- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/XEUi3Gj4"] [Date "2025.11.02"] [White "Houssi_TN"] [Black "SKUKavinda"] [Result "0-1"] [GameId "XEUi3Gj4"] [UTCDate "2025.11.02"] [UTCTime "00:36:48"] [WhiteElo "1757"] [BlackElo "1605"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+42"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 0.67) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.67] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... a5?? { (0.67 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (3... e6 4. Nb5 axb5 5. b4 Bxb4 6. Ne2 Bxd2 7. Kxd2 b4 8. Ba3) 4. Qg4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (4. b4 axb4 5. Bb2 bxa3 6. Bxg7 Bxg7 7. Qe2 Bxa1 8. Qa6 Bxa6) 4... d6?? { (0.00 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (4... e6 5. Qxg7 Bxa3 6. Qxh8 Bxb2 7. Qxg8 Bxa1 8. Qxf7 Kxf7 9. c3 Bxc3 10. dxc3) 5. Qxg7 { [%eval #13] } 5... Bxg7 { [%eval #12] } 6. b3 { [%eval #12] } 6... Bxa1 { [%eval #11] } 7. Bb2 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. b4?? { (Mate in 10 → -1.37) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.37] } (8. Kd1 Bxa3 9. Kc1 Bxc1 10. e4 Bxd2 11. e5 dxe5 12. c3 Bxc3 13. g4 Bxg4) 8... Bxa3 { [%eval -1.9] } 9. bxa5 { [%eval -1.8] } 9... Bh3 { [%eval -2.03] } 10. gxh3 { [%eval -2.61] } 10... Bb4?? { (-2.61 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (10... Nh6 11. Ne2 Bc1 12. Nxc1 Kd7 13. f4 e5 14. fxe5 dxe5 15. h4 Qxh4 16. Rf1) 11. Kf1 { [%eval #9] } 11... Bxa5 { [%eval #8] } 12. e4 { [%eval #8] } 12... Bxd2 { [%eval #7] } 13. e5 { [%eval #8] } 13... dxe5 { [%eval #7] } 14. Ke1 { [%eval #7] } 14... Bxe1 { [%eval #6] } 15. Nf3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-11] } (15. Ne2 Bxf2 16. Rd1 Qxd1 17. c3 Qxe2 18. h4 Qxa2 19. h3 Bxh4 20. c4 Qxc4#) 15... Bxf2 { [%eval #-11] } 16. Nxe5 { [%eval #-10] } 16... Qd3 { [%eval #-10] } 17. cxd3 { [%eval #-9] } 17... Kd8 { [%eval #-9] } 18. Nxf7 { [%eval #-8] } 18... Ke8 { [%eval #-8] } 19. Nxh8 { [%eval #-7] } 19... Kf7 { [%eval #-7] } 20. Nxf7 { [%eval #-6] } 20... Rd8 { [%eval #-6] } 21. Nxd8 { [%eval #-5] } 21... Bg3 { [%eval #-6] } 22. hxg3 { [%eval #-5] } 22... c6 { [%eval #-5] } 23. Nxc6 { [%eval #-4] } 23... Nf6 { [%eval #-4] } 24. Nxa7 { [%eval #-3] } 24... Ng4 { [%eval #-3] } 25. hxg4 { [%eval #-2] } 25... h6 { [%eval #-2] } 26. Rxh6 { [%eval #-1] } 26... e6 { [%eval #-1] } 27. Rxe6# { Game ends by variant rule. } 0-1