lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/X2JaJsoA"] [Date "2019.01.06"] [Round "-"] [White "Ogul1"] [Black "arimakat"] [Result "1/2-1/2"] [UTCDate "2019.01.06"] [UTCTime "17:01:52"] [WhiteElo "2434"] [BlackElo "2312"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.4] } 1... g5? { (1.40 → 3.15) Mistake. Best move was b5. } { [%eval 3.15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 2. Ba6 { [%eval 3.47] } 2... Nxa6 { [%eval 3.82] } 3. Qh5?! { (3.82 → 2.87) Inaccuracy. Best move was b4. } { [%eval 2.87] } (3. b4 Nxb4) 3... Bg7 { [%eval 3.5] } 4. Qxh7 { [%eval 3.35] } 4... Bxb2 { [%eval 3.41] } 5. Bxb2? { (3.41 → 1.31) Mistake. Best move was Qxh8. } { [%eval 1.31] } (5. Qxh8) 5... Rxh7 { [%eval 1.81] } 6. Bf6 { [%eval 1.64] } 6... exf6 { [%eval 1.85] } 7. h4? { (1.85 → -0.58) Mistake. Best move was Ke2. } { [%eval -0.58] } (7. Ke2) 7... Rxh4 { [%eval -0.37] } 8. Rxh4 { [%eval 0.04] } 8... gxh4 { [%eval 0.98] } 9. f4 { [%eval 0.45] } 9... c5 { [%eval 0.9] } 10. d4 { [%eval 0.82] } 10... cxd4 { [%eval 0.86] } 11. exd4 { [%eval 0.91] } 11... f5 { [%eval 0.21] } 12. d5?? { (0.21 → -3.44) Blunder. Best move was g3. } { [%eval -3.44] } (12. g3 hxg3 13. Nd2 Qg5 14. fxg5 d5 15. Ke2 g2 16. Rf1 gxf1=R 17. Kxf1 Nf6 18. gxf6 Nc5) 12... h3? { (-3.44 → -1.81) Mistake. Best move was d6. } { [%eval -1.81] } (12... d6 13. Nd2 Qg5 14. fxg5 h3 15. gxh3 f4 16. Ngf3 Bxh3 17. Nf1 Bxf1 18. Kxf1 Ke7 19. Ke2) 13. gxh3 { [%eval -1.93] } 13... Qg5 { [%eval -0.8] } 14. fxg5 { [%eval -0.4] } 14... f4? { (-0.40 → 2.39) Mistake. Best move was d6. } { [%eval 2.39] } (14... d6 15. Kf2 Be6 16. dxe6 fxe6 17. h4 f4 18. h5 Ne7 19. g6 Nxg6 20. hxg6 Nc5 21. g7) 15. Nd2?? { (2.39 → -3.12) Blunder. Best move was Kf2. } { [%eval -3.12] } (15. Kf2 f3) 15... f3?? { (-3.12 → 2.12) Blunder. Best move was d6. } { [%eval 2.12] } (15... d6 16. Ngf3) 16. Ngxf3 { [%eval 1.96] } 16... b6? { (1.96 → 4.87) Mistake. Best move was Nb8. } { [%eval 4.87] } (16... Nb8 17. Ke2) 17. Ke2 { [%eval 3.91] } 17... Nb8 { [%eval 3.75] } 18. h4?? { (3.75 → -1.24) Blunder. Best move was g6. } { [%eval -1.24] } (18. g6 fxg6 19. Ng5 Ke7 20. Ndf3 b5 21. Rf1 b4 22. a4 bxa3 23. c4 Kf7 24. Nxf7 a2) 18... Nh6 { [%eval -1.44] } 19. gxh6 { [%eval -1.65] } 19... d6 { [%eval -1.06] } 20. Ng1?? { (-1.06 → Mate in 8) Checkmate is now unavoidable. Best move was Ne5. } { [%eval #-8] } (20. Ne5) 20... f5?? { (Mate in 8 → 5.12) Lost forced checkmate sequence. Best move was Nc6. } { [%eval 5.12] } (20... Nc6 21. dxc6 Bb7 22. cxb7 d5 23. bxa8=R Kd7 24. Rxa7 b5 25. Rxd7 f5 26. Rxd5 b4 27. Rxf5) 21. Nf1?? { (5.12 → 1.61) Blunder. Best move was Rd1. } { [%eval 1.61] } (21. Rd1 b5 22. h7 b4 23. Kf2 b3 24. axb3 Kf7 25. h8=K Nd7 26. Ngf3 Nb8 27. Kg8 Kxg8) 21... Nc6 { [%eval 1.61] } 22. dxc6 { [%eval 1.6] } 22... Bb7 { [%eval 1.6] } 23. cxb7 { [%eval 1.6] } 23... d5 { [%eval 1.54] } 24. bxa8=B { [%eval 1.35] } 24... Kd7 { [%eval 1.35] } 25. Bxd5 { [%eval 0.98] } 25... Kc6 { [%eval 0.98] } 26. Bxc6 { [%eval 1.07] } 26... b5 { [%eval 0.98] } 27. Bxb5 { [%eval 1.31] } 27... a6 { [%eval 1.0] } 28. Bxa6 { [%eval 1.07] } 28... f4 { [%eval 1.19] } 29. Ng3 { [%eval 1.38] } 29... fxg3 { [%eval 1.44] } 30. Kd3? { (1.44 → 0.00) Mistake. Best move was Nf3. } { [%eval 0.0] } (30. Nf3 g2) 30... g2 { [%eval 0.0] } 31. Rf1 { [%eval 0.0] } 31... gxf1=B? { (0.00 → 1.97) Mistake. Best move was gxf1=K. } { [%eval 1.97] } (31... gxf1=K 32. a4 Kxg1 33. Bc8 Kf1 34. Kc3 Kg2 35. Bh3 Kxh3 36. a5 Kxh4 37. Kd4 Kg4 38. h7) 32. c4? { (1.97 → 0.05) Mistake. Best move was Kd4. } { [%eval 0.05] } (32. Kd4 Bxa6 33. Ne2 Bxe2 34. h5 Bxh5 35. h7 Bg4 36. h8=K Bh3 37. Kg8 Bg4 38. Kc4 Bh3) 32... Bxd3 { [%eval 0.05] } 33. Bb7 { [%eval 0.0] } 33... Bxc4 { [%eval 0.0] } 34. h5 { [%eval 0.0] } 34... Bxa2 { [%eval 0.0] } 35. Bd5 { [%eval 0.0] } 35... Bxd5 { [%eval 0.0] } 36. Nf3 { [%eval 0.0] } 36... Bxf3 { [%eval 0.0] } 37. h7 { [%eval 0.0] } 37... Bxh5 { [%eval 0.0] } 38. h8=B { [%eval 0.0] } { The game is a draw. } 1/2-1/2
Reconnecting