lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/VOgF5aLh"] [Date "2018.12.04"] [Round "-"] [White "the-lone-wolf"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.12.04"] [UTCTime "13:56:09"] [WhiteElo "2081"] [BlackElo "2132"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -3.79) Blunder. Best move was e3. } { [%eval -3.79] } (1. e3 b5) 1... c5?? { (-3.79 → 0.40) Blunder. Best move was e6. } { [%eval 0.4] } (1... e6 2. Qc2 Bb4 3. cxb4 c5 4. Qxc5 Qf6 5. Qxa7 Qxb2 6. Qxa8 Qxd2 7. Qxb7 Qxb4 8. Qxd7) 2. b4? { (0.40 → -2.15) Mistake. Best move was g3. } { [%eval -2.15] } (2. g3 Na6 3. b4 Nxb4 4. cxb4 cxb4 5. a3 bxa3 6. Rxa3 Qc7 7. Rxa7 Qxc1 8. Rxb7 Qxb1) 2... cxb4 { [%eval -1.67] } 3. cxb4 { [%eval -1.32] } 3... Qa5? { (-1.32 → -0.09) Mistake. Best move was b6. } { [%eval -0.09] } (3... b6 4. g3) 4. bxa5 { [%eval 0.11] } 4... b6?? { (0.11 → Mate in 17) Checkmate is now unavoidable. Best move was a6. } { [%eval #17] } (4... a6 5. Qb3 Ra7 6. Qxb7 Rxb7 7. Bb2 Rxb2 8. Na3 Rxa2 9. Rxa2 e6 10. Nb1 Kd8 11. Kd1) 5. axb6 { [%eval #17] } 5... axb6 { [%eval #16] } 6. Qc2 { [%eval #16] } 6... Rxa2 { [%eval #15] } 7. Qxc8 { [%eval #15] } 7... Rxd2 { [%eval #14] } 8. Qxb8 { [%eval #14] } 8... Rxe2 { [%eval #13] } 9. Qxe8 { [%eval 11.01] } 9... Rxf2?! { (11.01 → Mate in 11) Checkmate is now unavoidable. Best move was Rxe1. } { [%eval #11] } (9... Rxe1 10. Qxf8 Rxc1 11. Qxf7 Rxb1 12. Qxg7 Rxf1 13. Rxf1 Nf6 14. Qxf6 exf6 15. Re1 Re8 16. Rxe8) 10. Qxf7 { [%eval #11] } 10... Rxf1 { [%eval #10] } 11. Kxf1 { [%eval #11] } 11... g5 { [%eval #10] } 12. Qxg8 { [%eval #14] } 12... Rxg8 { [%eval #13] } 13. Bxg5 { [%eval #13] } 13... Rxg5 { [%eval #12] } 14. g4 { [%eval #12] } 14... Rxg4 { [%eval #11] } 15. Nf3?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Best move was Ra8. } { [%eval #-5] } (15. Ra8 Rxg1 16. Rxf8 Rxf1 17. Rhxf1 b5 18. h4 e6 19. Rg8 e5 20. Rf4 exf4 21. h5 f3) 15... Ra4 { [%eval #-5] } 16. Rxa4 { [%eval #-4] } 16... e5 { [%eval #-4] } 17. Nxe5 { [%eval #-3] } 17... h5 { [%eval #-3] } 18. Nxd7 { [%eval #-2] } 18... Be7 { [%eval #-2] } 19. Nxb6 { [%eval #-1] } 19... Bh4 { [%eval #-1] } 20. Rxh4# { Game ends by variant rule. } 0-1
Reconnecting