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[Event "rated Antichess game"] [Site "https://lichess.org/UZ6ceyxQ"] [Date "2017.07.25"] [White "nnd1346"] [Black "estebanzia"] [Result "1-0"] [GameId "UZ6ceyxQ"] [UTCDate "2017.07.25"] [UTCTime "23:56:45"] [WhiteElo "1581"] [BlackElo "1142"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.66] } 1... e5?? { (0.66 → 3.58) Blunder. b5 was best. } { [%eval 3.58] } (1... b5) 2. Ba6 { [%eval 3.64] } 2... bxa6 { [%eval 3.53] } 3. Qg4?? { (3.53 → 0.62) Blunder. Qh5 was best. } { [%eval 0.62] } (3. Qh5 Qh4 4. Qxh7 Qxh2 5. Qxh2 Rxh2 6. Rxh2 Ba3 7. Nxa3 a5 8. Rb1 Na6 9. b4 Nxb4) 3... g5?? { (0.62 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (3... Ba3 4. Nxa3 Qe7 5. Qxd7 Qxa3 6. Qxc7 Qxb2 7. Qxb8 Qxc2 8. Qxc8 Qxc1 9. Qxa8 Qxa1 10. Qxe8) 4. Qxd7 { [%eval #15] } 4... Nxd7 { [%eval #14] } 5. Na3?? { (Mate in 14 → 0.58) Lost forced checkmate sequence. b4 was best. } { [%eval 0.58] } (5. b4 Bxb4 6. d3 Bxe1 7. Ba3 Bxf2 8. Ne2 Bxe3 9. d4 exd4 10. Nxd4 Bxd4 11. h3 Bxa1) 5... Bxa3 { [%eval 0.45] } 6. bxa3 { [%eval 0.88] } 6... g4?? { (0.88 → 2.72) Blunder. Ne7 was best. } { [%eval 2.72] } (6... Ne7) 7. Nf3?? { (2.72 → -3.30) Blunder. c4 was best. } { [%eval -3.3] } (7. c4 Nf8) 7... gxf3 { [%eval -2.65] } 8. gxf3 { [%eval -3.16] } 8... e4 { [%eval -3.59] } 9. fxe4 { [%eval -3.59] } 9... f5?? { (-3.59 → -0.35) Blunder. Nf8 was best. } { [%eval -0.35] } (9... Nf8) 10. exf5 { [%eval -1.43] } 10... h6?? { (-1.43 → 12.52) Blunder. Kf7 was best. } { [%eval 12.52] } (10... Kf7 11. f6) 11. f6?! { (12.52 → 6.99) Inaccuracy. c4 was best. } { [%eval 6.99] } (11. c4) 11... Ndxf6?? { (6.99 → Mate in 12) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #12] } (11... Qxf6) 12. e4 { [%eval #11] } 12... Qxd2 { [%eval #11] } 13. Bxd2 { [%eval #11] } 13... Nxe4 { [%eval #11] } 14. Bxh6 { [%eval #10] } 14... Nxf2 { [%eval #10] } 15. Kxf2 { [%eval #9] } 15... Nxh6 { [%eval #9] } 16. Rhc1?? { (Mate in 9 → -4.22) Lost forced checkmate sequence. Rhg1 was best. } { [%eval -4.22] } (16. Rhg1 Ng8 17. Rxg8 Rxh2 18. Rxe8 Rxf2 19. Rxc8 Rxc2 20. Rxa8 Rxa2 21. Rxa7 Rxa3 22. Rxc7 Rxa1) 16... c6?? { (-4.22 → Mate in 11) Checkmate is now unavoidable. Bg4 was best. } { [%eval #11] } (16... Bg4) 17. Ke3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-11] } (17. Rg1 Ng8 18. Rxg8 Rxh2 19. Rxe8 Rxf2 20. Rxc8 Rxc2 21. Rxa8 Rxa2 22. Rxa7 Rxa3 23. Rxa6 Rxa1) 17... Bb7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rg8 was best. } { [%eval #10] } (17... Rg8 18. Kf2 Rg2 19. Kxg2 Bh3 20. Kxh3 Ng4 21. Kxg4 Rd8 22. Rd1 Rxd1 23. Rxd1 Kd7 24. Rxd7) 18. c4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Kf3 was best. } { [%eval #-10] } (18. Kf3 Bc8 19. Kf4 Rg8 20. h3 Bxh3 21. Kg3 Rxg3 22. Rf1 Rxa3 23. Rab1 Rxa2 24. Rfd1 Rxc2) 18... Kf8?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rg8 was best. } { [%eval #9] } (18... Rg8 19. Kf2 Rg2 20. Kxg2 Rd8 21. Rd1 Rxd1 22. Rxd1 Kd7 23. Rxd7 Nf5 24. Rxb7 c5 25. Rxa7) 19. c5?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Kf3 was best. } { [%eval #-11] } (19. Kf3 Bc8 20. Rc3 Ng4 21. Kxg4 Rxh2 22. Re1 Bxg4 23. Rc2 Rxc2 24. a4 Rxc4 25. Re3 Rxa4) 19... Kg8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rg8 was best. } { [%eval #9] } (19... Rg8 20. Kf2 Rg2 21. Kxg2 Re8 22. Kf1 Re1 23. Kxe1 Ke7 24. Rcb1 a5 25. Rxb7 Kf6 26. Rxa7) 20. Kd4 { [%eval #9] } 20... Kh7 { [%eval #8] } 21. Rh1?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Re1 was best. } { [%eval #-13] } (21. Re1 Nf7 22. Re8 Raxe8 23. Ke3 Rxe3 24. Rd1 Rxa3 25. Rg1 Rxa2 26. Re1 Rxh2 27. Re5 Nxe5#) 21... Bc8?? { (Mate in 13 → -3.86) Lost forced checkmate sequence. Rhg8 was best. } { [%eval -3.86] } (21... Rhg8 22. Kd5 cxd5 23. c6 Bxc6 24. a4 Bxa4 25. Rad1 Bxd1 26. Rxd1 Rgb8 27. Rxd5 Rb3 28. axb3) 22. Rhc1?? { (-3.86 → Mate in 26) Checkmate is now unavoidable. h4 was best. } { [%eval #-26] } (22. h4 Rf8) 22... Kg7?? { (Mate in 26 → Mate in 8) Lost forced checkmate sequence. Rb8 was best. } { [%eval #8] } (22... Rb8 23. h3 Bxh3 24. Kd5 cxd5 25. Rc4 dxc4 26. Rf1 Bxf1 27. c6 c3 28. c7 Rb1 29. a4) 23. Kd5?? { (Mate in 8 → -6.65) Lost forced checkmate sequence. Rc4 was best. } { [%eval -6.65] } (23. Rc4 Rf8 24. Rf1 Rxf1 25. Kd5 cxd5 26. Rf4 Rxf4 27. a4 Rxa4 28. c6 Rxa2 29. c7 Rxh2#) 23... cxd5 { [%eval -6.12] } 24. Rc4?? { (-6.12 → Mate in 23) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-23] } (24. Rc2 Bh3) 24... dxc4 { [%eval -11.15] } 25. h3?! { (-11.15 → Mate in 19) Checkmate is now unavoidable. c6 was best. } { [%eval #-19] } (25. c6 c3 26. a4 Rb8 27. Rb1 Rxb1 28. c7 Bb7 29. h3 a5 30. c8=Q Rxc8 31. h4 c2) 25... Bxh3 { [%eval #-18] } 26. Rf1 { [%eval #-19] } 26... Bxf1 { [%eval #-18] } 27. a4 { [%eval #-18] } 27... Rab8 { [%eval #-17] } 28. a5 { [%eval #-17] } 28... c3 { [%eval #-19] } 29. a4 { [%eval #-12] } 29... Nf5 { [%eval #-11] } 30. c6 { [%eval #-11] } 30... Rb7 { [%eval #-14] } 31. cxb7 { [%eval #-14] } 31... Rh6?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Kf8 was best. } { [%eval #5] } (31... Kf8 32. b8=K Bg2 33. Kxa7 Rh7 34. Kxa6 Bb7 35. Kxb7 Rxb7 36. a6 c2 37. axb7 c1=R 38. b8=N) 32. b8=R?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. b8=N was best. } { [%eval #-6] } (32. b8=N Rh4 33. Nxa6 Rxa4 34. Nc7 Rxa5 35. Nb5 Bxb5#) 32... Kf6?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Kg8 was best. } { [%eval #2] } (32... Kg8 33. Rxg8 Bg2 34. Rxg2 c2 35. Rxc2 Rh2 36. Rxh2 Nh6 37. Rxh6#) 33. Rb2 { [%eval #1] } 33... cxb2# { Game ends by variant rule. } 1-0