lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/VG9JqmUT"] [Date "2020.05.08"] [White "TheFunMan3"] [Black "hithyshini"] [Result "0-1"] [UTCDate "2020.05.08"] [UTCTime "12:59:33"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Racing Kings"] [TimeControl "600+15"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Nd4?? { (0.15 → -2.58) Blunder. Kg3 was best. } { [%eval -2.58] } (1. Kg3 Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1) 1... Ka3?? { (-2.58 → -0.62) Blunder. Be4 was best. } { [%eval -0.62] } (1... Be4 2. Kg3 Nxf2 3. Nec2 Bxc2 4. Rxf2 Nb3 5. Nxc2 Rxc2 6. Rf3) 2. Nd3? { (-0.62 → -2.13) Mistake. Kg3 was best. } { [%eval -2.13] } (2. Kg3 Rb7 3. Kf4 Kb4 4. Qh5 Nxf2 5. Rxf2 Be4 6. Nef3 Bb2) 2... Rb8? { (-2.13 → -0.72) Mistake. Rb6 was best. } { [%eval -0.72] } (2... Rb6 3. Kh3) 3. Rg6?? { (-0.72 → -8.28) Blunder. Bg3 was best. } { [%eval -8.28] } (3. Bg3 Qxd4 4. Nxc1 Be4 5. Rxd2 Kb4 6. Qxe4 Qxe4 7. Bd3 Qxd3 8. Rxd3 Rb7 9. Rd5 Nc3) 3... R1b7?? { (-8.28 → -2.08) Blunder. Nxf2 was best. } { [%eval -2.08] } (3... Nxf2 4. Nxf2) 4. Kh3 { [%eval -2.16] } 4... Ka4?? { (-2.16 → 4.05) Blunder. Nxf1 was best. } { [%eval 4.05] } (4... Nxf1 5. Nxc1 Kb4 6. R6g5 Nfe3 7. Bxe3 Nxe3 8. Kh4 Qa6 9. Qf3 Re7 10. Kh5 Nc4 11. Rg6) 5. Kh4?? { (4.05 → -4.20) Blunder. Nxc2 was best. } { [%eval -4.2] } (5. Nxc2 Qc3) 5... Ka5?? { (-4.20 → 4.47) Blunder. Bxd3 was best. } { [%eval 4.47] } (5... Bxd3 6. Bxd3 Nxf2 7. Qxb7 Rxb7 8. Ba6 Rc7 9. Ne6 Rc5 10. R1g5 Nde4 11. Rxc5 Nxc5 12. Kh5) 6. Kh5?? { (4.47 → -2.47) Blunder. Nxc2 was best. } { [%eval -2.47] } (6. Nxc2 Qb1) 6... Rb6?? { (-2.47 → 0.00) Blunder. Bxd3 was best. } { [%eval 0.0] } (6... Bxd3 7. Qxb7) 7. Nxc2 { [%eval 0.0] } 7... Ka6?? { (0.00 → 7.70) Blunder. Nxf2 was best. } { [%eval 7.7] } (7... Nxf2 8. Nxf2 Nxf1 9. Nxa1 Ka6 10. Rg7 R6b7 11. Rxb7 Rxb7 12. Rg8 Ka7 13. Nd3 Ba3 14. Qc6) 8. Nxa1?? { (7.70 → -5.45) Blunder. Bxb6 was best. } { [%eval -5.45] } (8. Bxb6 Nf3) 8... Ka7?? { (-5.45 → -0.09) Blunder. Nxf2 was best. } { [%eval -0.09] } (8... Nxf2 9. Rg7 Nde4 10. R1g6 Nxh1 11. Bg2 Nhf2 12. Nxf2 Nc5 13. Bf3 Nb7 14. Rxb7 Rxb7 15. Rg8) 9. Nxc1?? { (-0.09 → Mate in 5) Checkmate is now unavoidable. Rxb6 was best. } { [%eval #-5] } (9. Rxb6) 9... Rb7? { (Mate in 5 → -7.13) Lost forced checkmate sequence. Ne4 was best. } { [%eval -7.13] } (9... Ne4 10. Qxe4 Nxf2 11. Ba6 Nxe4 12. Bb7 Kxb7 13. Rg8 Ka8#) 10. Rg8 { [%eval -0.48] } 10... Nxf1?? { (-0.48 → 16.27) Blunder. Nxf2 was best. } { [%eval 16.27] } (10... Nxf2 11. R1g6) 11. Rxf1?! { (16.27 → 5.98) Inaccuracy. Bc5 was best. } { [%eval 5.98] } (11. Bc5 Nd2 12. Rxd1 Rg7 13. Rh8 Nc4 14. Nd3 Rb7 15. Nb3 Ka6 16. Bxb6 Rxb6 17. Rh7 Ne3) 11... Nc3?! { (5.98 → 26.06) Inaccuracy. Rg7 was best. } { [%eval 26.06] } (11... Rg7 12. Rh8) 12. Bd4 { [%eval 21.95] } 12... Nb5 { [%eval 25.7] } 13. Bc5 { [%eval 24.76] } 13... Nc7 { [%eval 23.66] } 14. Nd3 { [%eval 22.58] } 14... Na6 { [%eval 18.58] } 15. Ba3?? { (18.58 → Mate in 2) Checkmate is now unavoidable. Rff8 was best. } { [%eval #-2] } (15. Rff8 Nxc5 16. Nxc5 Rf7 17. Qd5 Rbf6 18. Re8 Rg7 19. Nab3 Rfg6 20. Nd4 Rf6 21. Rb8 Rfg6) 15... Rd6?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Nb8 was best. } { [%eval #9] } (15... Nb8 16. Nc2 Ka8#) 16. Qf3?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Bxd6 was best. } { [%eval #-2] } (16. Bxd6 Nb8 17. Rxb8 Rxb8 18. Kg6 Rb7 19. Rf8 Kb6 20. Rf7 Ka7 21. Qh8 Rxf7 22. Kxf7 Kb7) 16... Rbd7?? { (Mate in 2 → 44.52) Lost forced checkmate sequence. Nb8 was best. } { [%eval 44.52] } (16... Nb8 17. Bxd6 Ka8#) 17. Rd1?? { (44.52 → -11.00) Blunder. Bxd6 was best. } { [%eval -11.0] } (17. Bxd6 Rxd6 18. Rb1 Rd7 19. Nc2 Nb8 20. Rbxb8 Rd6 21. Nc5 Rc6 22. Rb5 Rd6 23. Na1 Rc6) 17... Rd8?? { (-11.00 → 32.51) Blunder. Rc6 was best. } { [%eval 32.51] } (17... Rc6) 18. Nc5?? { (32.51 → Mate in 1) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #-1] } (18. Bxd6 Rxd6 19. Rb1 Rd7 20. Nc2 Rb7 21. Ra1 Rb6 22. Qd5 Rc6 23. Nd4 Rc7 24. Kg6 Kb6) 18... Kb8# { Game ends by variant rule. } 0-1
Reconnecting