- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/WjfUjTz1"] [Date "2022.05.22"] [White "Dwadsattrik"] [Black "kivy0"] [Result "0-1"] [GameId "WjfUjTz1"] [UTCDate "2022.05.22"] [UTCTime "13:41:00"] [WhiteElo "1198"] [BlackElo "1468"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 5.41) Blunder. e6 was best. } { [%eval 5.41] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.99] } 2... bxa6 { [%eval 5.76] } 3. d4?? { (5.76 → 0.91) Blunder. Qh5 was best. } { [%eval 0.91] } (3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bd8 6. Qxf7 Kxf7 7. Ne2 Be7) 3... exd4 { [%eval 0.17] } 4. exd4?? { (0.17 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (4. Qxd4 Ba3 5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxa1 Qh4 8. Qb2 Qxh2) 4... Bc5 { [%eval #-15] } 5. dxc5 { [%eval #-14] } 5... Qg5 { [%eval #-14] } 6. Qxd7 { [%eval #-12] } 6... Qxc1?? { (Mate in 12 → 0.91) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 0.91] } (6... Kxd7 7. Bxg5 Kd8 8. Bxd8 Nc6 9. Bxc7 Ne5 10. Bxe5 a5 11. Bxg7 h5 12. Bxh8 Nf6 13. Bxf6) 7. Qxe8 { [%eval 0.58] } 7... Qxe1 { [%eval -0.32] } 8. Qxg8?? { (-0.32 → -7.38) Blunder. Qxf7 was best. } { [%eval -7.38] } (8. Qxf7) 8... Qxf2 { [%eval -3.27] } 9. Qxh7?? { (-3.27 → Mate in 10) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-10] } (9. Qxf7 Qxc5) 9... Qxg2?? { (Mate in 10 → 1.07) Lost forced checkmate sequence. Qxc5 was best. } { [%eval 1.07] } (9... Qxc5 10. Qxg7 Rxh2 11. Rxh2 Qxc2 12. Qxf7 Qxb2 13. Qxc7 Qxa2 14. Qxc8 Qxg2 15. Rxa6 Qxg1 16. Qxb8) 10. Qxg7?? { (1.07 → Mate in 13) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-13] } (10. Qxh8 Qxc2) 10... Qxh2 { [%eval #-13] } 11. Qxf7 { [%eval #-12] } 11... Qxc2 { [%eval #-12] } 12. Qxc7 { [%eval #-11] } 12... Qxb2 { [%eval #-11] } 13. Qxb8 { [%eval #-6] } 13... Qxa2?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #12] } (13... Rxb8 14. Rxh8 Qxa2 15. Rxa2 Rxb1 16. Rxa6 Rxg1 17. Rxc8 Rc1 18. Rxa7 Rxc5 19. Rxc5#) 14. Qxc8?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-5] } (14. Qxa8 Qxb1 15. Rxb1 Rxh1 16. Qxc8 Rxg1 17. Rxg1 a5 18. Qh3 a4 19. Qb3 axb3 20. c6 a6) 14... Qxb1?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Rhxc8 was best. } { [%eval #13] } (14... Rhxc8 15. Rxa2 Rxc5 16. Rxa6 Re8 17. Rxa7 Re7 18. Rxe7 Rc3 19. Nxc3#) 15. Qxh8?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-4] } (15. Qxa8 Rxa8 16. Rxb1 Rh8 17. Rxh8 a5 18. Ne2 a4 19. Rb2 a3 20. Rhb8 axb2 21. Rxb2 a5) 15... Qxg1?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #10] } (15... Qxa1 16. Qxa1 Rb8 17. Qxa6 Rb1 18. Qxa7 Rxg1 19. Rxg1#) 16. Qxa8?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Raxg1 was best. } { [%eval #-3] } (16. Raxg1 Rxh8 17. Rxh8 a5 18. c6 a4 19. c7 a6 20. c8=R a5 21. Rb1 a3 22. Rhh1 a2) 16... Qxh1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #3] } (16... Qxa1 17. Rxa1 a5 18. Qxa7 a4 19. Rxa4#) 17. Qxh1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-2] } (17. Qxa7 Qxa1 18. Qxa6 Qxa6 19. c6 Qxc6#) 17... a5 { [%eval #-2] } 18. Rxa5 { [%eval #-1] } 18... a6 { [%eval #-1] } 19. Rxa6# { Game ends by variant rule. } 0-1