28. Rxa6# { Game ends by variant rule. } 0-1
Reconnecting