lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/VfhbDo0N"] [Date "2019.10.02"] [Round "-"] [White "apooreapo"] [Black "Krtekcze"] [Result "0-1"] [UTCDate "2019.10.02"] [UTCTime "20:26:54"] [WhiteElo "1727"] [BlackElo "2187"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... b5 { [%eval 0.58] } 2. cxb5 { [%eval 0.53] } 2... Na6?? { (0.53 → 3.75) Blunder. Best move was d6. } { [%eval 3.75] } (2... d6) 3. bxa6 { [%eval 3.78] } 3... Bxa6 { [%eval 3.23] } 4. e3?? { (3.23 → 1.06) Blunder. Best move was Qc2. } { [%eval 1.06] } (4. Qc2 Bxe2) 4... Bxf1 { [%eval 1.0] } 5. Kxf1 { [%eval 0.91] } 5... g5? { (0.91 → 2.27) Mistake. Best move was Qb8. } { [%eval 2.27] } (5... Qb8 6. b4) 6. Qh5 { [%eval 1.7] } 6... c6? { (1.70 → 3.17) Mistake. Best move was Qb8. } { [%eval 3.17] } (6... Qb8) 7. Qxh7 { [%eval 2.37] } 7... Rxh7 { [%eval 3.35] } 8. h4?? { (3.35 → 0.56) Blunder. Best move was b3. } { [%eval 0.56] } (8. b3 Rxh2) 8... Rxh4 { [%eval 0.62] } 9. Rxh4 { [%eval 0.45] } 9... gxh4 { [%eval 1.16] } 10. g3?! { (1.16 → 0.54) Inaccuracy. Best move was Nh3. } { [%eval 0.54] } (10. Nh3 Qb8) 10... hxg3 { [%eval 0.5] } 11. fxg3 { [%eval 0.27] } 11... Bh6?? { (0.27 → 2.98) Blunder. Best move was Rb8. } { [%eval 2.98] } (11... Rb8 12. b4) 12. b3?? { (2.98 → 0.00) Blunder. Best move was e4. } { [%eval 0.0] } (12. e4 Bxd2 13. Bxd2 Qa5 14. Bxa5 Rd8 15. Bxd8 Kxd8 16. g4 d5 17. exd5 cxd5 18. g5 d4) 12... Bxe3 { [%eval 0.0] } 13. dxe3 { [%eval -0.24] } 13... Qb6 { [%eval -0.53] } 14. Ba3?? { (-0.53 → Mate in 9) Checkmate is now unavoidable. Best move was Ke2. } { [%eval #-9] } (14. Ke2 Qxb3) 14... Qxb3 { [%eval #-9] } 15. axb3 { [%eval #-8] } 15... Rc8 { [%eval #-8] } 16. Bxe7 { [%eval #-7] } 16... Kxe7 { [%eval #-7] } 17. Rxa7 { [%eval #-6] } 17... Kf6 { [%eval #-6] } 18. Rxd7 { [%eval #-5] } 18... Kg5 { [%eval #-5] } 19. Rxf7 { [%eval #-4] } 19... Ne7 { [%eval #-4] } 20. Rxe7 { [%eval #-3] } 20... Rc7 { [%eval #-3] } 21. Rxc7 { [%eval #-2] } 21... c5 { [%eval #-2] } 22. Rxc5 { [%eval #-1] } 22... Kh5 { [%eval #-1] } 23. Rxh5# { Game ends by variant rule. } 0-1
Reconnecting