lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/X0xI2Mjb"] [Date "2019.03.31"] [White "Nikataa"] [Black "razr21haxball"] [Result "0-1"] [UTCDate "2019.03.31"] [UTCTime "20:27:20"] [WhiteElo "1720"] [BlackElo "1279"] [WhiteRatingDiff "-231"] [BlackRatingDiff "+231"] [Variant "Racing Kings"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Nxf1?? { (0.00 → 3.71) Blunder. Be4 was best. } { [%eval 3.71] } (1... Be4 2. Ng3 Bd5 3. Bd3 Kb3 4. Kg4 Kb4 5. Qh7 Nc4 6. Kf5) 2. Rxf1?? { (3.71 → -0.65) Blunder. Nxc2 was best. } { [%eval -0.65] } (2. Nxc2 Rxc2 3. Bd4 Rxe2 4. Kg4 Nc3 5. Qh8 Rb4 6. Kf5 Rxg2) 2... Be4 { [%eval -0.3] } 3. Rg3?? { (-0.30 → -6.61) Blunder. Bd4 was best. } { [%eval -6.61] } (3. Bd4 Kb3 4. Ng3 Bd5 5. Kg4 Kc4 6. Qh8 Bxg2 7. Nxg2 Qa5) 3... Bxh1 { [%eval -6.11] } 4. Kh4?! { (-6.11 → -12.40) Inaccuracy. Bd4 was best. } { [%eval -12.4] } (4. Bd4 Be4) 4... Rxe2 { [%eval -7.46] } 5. Kh5 { [%eval -13.76] } 5... Be4 { [%eval -12.48] } 6. Nf3 { [%eval -16.75] } 6... Rxf2 { [%eval -16.42] } 7. Rxd1 { [%eval -21.72] } 7... Rxf3 { [%eval -13.75] } 8. Rg6 { [%eval -24.19] } 8... Qg7 { [%eval -12.38] } 9. Rxg7 { [%eval -11.85] } 9... Bf4 { [%eval -7.81] } 10. Rd4 { [%eval -7.1] } 10... Re1?? { (-7.10 → -2.95) Blunder. Bc2 was best. } { [%eval -2.95] } (10... Bc2) 11. Rxe4? { (-2.95 → -5.46) Mistake. Kg4 was best. } { [%eval -5.46] } (11. Kg4 Kb3) 11... Rxe4 { [%eval -5.74] } 12. Kg6 { [%eval -5.04] } 12... Re8 { [%eval -4.19] } 13. Kh7? { (-4.19 → -19.75) Mistake. Kf7 was best. } { [%eval -19.75] } (13. Kf7 Ra8) 13... Be5 { [%eval -18.52] } 14. Re7?! { (-18.52 → Mate in 15) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-15] } (14. Rg4 Rff8) 14... Rff8 { [%eval #-14] } 15. Rd7 { [%eval #-12] } 15... Ka3 { [%eval #-13] } 16. Rd2 { [%eval #-13] } 16... Ka4 { [%eval #-12] } 17. Kg6 { [%eval #-6] } 17... Ka5 { [%eval #-5] } 18. Rd7 { [%eval #-5] } 18... Kb6 { [%eval #-4] } 19. Rh7 { [%eval #-4] } 19... Bc7 { [%eval #-3] } 20. Rd7 { [%eval #-3] } 20... Kb7 { [%eval #-2] } 21. Rd8 { [%eval #-2] } 21... Rxd8 { [%eval #-1] } 22. Kg7 { [%eval #-1] } 22... Kb8# { Game ends by variant rule. } 0-1
Reconnecting