lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/WaDB1i0O"] [Date "2019.11.03"] [Round "-"] [White "Inca-Atahualpa"] [Black "mtovts"] [Result "0-1"] [UTCDate "2019.11.03"] [UTCTime "19:20:30"] [WhiteElo "1960"] [BlackElo "2041"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.68] } 1... b5 { [%eval 0.87] } 2. Bxb5 { [%eval 0.74] } 2... Bb7?? { (0.74 → 6.56) Blunder. Best move was e6. } { [%eval 6.56] } (2... e6 3. Bxd7) 3. Bxd7 { [%eval 5.99] } 3... Bxg2 { [%eval 6.42] } 4. Bxe8 { [%eval 5.89] } 4... Qxd2 { [%eval 5.92] } 5. Kxd2 { [%eval 5.48] } 5... Bxh1 { [%eval 5.47] } 6. Bxf7 { [%eval 5.09] } 6... Bf3?! { (5.09 → 8.30) Inaccuracy. Best move was Bd5. } { [%eval 8.3] } (6... Bd5 7. Bxg8) 7. Bxg8 { [%eval 7.3] } 7... Rxg8 { [%eval 7.71] } 8. Qxf3 { [%eval 7.83] } 8... Nd7 { [%eval 7.73] } 9. Qxf8 { [%eval 7.61] } 9... Nxf8 { [%eval 6.84] } 10. c4 { [%eval 7.38] } 10... g6 { [%eval 8.97] } 11. Nc3?! { (8.97 → 5.72) Inaccuracy. Best move was e4. } { [%eval 5.72] } (11. e4 Rh8 12. Nc3 h5 13. Nge2 Rh6 14. c5 Rh8 15. a4 Rh6 16. Nd1 g5 17. c6 Rxc6) 11... h6?! { (5.72 → 9.67) Inaccuracy. Best move was Rd8. } { [%eval 9.67] } (11... Rd8 12. Nf3) 12. e4 { [%eval 7.8] } 12... Rg7 { [%eval 9.76] } 13. a4 { [%eval 6.71] } 13... Nh7 { [%eval 11.73] } 14. a5 { [%eval 9.91] } 14... e6 { [%eval 10.75] } 15. c5 { [%eval 10.27] } 15... Rc8 { [%eval 13.24] } 16. Nge2 { [%eval 12.54] } 16... Ra8 { [%eval 12.51] } 17. b4 { [%eval 10.92] } 17... Rc8 { [%eval 13.08] } 18. a6 { [%eval 11.53] } 18... Re8 { [%eval 12.67] } 19. Ng1 { [%eval 10.64] } 19... Rc8 { [%eval 11.01] } 20. b5 { [%eval 11.17] } 20... Ra8 { [%eval 11.59] } 21. Rb1?? { (11.59 → Mate in 6) Checkmate is now unavoidable. Best move was c6. } { [%eval #-6] } (21. c6) 21... c6 { [%eval #-6] } 22. bxc6 { [%eval #-5] } 22... Rb8 { [%eval #-5] } 23. Rxb8 { [%eval #-4] } 23... Rg8 { [%eval #-4] } 24. Rxg8 { [%eval #-3] } 24... e5 { [%eval #-3] } 25. Rxg6 { [%eval #-2] } 25... Nf8 { [%eval #-2] } 26. Rxh6 { [%eval #-1] } 26... Ne6 { [%eval #-1] } 27. Rxe6# { Game ends by variant rule. } 0-1
Reconnecting