- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/UyU3U53k"] [Date "2024.11.13"] [White "HolpGaborDavid"] [Black "Siddiq1911"] [Result "1-0"] [GameId "UyU3U53k"] [UTCDate "2024.11.13"] [UTCTime "17:37:44"] [WhiteElo "1796"] [BlackElo "2193"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. b4 { [%eval -0.15] } 2... cxb4 { [%eval -0.01] } 3. c4 { [%eval -0.25] } 3... bxc3 { [%eval -0.32] } 4. dxc3?? { (-0.32 → -2.21) Blunder. Nxc3 was best. } { [%eval -2.21] } (4. Nxc3 b5 5. Nxb5 Nc6 6. Nxa7 Nxa7 7. Nh3 g6 8. Ng5 h6) 4... g5? { (-2.21 → -0.73) Mistake. Nc6 was best. } { [%eval -0.73] } (4... Nc6 5. Qxd7 Bxd7 6. g4 Bxg4 7. Bd2 Bxe2 8. Nxe2 Qxd2 9. Nxd2) 5. Bxg5 { [%eval -0.96] } 5... Qa5 { [%eval -1.63] } 6. Bxe7 { [%eval -0.85] } 6... Bxe7 { [%eval -1.74] } 7. Qxd7 { [%eval -2.06] } 7... Kxd7 { [%eval -1.21] } 8. Na3?! { (-1.21 → -2.39) Inaccuracy. h4 was best. } { [%eval -2.39] } (8. h4) 8... Qxa3 { [%eval -1.76] } 9. Rb1?? { (-1.76 → Mate in 14) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-14] } (9. Rc1 Qxc3 10. Rxc3 Bc5 11. Rxc5 Kd6 12. Rxc8 Ne7 13. Rxb8 Rhxb8 14. Kd2 Nc6) 9... Qxc3 { [%eval #-14] } 10. Rxb7 { [%eval #-13] } 10... Qxe1 { [%eval #-13] } 11. Rxa7 { [%eval #-10] } 11... Qxf2 { [%eval #-10] } 12. Rxd7 { [%eval #-9] } 12... Rxa2 { [%eval #-9] } 13. Rxe7 { [%eval #-8] } 13... Rxe2?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #6] } (13... Qxf1 14. Rxf7 Qxe2 15. Nxe2 Rxe2 16. Rxh7 Rxh2 17. R7xh2 Rxh2 18. Rxh2 Nh6 19. Rxh6) 14. Bxe2 { [%eval #6] } 14... Nxe7 { [%eval #5] } 15. Ba6?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Bg4 was best. } { [%eval #-13] } (15. Bg4 Bxg4 16. Ne2 Qxe2 17. Rc1 Qxh2 18. Rc6 Qxg3 19. Rc3 Qxc3#) 15... Bxa6?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. Nxa6 was best. } { [%eval #4] } (15... Nxa6 16. g4 Qxg1 17. Rxg1 Bxg4 18. Rxg4 Ng8 19. Rxg8 Rxg8 20. h3 Nc5 21. h4) 16. Ne2 { [%eval #4] } 16... Qxh2 { [%eval #3] } 17. Rxh2 { [%eval #3] } 17... Bxe2 { [%eval #2] } 18. Rxh7 { [%eval #2] } 18... Rxh7 { [%eval #1] } 19. g4 { [%eval #1] } 19... Bxg4# { Game ends by variant rule. } 1-0