FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/XWwd3Gxe"]
[Date "2026.04.28"]
[Round "-"]
[White "sedi69"]
[Black "LorrdofMayhem"]
[Result "0-1"]
[GameId "XWwd3Gxe"]
[UTCDate "2026.04.28"]
[UTCTime "23:29:01"]
[WhiteElo "1046"]
[BlackElo "1500"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+80"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qg4 { [%eval #16] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Nd2 { [%eval #10] } 7... Bxc2 { [%eval #9] } 8. a4?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-12] } (8. Ne4 Bxe4 9. h4 Bxg2 10. h5 Bxh1 11. e4 Bxe4 12. b4 Nxb4 13. Bh6 Nxh6) 8... Bxa4 { [%eval #-12] } 9. Rxa4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. Rxa6 { [%eval #-10] } 10... Rb8 { [%eval #-10] } 11. Rxa7 { [%eval #-10] } 11... Rxb2 { [%eval #-10] } 12. Rxc7 { [%eval #-8] } 12... Rxd2 { [%eval #-8] } 13. Rxf7 { [%eval #-7] } 13... Kxf7 { [%eval #-7] } 14. Bxd2 { [%eval #-6] } 14... Bb4 { [%eval #-6] } 15. Bxb4 { [%eval #-5] } 15... Kf8 { [%eval #-5] } 16. Bxf8 { [%eval #-4] } 16... Nf6 { [%eval #-5] } 17. Bxg7 { [%eval #-4] } 17... h5 { [%eval #-4] } 18. Bxf6 { [%eval #-3] } 18... Rh7 { [%eval #-4] } 19. Bxe5 { [%eval #-3] } 19... Rc7 { [%eval #-3] } 20. Bxc7 { [%eval #-2] } 20... h4 { [%eval #-2] } 21. g3 { [%eval #-1] } 21... hxg3 { [%eval #-1] } 22. hxg3# { Game ends by variant rule. } 0-1