lichess.org

FEN
[Event "wrj Arena"] [Site "https://lichess.org/TedAOu1c"] [Date "2021.06.25"] [White "ricardosanrib"] [Black "ibwrj"] [Result "0-1"] [UTCDate "2021.06.25"] [UTCTime "20:20:20"] [WhiteElo "1309"] [BlackElo "1401"] [WhiteRatingDiff "-92"] [BlackRatingDiff "+78"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -4.91) Blunder. e3 was best. } { [%eval -4.91] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... g5 { [%eval -4.75] } 2. hxg5 { [%eval -2.89] } 2... f6?? { (-2.89 → 0.70) Blunder. Nh6 was best. } { [%eval 0.7] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 Kg7 6. hxg7 Rf8 7. gxf8=Q) 3. gxf6 { [%eval 0.28] } 3... exf6 { [%eval 0.94] } 4. Rxh7 { [%eval 0.0] } 4... Rxh7 { [%eval 0.34] } 5. Nh3?? { (0.34 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. d3 Bxe1 7. Qxe1 Nh6 8. Bxh6 Rxh6 9. Nh3 Rxh3) 5... Rxh3 { [%eval #-13] } 6. gxh3 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. d6 was best. } { [%eval #12] } (6... d6 7. h4 Bh3 8. Bxh3 Qc8 9. Bxc8 Ke7 10. Bxb7 f5 11. Bxa8 d5 12. Bxd5 a5 13. Bxg8) 7. Bg2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (7. b4 Bxb4 8. d4 Bxe1 9. Bxh6 Bxf2 10. Qc1 Bxd4 11. e4 Bxa1 12. Qb2 Bxb2 13. Na3 Bxa3) 7... Ng4?? { (Mate in 11 → -2.30) Lost forced checkmate sequence. b5 was best. } { [%eval -2.3] } (7... b5 8. Bxa8 Ba3 9. bxa3 Bb7 10. Bxb7 b4 11. axb4 c5 12. bxc5 Qc8 13. Bxc8 d6 14. cxd6) 8. Bxb7 { [%eval -2.19] } 8... Nxf2?? { (-2.19 → Mate in 11) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #11] } (8... Bxb7 9. hxg4) 9. Bxc8?? { (Mate in 11 → -1.67) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -1.67] } (9. Kxf2 Bxb7 10. Qh1 Bxh1 11. e4 Bxe4 12. Nc3 Bxc2 13. d3 Bxd3 14. Ne4 Bxe4 15. Rb1 Bxb1) 9... Nxh3?? { (-1.67 → Mate in 11) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #11] } (9... Qxc8) 10. Bxd7 { [%eval #11] } 10... Qxd7 { [%eval #10] } 11. Kf2 { [%eval #10] } 11... Nxf2 { [%eval #9] } 12. b3 { [%eval #9] } 12... Nxd1 { [%eval #8] } 13. c3?? { (Mate in 8 → -3.03) Lost forced checkmate sequence. d4 was best. } { [%eval -3.03] } (13. d4 Qxd4 14. Na3 Qxa1 15. b4 Qxc1 16. Nc4 Bxb4 17. Na5 Qxc2 18. Nb7 Qxe2 19. Nc5 Bxc5) 13... Nxc3 { [%eval -3.31] } 14. Nxc3 { [%eval -3.18] } 14... Qxd2 { [%eval -2.69] } 15. Bxd2 { [%eval -3.39] } 15... Nc6?? { (-3.39 → Mate in 5) Checkmate is now unavoidable. Bh6 was best. } { [%eval #5] } (15... Bh6 16. Bxh6) 16. b4 { [%eval #6] } 16... Nxb4 { [%eval #5] } 17. Bc1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-7] } (17. Bh6 Bxh6 18. Rh1 Nxa2 19. Rxh6 Nxc3 20. Rxf6 Nxe2 21. Rf4 Nxf4#) 17... Nxa2 { [%eval #-7] } 18. Nxa2 { [%eval #-6] } 18... Bh6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Bb4 was best. } { [%eval 0.0] } (18... Bb4 19. Nxb4 Rd8 20. Rxa7 c6 21. Nxc6 Rd3 22. exd3 Kf7 23. Rxf7 f5 24. Rxf5#) 19. Bxh6 { [%eval 0.0] } 19... Kf8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (19... Kd7 20. Rh1 Rg8 21. Rg1 Rxg1 22. Bc1 Rxc1 23. Nxc1 c5 24. Nd3 Kc6 25. Nxc5 Kxc5 26. e4) 20. Bxf8 { [%eval #8] } 20... Rxf8 { [%eval #7] } 21. Rd1 { [%eval #12] } 21... Rd8 { [%eval #6] } 22. Rxd8 { [%eval #6] } 22... c5 { [%eval #4] } 23. Rd4 { [%eval #26] } 23... cxd4 { [%eval #25] } 24. e3?? { (Mate in 25 → 0.00) Lost forced checkmate sequence. Nc1 was best. } { [%eval 0.0] } (24. Nc1 f5 25. Nd3 f4 26. Nxf4 d3 27. Nxd3 a5 28. e3 a4 29. e4 a3 30. e5 a2) 24... dxe3 { [%eval 0.0] } 25. Nc3?? { (0.00 → -46.66) Blunder. Nc1 was best. } { [%eval -46.66] } (25. Nc1 f5 26. Nb3 a5 27. Nxa5 e2 28. Nc4 e1=N 29. Na3 Nf3 30. Nb5 Ng1 31. Na3 Nh3) 25... a5 { [%eval -46.84] } 26. Ne2?! { (-46.84 → Mate in 17) Checkmate is now unavoidable. Na2 was best. } { [%eval #-17] } (26. Na2 a4) 26... a4?! { (Mate in 17 → -42.62) Lost forced checkmate sequence. f5 was best. } { [%eval -42.62] } (26... f5 27. Nc3 e2 28. Nxe2 a4 29. Nc1 a3 30. Nb3 f4 31. Nc5 f3 32. Ne6 f2 33. Nd4) 27. Nf4?! { (-42.62 → Mate in 12) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-12] } (27. Nc3 e2) 27... f5 { [%eval #-12] } 28. Nh3 { [%eval #-11] } 28... f4 { [%eval #-11] } 29. Nxf4 { [%eval #-10] } 29... a3?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. e2 was best. } { [%eval #2] } (29... e2 30. Nxe2 a3 31. Ng3 a2 32. Ne2 a1=N 33. Nc3 Nb3 34. Nd5 Na5 35. Nc3 Nc4 36. Ne2) 30. Nd5?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Nd3 was best. } { [%eval #-5] } (30. Nd3 a2 31. Nf2 exf2#) 30... a2 { [%eval #-5] } 31. Nxe3 { [%eval #-4] } 31... a1=K?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. a1=B was best. } { [%eval #2] } (31... a1=B 32. Nf1 Bb2 33. Nh2 Bc1 34. Nf3 Bd2 35. Nxd2#) 32. Nc4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Nc2 was best. } { [%eval #-1] } (32. Nc2 Ka2 33. Na1 Kxa1#) 32... Kb2 { [%eval #-1] } 33. Nxb2# { Game ends by variant rule. } 0-1
Reconnecting