- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/XZrlT3d4"] [Date "2024.10.06"] [White "wolformation"] [Black "Giannis_Aggelos"] [Result "0-1"] [GameId "XZrlT3d4"] [UTCDate "2024.10.06"] [UTCTime "13:53:16"] [WhiteElo "2185"] [BlackElo "1752"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -0.46] } 2. Na3?? { (-0.46 → -3.00) Blunder. c4 was best. } { [%eval -3.0] } (2. c4 Ba3 3. Nxa3 g6 4. h4 Qxh4 5. Rxh4 Kd8 6. Rxh7 Rxh7) 2... Bxa3 { [%eval -2.84] } 3. bxa3 { [%eval -3.68] } 3... Qg5?? { (-3.68 → -0.76) Blunder. a5 was best. } { [%eval -0.76] } (3... a5 4. Qa4) 4. Qb3?? { (-0.76 → -3.92) Blunder. Qa4 was best. } { [%eval -3.92] } (4. Qa4 Qxd2 5. Bxd2 a6 6. Qxa6 bxa6 7. Bh6 Nxh6 8. Kd2 Nf5) 4... Qxg2?? { (-3.92 → 0.00) Blunder. Qxd2 was best. } { [%eval 0.0] } (4... Qxd2 5. Kxd2) 5. Qxb7 { [%eval 0.8] } 5... Qxg1 { [%eval 0.86] } 6. Qxc7?? { (0.86 → -1.54) Blunder. Qxa7 was best. } { [%eval -1.54] } (6. Qxa7 Rxa7 7. Rxg1 Rxa3 8. Rxg7 Rxa2 9. Rxa2 h6 10. Rxg8 Rxg8) 6... Qxf2?? { (-1.54 → 0.74) Blunder. Qxf1 was best. } { [%eval 0.74] } (6... Qxf1) 7. Kxf2 { [%eval 0.21] } 7... Ba6?? { (0.21 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (7... Nc6 8. Qxa7) 8. Qxa7 { [%eval #12] } 8... Rxa7 { [%eval #11] } 9. c4 { [%eval #11] } 9... Bxc4 { [%eval #10] } 10. Rb1?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-11] } (10. Rg1 Rxa3 11. Rxg7 Rxa2 12. Rxa2 Bxe2 13. Rxh7 Bxf1 14. Kxf1 Rxh7 15. Rc2 Rxh2) 10... Bxe2?? { (Mate in 11 → 2.04) Lost forced checkmate sequence. Bxa2 was best. } { [%eval 2.04] } (10... Bxa2 11. Rxb8 Rxa3 12. Rxe8 e5 13. Rxg8 Rxg8 14. Bxa3 Rf8 15. Bxf8 h6 16. Bxg7) 11. Rxb8 { [%eval 2.46] } 11... Rxa3 { [%eval 2.55] } 12. Rxe8 { [%eval 2.05] } 12... Rxa2 { [%eval 2.0] } 13. Rxe6?? { (2.00 → Mate in 10) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-10] } (13. Kxe2 Rxd2 14. Rxg8 Rxg8 15. Kxd2 e5 16. Kc3 g6 17. Bf4 exf4 18. Kc4 g5) 13... Rxd2 { [%eval #-10] } 14. Bxd2 { [%eval #-7] } 14... dxe6 { [%eval #-7] } 15. Bxe2 { [%eval #-6] } 15... g5 { [%eval #-6] } 16. Bxg5 { [%eval #-5] } 16... Nf6 { [%eval #-5] } 17. Bxf6 { [%eval #-4] } 17... Rd8 { [%eval #-4] } 18. Bxd8 { [%eval #-3] } 18... f6 { [%eval #-3] } 19. Bxf6 { [%eval #-2] } 19... e5 { [%eval #-2] } 20. Bxe5 { [%eval #-1] } 20... h5 { [%eval #-1] } 21. Bxh5# { Game ends by variant rule. } 0-1