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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/XjKTJJ92"] [Date "2019.12.31"] [White "HSVWunder5"] [Black "SnakeOilSalesman007"] [Result "0-1"] [UTCDate "2019.12.31"] [UTCTime "06:05:30"] [WhiteElo "1467"] [BlackElo "1500"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+159"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?? { (0.15 → -1.75) Blunder. e3 was best. } { [%eval -1.75] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Na3 Nb8 5. b3 Qc8 6. Qg4 Qb7 7. Qxg7 Qxg2) 1... e6 { [%eval -1.93] } 2. a3?? { (-1.93 → -5.68) Blunder. Ba3 was best. } { [%eval -5.68] } (2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb1 Qxh2 5. Rxh2 d6 6. Rxh7 Rxh7 7. d4 Rh3 8. Nxh3 g5) 2... Bxa3 { [%eval -5.19] } 3. Rxa3?! { (-5.19 → -21.34) Inaccuracy. Nxa3 was best. } { [%eval -21.34] } (3. Nxa3 b5) 3... Na6?? { (-21.34 → 0.72) Blunder. Qh4 was best. } { [%eval 0.72] } (3... Qh4) 4. Rxa6 { [%eval 0.19] } 4... bxa6 { [%eval 0.46] } 5. h4 { [%eval 0.06] } 5... Qxh4 { [%eval -0.19] } 6. Rxh4 { [%eval -0.81] } 6... Nh6?? { (-0.81 → 4.82) Blunder. h5 was best. } { [%eval 4.82] } (6... h5) 7. Rxh6 { [%eval 4.66] } 7... gxh6 { [%eval 4.42] } 8. c3?! { (4.42 → 3.20) Inaccuracy. Nh3 was best. } { [%eval 3.2] } (8. Nh3 h5) 8... Bb7?? { (3.20 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (8... h5 9. c4) 9. Nf3?? { (Mate in 12 → 0.39) Lost forced checkmate sequence. e4 was best. } { [%eval 0.39] } (9. e4 Bxe4 10. Bxa6 Bxg2 11. Nh3 Bxh3 12. Qg4 Bxg4 13. Kd1 Bxd1 14. c4 Bxb3 15. Bb2 Bxc4) 9... Bxf3 { [%eval -0.18] } 10. gxf3 { [%eval 0.03] } 10... f5 { [%eval 0.4] } 11. Qc2? { (0.40 → -0.66) Mistake. c4 was best. } { [%eval -0.66] } (11. c4 d5) 11... Rg8?? { (-0.66 → 5.15) Blunder. f4 was best. } { [%eval 5.15] } (11... f4) 12. Qxf5 { [%eval 5.95] } 12... exf5 { [%eval 5.73] } 13. Bg2 { [%eval 4.61] } 13... Rxg2 { [%eval 5.23] } 14. Kd1? { (5.23 → 3.07) Mistake. c4 was best. } { [%eval 3.07] } (14. c4) 14... Rxf2 { [%eval 3.29] } 15. Kc2?! { (3.29 → 2.10) Inaccuracy. f4 was best. } { [%eval 2.1] } (15. f4 Rxe2) 15... Rxe2?! { (2.10 → 3.34) Inaccuracy. Rxf3 was best. } { [%eval 3.34] } (15... Rxf3 16. exf3) 16. d3?? { (3.34 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (16. c4 Rxd2) 16... Rxc2 { [%eval #-9] } 17. Bxh6 { [%eval #-8] } 17... Rxc3 { [%eval #-8] } 18. Nxc3 { [%eval #-7] } 18... f4 { [%eval #-7] } 19. Bxf4 { [%eval #-6] } 19... Ke7 { [%eval #-6] } 20. Bxc7 { [%eval #-5] } 20... Rb8 { [%eval #-6] } 21. Bxb8 { [%eval #-5] } 21... Kd6?? { (Mate in 5 → 3.58) Lost forced checkmate sequence. a5 was best. } { [%eval 3.58] } (21... a5 22. Bxa7 d5 23. Nxd5 Kf6 24. Nxf6 h5 25. Nxh5 a4 26. bxa4#) 22. Bxd6 { [%eval 2.68] } 22... h5 { [%eval 3.43] } 23. Nb5?? { (3.43 → -0.20) Blunder. Na4 was best. } { [%eval -0.2] } (23. Na4 h4) 23... axb5 { [%eval -0.07] } 24. f4?? { (-0.07 → -2.44) Blunder. b4 was best. } { [%eval -2.44] } (24. b4) 24... b4 { [%eval -2.28] } 25. Bxb4 { [%eval -2.19] } 25... a5?? { (-2.19 → 0.49) Blunder. h4 was best. } { [%eval 0.49] } (25... h4 26. Ba5 h3 27. b4 h2 28. Bd8 a5 29. bxa5 h1=R 30. Bh4 Rxh4 31. a6 Rxf4 32. d4) 26. Bxa5 { [%eval 0.5] } 26... h4 { [%eval 0.8] } 27. f5?! { (0.80 → 0.00) Inaccuracy. d4 was best. } { [%eval 0.0] } (27. d4 h3) 27... h3 { [%eval 0.0] } 28. f6 { [%eval 0.0] } 28... h2 { [%eval 0.0] } 29. f7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Be1 was best. } { [%eval #-11] } (29. Be1 h1=R 30. Bh4 Rxh4 31. b4 Rxb4 32. d4 Rxd4 33. f7 Rd5 34. f8=K Rd1 35. Kf7 d5) 29... h1=R { [%eval #-11] } 30. Be1 { [%eval #-3] } 30... Rxe1 { [%eval #-3] } 31. f8=R { [%eval #-2] } 31... Re4 { [%eval #-2] } 32. dxe4 { [%eval #-1] } 32... d5 { [%eval #-1] } 33. exd5# { Game ends by variant rule. } 0-1
Reconnecting