lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/WWVYgjIv"] [Date "2021.01.26"] [White "Kuldeep_Khoont"] [Black "Pro33X"] [Result "0-1"] [UTCDate "2021.01.26"] [UTCTime "10:36:49"] [WhiteElo "1003"] [BlackElo "1486"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.36) Mistake. e3 was best. } { [%eval -1.36] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... h5?? { (-1.36 → 0.91) Blunder. b6 was best. } { [%eval 0.91] } (1... b6 2. b3 Na6 3. g5 g6 4. e3 b5 5. Bxb5 Nb4 6. Bxd7) 2. gxh5 { [%eval 0.4] } 2... Rxh5 { [%eval 1.57] } 3. Bh3?? { (1.57 → -1.93) Blunder. e3 was best. } { [%eval -1.93] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Rxh6 gxh6 7. Bxd7 Kxd7) 3... Rxh3 { [%eval -1.8] } 4. Nxh3 { [%eval 0.0] } 4... g5 { [%eval -2.05] } 5. Nxg5 { [%eval -0.71] } 5... Bh6 { [%eval -1.42] } 6. Nxf7 { [%eval -1.4] } 6... Kxf7 { [%eval -1.72] } 7. d4?? { (-1.72 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (7. e4) 7... Bxc1 { [%eval #-12] } 8. Qxc1 { [%eval #-11] } 8... Nh6 { [%eval #-11] } 9. Qxh6 { [%eval #-10] } 9... Qh8 { [%eval #-10] } 10. Qxh8 { [%eval #-9] } 10... d5 { [%eval #-9] } 11. Qxc8 { [%eval #-8] } 11... Kf8?? { (Mate in 8 → 5.92) Lost forced checkmate sequence. Nd7 was best. } { [%eval 5.92] } (11... Nd7 12. Qxc7 Kg6 13. Qxd7 Kg5 14. Qxe7 Kf4 15. Qxb7 Rg8 16. Qxd5 Rg3 17. fxg3 Kxg3 18. hxg3) 12. Qxb8?? { (5.92 → 2.53) Blunder. Qxb7 was best. } { [%eval 2.53] } (12. Qxb7 c5) 12... Rxb8 { [%eval 3.19] } 13. Na3? { (3.19 → 1.42) Mistake. f4 was best. } { [%eval 1.42] } (13. f4) 13... e5 { [%eval 1.69] } 14. dxe5 { [%eval 1.78] } 14... Rd8?? { (1.78 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #10] } (14... d4 15. c3 dxc3 16. bxc3 Ke7 17. Nc2 Rc8 18. f4 Kd8 19. Kd2 c6 20. Rhg1 Ke8 21. h4) 15. Nc4 { [%eval #10] } 15... dxc4 { [%eval #9] } 16. Kd1?? { (Mate in 9 → 0.80) Lost forced checkmate sequence. Kd2 was best. } { [%eval 0.8] } (16. Kd2 Rxd2 17. e3 Rxc2 18. Rhd1 Rxb2 19. a4 Rxf2 20. Ra3 Rxh2 21. Ra2 Rxa2 22. a5 Rxa5) 16... Rxd1 { [%eval 0.01] } 17. Raxd1 { [%eval 1.23] } 17... c3?! { (1.23 → 1.79) Inaccuracy. Ke7 was best. } { [%eval 1.79] } (17... Ke7 18. Rc1) 18. bxc3 { [%eval 1.46] } 18... c5? { (1.46 → 3.03) Mistake. Ke7 was best. } { [%eval 3.03] } (18... Ke7 19. Rdg1) 19. Rd4?? { (3.03 → -0.24) Blunder. h4 was best. } { [%eval -0.24] } (19. h4 c4) 19... cxd4 { [%eval -0.17] } 20. cxd4 { [%eval 0.03] } 20... b5 { [%eval 0.63] } 21. c4 { [%eval 0.31] } 21... bxc4 { [%eval 0.48] } 22. Rd1 { [%eval 0.83] } 22... c3 { [%eval 0.04] } 23. Rd2?? { (0.04 → -1.89) Blunder. e6 was best. } { [%eval -1.89] } (23. e6 a6) 23... cxd2 { [%eval -1.82] } 24. e6?? { (-1.82 → -4.10) Blunder. f4 was best. } { [%eval -4.1] } (24. f4) 24... d1=Q?? { (-4.10 → Mate in 6) Checkmate is now unavoidable. Ke7 was best. } { [%eval #6] } (24... Ke7) 25. d5 { [%eval #6] } 25... Qxd5 { [%eval #4] } 26. e3 { [%eval #5] } 26... Qxe6 { [%eval #4] } 27. a4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. e4 was best. } { [%eval #-5] } (27. e4 Qxe4 28. a4 Qxa4 29. h4 Qxh4 30. f4 Qxf4#) 27... Qxe3 { [%eval #-5] } 28. fxe3 { [%eval #-4] } 28... a5 { [%eval #-4] } 29. e4 { [%eval #-3] } 29... Kf7 { [%eval #-3] } 30. h4 { [%eval #-2] } 30... Kg6 { [%eval #-4] } 31. e5 { [%eval #-1] } 31... Kf6 { [%eval #-1] } 32. exf6# { Game ends by variant rule. } 0-1
Reconnecting