lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/VibM4oZi"] [Date "2018.10.31"] [Round "-"] [White "Babosos"] [Black "ProgramFOX"] [Result "0-1"] [UTCDate "2018.10.31"] [UTCTime "21:25:32"] [WhiteElo "1794"] [BlackElo "2104"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... b5 { [%eval 0.44] } 2. cxb5 { [%eval -0.21] } 2... d6 { [%eval -0.31] } 3. g4 { [%eval -0.08] } 3... Bxg4 { [%eval 0.42] } 4. Qc2 { [%eval 0.35] } 4... Bxe2 { [%eval 0.8] } 5. Qxh7?? { (0.80 → -1.49) Blunder. Best move was Bxe2. } { [%eval -1.49] } (5. Bxe2 Na6) 5... Rxh7 { [%eval -0.03] } 6. Kxe2?? { (-0.03 → -2.21) Blunder. Best move was Bxe2. } { [%eval -2.21] } (6. Bxe2 Rxh2 7. Rxh2 Nd7 8. b6 cxb6 9. Na3 Rb8 10. Bb5 f5 11. Bxd7 Kxd7 12. Rh3 Kc8) 6... Rxh2 { [%eval -1.6] } 7. Rxh2 { [%eval -2.47] } 7... Nc6 { [%eval -1.09] } 8. bxc6 { [%eval -0.79] } 8... Qc8 { [%eval -1.67] } 9. Rh6?? { (-1.67 → -6.00) Blunder. Best move was Bh3. } { [%eval -6.0] } (9. Bh3 Qxh3 10. Rxh3 Rc8 11. Rh6 gxh6 12. a3 d5 13. Nh3 f5 14. Kf3 f4 15. Nxf4 h5) 9... Nxh6 { [%eval -5.34] } 10. Bh3?? { (-5.34 → Mate in 12) Checkmate is now unavoidable. Best move was a3. } { [%eval #-12] } (10. a3 Ng8) 10... Qxh3 { [%eval #-12] } 11. Nxh3 { [%eval #-11] } 11... Kd7 { [%eval #-11] } 12. cxd7 { [%eval #-10] } 12... Rc8?? { (Mate in 10 → 4.65) Lost forced checkmate sequence. Best move was g5. } { [%eval 4.65] } (12... g5 13. Nxg5 Ng8 14. Nxf7 Re8 15. dxe8=K e6 16. Kxf8 Ne7 17. Kxe7 d5 18. Kxe6 a5 19. Kxd5) 13. dxc8=B?? { (4.65 → Mate in 8) Checkmate is now unavoidable. Best move was dxc8=N. } { [%eval #-8] } (13. dxc8=N Nf5 14. Nxe7 Nxe7 15. Ng1 Ng8 16. Kd3 Ne7 17. a4 f5 18. Ra3 f4 19. Rb3 g5) 13... Ng4 { [%eval #-8] } 14. Bxg4 { [%eval #-7] } 14... f5 { [%eval #-9] } 15. Bxf5 { [%eval #-8] } 15... e6 { [%eval #-8] } 16. Bxe6 { [%eval #-7] } 16... d5 { [%eval #-7] } 17. Bxd5 { [%eval #-6] } 17... c6 { [%eval #-6] } 18. Bxc6 { [%eval #-5] } 18... g5 { [%eval #-5] } 19. Nxg5 { [%eval #-4] } 19... Ba3 { [%eval #-4] } 20. bxa3 { [%eval #-3] } 20... a5 { [%eval #-3] } 21. Bd5 { [%eval #-2] } 21... a4 { [%eval #-2] } 22. Bb3 { [%eval #-1] } 22... axb3 { [%eval #-1] } 23. axb3# { Game ends by variant rule. } 0-1
Reconnecting