lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/W2dmLyxn"] [Date "2019.02.18"] [White "Narek10"] [Black "Ronnie2011"] [Result "0-1"] [UTCDate "2019.02.18"] [UTCTime "17:57:06"] [WhiteElo "1175"] [BlackElo "1456"] [WhiteRatingDiff "-43"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "10800+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.06) Blunder. e3 was best. } { [%eval -3.06] } (1. e3 b5) 1... b6?? { (-3.06 → -0.54) Blunder. e6 was best. } { [%eval -0.54] } (1... e6) 2. e3?? { (-0.54 → -3.32) Blunder. d3 was best. } { [%eval -3.32] } (2. d3 d6) 2... Bb7?? { (-3.32 → 1.62) Blunder. b5 was best. } { [%eval 1.62] } (2... b5 3. Bxb5) 3. d3?? { (1.62 → -1.88) Blunder. Ba6 was best. } { [%eval -1.88] } (3. Ba6 Bxa6) 3... Bxf3 { [%eval -2.31] } 4. gxf3? { (-2.31 → -4.26) Mistake. Qxf3 was best. } { [%eval -4.26] } (4. Qxf3 Nh6) 4... e6?? { (-4.26 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (4... Nh6 5. Qd2) 5. a3?? { (Mate in 15 → -8.54) Lost forced checkmate sequence. b4 was best. } { [%eval -8.54] } (5. b4 Bxb4 6. Nc3 Bxc3 7. Ke2 Bxa1 8. Bb2 Bxb2 9. Qc1 Bxc1 10. Kd2 Bxd2 11. Ne2 Bxe3) 5... Bxa3 { [%eval -8.57] } 6. bxa3 { [%eval -9.86] } 6... Qe7?? { (-9.86 → -2.78) Blunder. f5 was best. } { [%eval -2.78] } (6... f5 7. Nd2) 7. h3?? { (-2.78 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (7. Nd2) 7... Qxa3 { [%eval #-14] } 8. Bxa3 { [%eval #-12] } 8... Ne7?? { (Mate in 12 → 5.15) Lost forced checkmate sequence. Kf8 was best. } { [%eval 5.15] } (8... Kf8 9. Bxf8 Nc6 10. Bxg7 f5 11. Rxa7 Rxa7 12. Bxh8 Ra3 13. Nxa3 Nf6 14. Bxf6 Nd8 15. Bxd8) 9. Bxe7 { [%eval 5.28] } 9... Kxe7 { [%eval 5.44] } 10. Rxa7 { [%eval 4.91] } 10... Rxa7 { [%eval 4.86] } 11. Na3 { [%eval 4.81] } 11... Rxa3 { [%eval 4.33] } 12. d4?? { (4.33 → -7.32) Blunder. c3 was best. } { [%eval -7.32] } (12. c3 Rxc3) 12... Rxe3 { [%eval -7.27] } 13. Ne2? { (-7.27 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-10] } (13. Ba6 Rxe1) 13... Rxe2 { [%eval #-10] } 14. Qxe2 { [%eval #-9] } 14... e5 { [%eval #-9] } 15. dxe5 { [%eval #-8] } 15... d5 { [%eval #-8] } 16. exd6 { [%eval #-7] } 16... cxd6 { [%eval #-7] } 17. Qxe7 { [%eval #-6] } 17... Re8?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (17... h5 18. Qxd6 Rc8 19. Qxb6 Rxc2 20. Qxb8 Rb2 21. Qxb2 h4 22. Qxg7 f6 23. Qxf6#) 18. Qxe8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Qxd6 was best. } { [%eval #-5] } (18. Qxd6 Rxe1 19. Qxb8 Rxf1 20. Qxb6 Rxf3 21. Re1 Rxh3 22. c3 Rxc3 23. Qf6 gxf6 24. Re3 Rxe3#) 18... f6 { [%eval #-5] } 19. Qxb8 { [%eval #-4] } 19... f5 { [%eval #-4] } 20. Qxd6 { [%eval #-3] } 20... f4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (20... h5 21. Qxb6 g6 22. Qxg6 h4 23. Qxf5#) 21. Qxf4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Qxb6 was best. } { [%eval #-3] } (21. Qxb6 h6 22. Qxh6 gxh6 23. Bc4 h5 24. Kf2 h4 25. Kg3 fxg3 26. Ra1 g2 27. Ra7 g1=B) 21... g5 { [%eval #-3] } 22. Qxg5 { [%eval #-2] } 22... h6 { [%eval #-2] } 23. Qxh6 { [%eval #-1] } 23... b5 { [%eval #-1] } 24. Bxb5# { Game ends by variant rule. } 0-1
Reconnecting