lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/UfHCOCLQ"] [Date "2023.12.12"] [White "Hungus12"] [Black "Lilian00774"] [Result "1-0"] [UTCDate "2023.12.12"] [UTCTime "14:25:59"] [WhiteElo "1101"] [BlackElo "1210"] [WhiteRatingDiff "+31"] [BlackRatingDiff "-62"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-3.08 → Mate in 17) Checkmate is now unavoidable. Nh6 was best. } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g4?? { (Mate in 17 → -11.78) Lost forced checkmate sequence. e4 was best. } (2. e4 dxe4 3. Ba6 bxa6 4. Qe2 Bxh3 5. Qxe4 Bxg2 6. Rxh7 Rxh7) 2... Bxg4 3. hxg4 f5 4. Rxh7 fxg4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxh7 was best. } (4... Rxh7 5. gxf5 g5 6. fxg6 d4 7. gxh7 e5 8. hxg8=Q d3 9. exd3 Qxd3 10. Bxd3 e4 11. Bxe4) 5. Rxg7 Bxg7 6. Nh3 Bxb2 7. Bxb2 gxh3 8. Bxh3 Rxh3 9. Bh8 Rxh8 10. d3?? { (Mate in 11 → -2.87) Lost forced checkmate sequence. e4 was best. } (10. e4 dxe4 11. f3 exf3 12. Qxf3 Qxd2 13. Qxb7 Qxc2 14. Qxb8 Rxb8 15. a4 Qxa4 16. Rxa4 Rxb1) 10... Rh1?? { (-2.87 → 0.00) Blunder. Nf6 was best. } (10... Nf6) 11. Kf1?! { (0.00 → -0.57) Inaccuracy. Nd2 was best. } (11. Nd2 Rxe1 12. Qxe1 Kd7 13. Qg1 Ke8) 11... Rxf1 12. Qxf1 e5?? { (-2.63 → Mate in 7) Checkmate is now unavoidable. Qd7 was best. } (12... Qd7) 13. Qh3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. d4 was best. } (13. d4 exd4 14. Nc3 dxc3 15. e4 dxe4 16. Qa6 Nxa6 17. Rd1 Qxd1 18. a4 Qxc2 19. a5 Qxf2#) 13... Qh4 14. Qxh4 Nh6 15. Qxh6 Kf8 16. Qxf8 Nc6 17. Qxa8 Nb8 18. Qxb7 Nc6?? { (Mate in 5 → 2.28) Lost forced checkmate sequence. c5 was best. } (18... c5 19. Qxd5 a5 20. Qxc5 Na6 21. Qxe5 Nb4 22. Qxa5 Nxa2 23. Rxa2#) 19. Qxa7 Nxa7 20. f4?? { (2.49 → 0.04) Blunder. e4 was best. } (20. e4 dxe4 21. dxe4 Nc8 22. a4 c5 23. Nc3 c4 24. f4 exf4 25. e5 Nd6 26. exd6 f3) 20... exf4 21. e3 fxe3 22. c4 dxc4 23. dxc4 Nb5 24. cxb5 c6 25. bxc6 e2 26. c7 e1=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. e1=K was best. } (26... e1=K 27. Nd2 Kxd2 28. Re1 Kxe1 29. c8=R Ke2 30. Rb8 Kd3 31. Rb6 Kd2 32. Rb7 Kd1 33. Rb8) 27. Nd2 Qxa1 28. Nb1 Qxb1 29. c8=Q Qxa2 30. Qa6 Qxa6# { Game ends by variant rule. } 1-0