FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Xe5hY6wM"]
[Date "2025.06.01"]
[White "Laeufer"]
[Black "ozanbaba3321"]
[Result "0-1"]
[GameId "Xe5hY6wM"]
[UTCDate "2025.06.01"]
[UTCTime "23:29:37"]
[WhiteElo "1992"]
[BlackElo "1710"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -0.29] } 2. b4?? { (-0.29 → -3.66) Blunder. c5 was best. } { [%eval -3.66] } (2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxf7 Qxb2) 2... Bxb4 { [%eval -1.09] } 3. c5 { [%eval -0.53] } 3... Bxd2 { [%eval -0.68] } 4. Kxd2 { [%eval -0.73] } 4... d6 { [%eval -0.3] } 5. cxd6 { [%eval -0.22] } 5... Qxd6?! { (-0.22 → 0.76) Inaccuracy. cxd6 was best. } { [%eval 0.76] } (5... cxd6 6. Nf3) 6. Qc2?? { (0.76 → -2.53) Blunder. Qa4 was best. } { [%eval -2.53] } (6. Qa4 Qxd2) 6... Qxd2?? { (-2.53 → 0.00) Blunder. Qxh2 was best. } { [%eval 0.0] } (6... Qxh2 7. Qxc7) 7. Qxc7 { [%eval 0.21] } 7... Qxe2?? { (0.21 → Mate in 20) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #20] } (7... Qxc1) 8. Qxc8 { [%eval #20] } 8... Qxf2 { [%eval #22] } 9. Qxb7 { [%eval #19] } 9... Qxg2 { [%eval #12] } 10. Qxa8 { [%eval #12] } 10... Qxa2 { [%eval #8] } 11. Qxa7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-8] } (11. Qxb8 Qxh2 12. Qxe8 Qxh1 13. Qxf7 Qxg1 14. Qxe6 Qxf1 15. Qxg8 Rxg8 16. Rxa7 Qxc1) 11... Qxa7 { [%eval #-8] } 12. Rxa7 { [%eval #-7] } 12... Na6 { [%eval #-7] } 13. Rxf7 { [%eval #-6] } 13... Kxf7 { [%eval #-6] } 14. Bxa6 { [%eval #-5] } 14... g5 { [%eval #-5] } 15. Bxg5 { [%eval #-4] } 15... Nh6 { [%eval #-4] } 16. Bxh6 { [%eval #-3] } 16... Kg7 { [%eval #-5] } 17. Bxg7 { [%eval #-4] } 17... h5 { [%eval #-4] } 18. Bxh8 { [%eval #-3] } 18... e5 { [%eval #-3] } 19. Bxe5 { [%eval #-2] } 19... h4 { [%eval #-2] } 20. Ne2 { [%eval #-1] } 20... h3 { [%eval #-1] } 21. Bb7# { Game ends by variant rule. } 0-1

