- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/UirHDQ2k"] [Date "2025.02.10"] [White "Vahmurca3"] [Black "Siddiq1911"] [Result "1-0"] [GameId "UirHDQ2k"] [UTCDate "2025.02.10"] [UTCTime "11:37:52"] [WhiteElo "1797"] [BlackElo "2289"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... g6?? { (-0.97 → 1.78) Blunder. d6 was best. } { [%eval 1.78] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. b6?? { (1.78 → -0.05) Blunder. a4 was best. } { [%eval -0.05] } (3. a4 Bh6 4. b6 axb6 5. a5 Bxd2 6. Nxd2 Rxa5 7. Rxa5 bxa5) 3... cxb6 { [%eval -0.16] } 4. g3 { [%eval -0.15] } 4... Ba6 { [%eval 0.07] } 5. e3 { [%eval 0.16] } 5... Bxf1 { [%eval 0.75] } 6. Kxf1 { [%eval 1.51] } 6... g5 { [%eval 1.17] } 7. h4 { [%eval 0.68] } 7... gxh4 { [%eval 0.01] } 8. Rxh4?? { (0.01 → Mate in 18) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-18] } (8. gxh4 Nc6) 8... h5 { [%eval -7.08] } 9. Qxh5? { (-7.08 → Mate in 12) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #-12] } (9. Rxh5 Rxh5) 9... Rxh5 { [%eval #-12] } 10. Rxh5 { [%eval #-11] } 10... Bg7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (10... b5 11. Rxb5 Qa5 12. Rxb8 Qxa2 13. Rxa2 Rxb8 14. Rxa7 Rxb2 15. Bxb2 e5 16. Bxe5) 11. b3 { [%eval #10] } 11... Bxa1 { [%eval #9] } 12. Bb2 { [%eval #9] } 12... Bxb2 { [%eval #8] } 13. Na3 { [%eval #8] } 13... Bxa3 { [%eval #7] } 14. b4 { [%eval #7] } 14... Bxb4 { [%eval #6] } 15. f4 { [%eval #7] } 15... Bxd2 { [%eval #6] } 16. g4 { [%eval #6] } 16... Bxe3 { [%eval #5] } 17. a4?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-10] } (17. Ke2 Bxf4 18. Ra5 bxa5 19. g5 Bxg5 20. Ke3 Bxe3 21. a4 Bxg1#) 17... Bxg1 { [%eval #-10] } 18. Kxg1 { [%eval #-9] } 18... b5 { [%eval #-13] } 19. axb5 { [%eval #-8] } 19... Na6 { [%eval #-8] } 20. bxa6 { [%eval #-7] } 20... Qa5 { [%eval #-7] } 21. Rxa5 { [%eval #-6] } 21... d5 { [%eval #-6] } 22. Rxd5 { [%eval #-5] } 22... f5 { [%eval #-6] } 23. gxf5 { [%eval #-5] } 23... e6 { [%eval #-9] } 24. fxe6 { [%eval -4.33] } 24... Kf7?? { (-4.33 → Mate in 6) Checkmate is now unavoidable. Nh6 was best. } { [%eval #6] } (24... Nh6 25. Rd8 Rxd8 26. e7 Kxe7 27. f5 Nxf5 28. Kf2 Nd6 29. Kg3 Nc8 30. Kg4) 25. exf7 { [%eval #6] } 25... Rb8 { [%eval #5] } 26. fxg8=Q { [%eval #5] } 26... Rxg8 { [%eval #4] } 27. Rb5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rd6 was best. } { [%eval 0.0] } (27. Rd6 Rxg1 28. Rg6 Rxg6 29. f5 Rxa6 30. f6 Rxf6#) 27... Rxg1 { [%eval 0.0] } 28. Rb6 { [%eval 0.0] } 28... axb6 { [%eval 0.0] } 29. f5 { [%eval 0.0] } 29... b5 { [%eval 0.0] } 30. f6 { [%eval 0.0] } 30... b4 { [%eval 0.0] } 31. f7 { [%eval -0.45] } 31... Rg3?? { (-0.45 → Mate in 8) Checkmate is now unavoidable. b3 was best. } { [%eval #8] } (31... b3 32. a7 b2 33. a8=K b1=N 34. Kb7 Nc3 35. f8=K Rh1 36. Ke7 Rh5 37. Kc8) 32. a7 { [%eval #8] } 32... b3 { [%eval #5] } 33. f8=R { [%eval #8] } 33... Rg8 { [%eval #7] } 34. Rxg8 { [%eval #7] } 34... b2 { [%eval #6] } 35. a8=R { [%eval #6] } 35... b1=K { [%eval #5] } 36. Ra1 { [%eval #5] } 36... Kxa1 { [%eval #4] } 37. Rg3 { [%eval #4] } 37... Kb1 { [%eval #3] } 38. Rd3 { [%eval #3] } 38... Ka1 { [%eval #2] } 39. Rc3 { [%eval #2] } 39... Kb1 { [%eval #1] } 40. Rc1 { [%eval #1] } 40... Kxc1# { Game ends by variant rule. } 1-0