lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/UjsfOdWU"] [Date "2019.01.12"] [Round "-"] [White "arimakat"] [Black "Ogul1"] [Result "0-1"] [UTCDate "2019.01.12"] [UTCTime "13:35:10"] [WhiteElo "2359"] [BlackElo "2409"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [WhiteTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.02] } 1... b6? { (1.02 → 2.57) Mistake. Best move was b5. } { [%eval 2.57] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Nh3 Ba3 5. bxa3 g5 6. Nxg5 Qxg5 7. a4 Bxa4 8. Qe2) 2. Ba6 { [%eval 2.75] } 2... Nxa6 { [%eval 2.93] } 3. Qh5 { [%eval 2.77] } 3... Nb4?? { (2.77 → Mate in 18) Checkmate is now unavoidable. Best move was c5. } { [%eval #18] } (3... c5 4. Qxh7 Rxh7 5. c3 Rxh2 6. Rxh2 Nc7 7. Kd1 Rb8 8. a3 Nh6 9. Rxh6 gxh6 10. Nh3) 4. Qxh7 { [%eval #18] } 4... Nxc2 { [%eval #17] } 5. Qxg7 { [%eval 15.83] } 5... Rxh2?! { (15.83 → Mate in 15) Checkmate is now unavoidable. Best move was Nxe1. } { [%eval #15] } (5... Nxe1 6. Qxf8) 6. Rxh2 { [%eval #16] } 6... Nxe1 { [%eval #13] } 7. Qxf8 { [%eval #13] } 7... Nxg2 { [%eval #12] } 8. Qxg8 { [%eval #12] } 8... Nxe3 { [%eval #11] } 9. dxe3 { [%eval #11] } 9... e5 { [%eval #10] } 10. Qxf7 { [%eval #10] } 10... Kxf7 { [%eval #9] } 11. Rh4?? { (Mate in 9 → -1.93) Lost forced checkmate sequence. Best move was Rh8. } { [%eval -1.93] } (11. Rh8 Qxh8 12. Nh3 Qxh3 13. f3 Qxf3 14. Nd2 Qxe3 15. Nb1 Qxc1 16. Nd2 Qxd2 17. a4 Qxb2) 11... Qxh4 { [%eval -1.69] } 12. b4?! { (-1.69 → -2.31) Inaccuracy. Best move was e4. } { [%eval -2.31] } (12. e4 Qxe4) 12... Qxf2?? { (-2.31 → Mate in 8) Checkmate is now unavoidable. Best move was Qxb4. } { [%eval #8] } (12... Qxb4 13. Nc3 Qxc3 14. Bd2 Qxe3 15. Bxe3 e4 16. Bxb6 cxb6 17. Ne2 e3 18. fxe3 a5 19. Rh1) 13. Bb2?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Best move was Nf3. } { [%eval #-11] } (13. Nf3 Qxe3 14. Nxe5 Qxc1 15. Nxd7 Qxb1 16. Rxb1 Bxd7 17. a4 Bxa4 18. b5 Bxb5 19. Rxb5 c5) 13... Qxg1 { [%eval #-11] } 14. Bxe5 { [%eval #-10] } 14... Qxb1 { [%eval #-10] } 15. Bxc7 { [%eval #-9] } 15... Qxa2 { [%eval #-9] } 16. Bxb6 { [%eval #-8] } 16... Qxa1 { [%eval #-9] } 17. Bxa7 { [%eval #-8] } 17... Rxa7 { [%eval #-8] } 18. e4 { [%eval #-7] } 18... d5 { [%eval #-7] } 19. exd5 { [%eval #-6] } 19... Be6 { [%eval #-6] } 20. dxe6 { [%eval #-5] } 20... Kxe6 { [%eval #-5] } 21. b5 { [%eval #-4] } 21... Kd7 { [%eval #-4] } 22. b6 { [%eval #-3] } 22... Qb1 { [%eval #-3] } 23. bxa7 { [%eval #-2] } 23... Qb8 { [%eval #-2] } 24. axb8=N { [%eval #-1] } 24... Kc6 { [%eval #-1] } 25. Nxc6# { Game ends by variant rule. } 0-1
Reconnecting