- Blind mode tutorial
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[Event "cool kids only no 6 year olds Arena"] [Site "https://lichess.org/WPfAH6HS"] [Date "2022.07.21"] [White "AaravKesare"] [Black "The_Dragon_Master"] [Result "0-1"] [GameId "WPfAH6HS"] [UTCDate "2022.07.21"] [UTCTime "13:54:15"] [WhiteElo "654"] [BlackElo "1148"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+7"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.94] } 1... e6 { [%eval 2.13] } 2. Qh5?? { (2.13 → -0.34) Blunder. d4 was best. } { [%eval -0.34] } (2. d4 d5 3. Nh3 f6 4. Na3 b5 5. f3 c5 6. b3 h5) 2... g6 { [%eval -0.77] } 3. Qf3?? { (-0.77 → -2.80) Blunder. Qh4 was best. } { [%eval -2.8] } (3. Qh4 Qf6 4. Qxf6 Nh6 5. f4 Nc6 6. Nh3 f6 7. Ng5 Ng4) 3... Nf6 { [%eval -2.62] } 4. Qd1?? { (-2.62 → -8.15) Blunder. Nh3 was best. } { [%eval -8.15] } (4. Nh3 Nxe4) 4... Nxe4?? { (-8.15 → 0.92) Blunder. Ng4 was best. } { [%eval 0.92] } (4... Ng4 5. f4 Nc6 6. Bb5 Nxh2 7. g3 Qg5 8. d4 Qh5 9. Qxh5 f5 10. c3 h5 11. Nd2) 5. Nc3?? { (0.92 → Mate in 3) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-3] } (5. Qf3 f5 6. d4 h6 7. Na3 b5 8. Qb7 Qh4 9. g3 Qe4+ 10. Be3 Qg2 11. O-O-O Qxf2) 5... Bc5?? { (Mate in 3 → 5.76) Lost forced checkmate sequence. Qh4 was best. } { [%eval 5.76] } (5... Qh4 6. g3 Qd4 7. f4 Qxd2#) 6. d4 { [%eval 4.97] } 6... Qf6 { [%eval 6.12] } 7. Nf3 { [%eval 4.87] } 7... Bb4 { [%eval 4.77] } 8. Bg5?? { (4.77 → -0.92) Blunder. Bf4 was best. } { [%eval -0.92] } (8. Bf4) 8... Qf5 { [%eval -0.75] } 9. a3?? { (-0.75 → Mate in 2) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-2] } (9. Bb5 c6) 9... Qe4+ { [%eval #-2] } 10. Be3 { [%eval #-2] } 10... Qxe3?? { (Mate in 2 → 9.42) Lost forced checkmate sequence. Qd3 was best. } { [%eval 9.42] } (10... Qd3 11. axb4 Qxd1#) 11. axb4?? { (9.42 → 3.83) Blunder. Qf3 was best. } { [%eval 3.83] } (11. Qf3) 11... Nc6 { [%eval 3.93] } 12. Qf3 { [%eval 3.78] } 12... f5 { [%eval 3.53] } 13. Rxa7 { [%eval 3.53] } 13... Nb4?? { (3.53 → Mate in 5) Checkmate is now unavoidable. d6 was best. } { [%eval #5] } (13... d6 14. Bb5 h6 15. Qh3 h5 16. f4 O-O 17. Qg3 e5 18. Qb3+ d5 19. Qa3 Nb4 20. dxe5) 14. Be2?? { (Mate in 5 → 4.23) Lost forced checkmate sequence. Qf4 was best. } { [%eval 4.23] } (14. Qf4 Nd3+ 15. cxd3 g5 16. Qe5 g4 17. Qg7 g3 18. Qxd7#) 14... Nd3+ { [%eval 4.05] } 15. cxd3?! { (4.05 → 3.17) Inaccuracy. Bxd3 was best. } { [%eval 3.17] } (15. Bxd3 d6) 15... Kf7?? { (3.17 → Mate in 4) Checkmate is now unavoidable. O-O was best. } { [%eval #4] } (15... O-O) 16. g4?? { (Mate in 4 → -9.79) Lost forced checkmate sequence. Qe3 was best. } { [%eval -9.79] } (16. Qe3 e5 17. Qg5 Kf8 18. Qe7+ Kg8 19. Qxh7#) 16... Re8?? { (-9.79 → Mate in 3) Checkmate is now unavoidable. fxg4 was best. } { [%eval #3] } (16... fxg4) 17. gxf5+ { [%eval #2] } 17... Ke7 { [%eval #2] } 18. Qh3 { [%eval #4] } 18... Rf8 { [%eval #1] } 19. Qh4+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxe6# was best. } { [%eval #-1] } (19. Qxe6#) 19... Kd6?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Rxf2# was best. } { [%eval #4] } (19... Rxf2#) 20. Qg3+?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-1] } (20. Kd2 Kd5 21. Rc1 Rf4 22. Rc5+ Ke4 23. Qxf4#) 20... Rxf2# { Game ends by variant rule. } 0-1