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[Event "rated Antichess game"] [Site "https://lichess.org/TXoC90Pb"] [Date "2025.03.17"] [White "elyyprose"] [Black "GoodNewsMision"] [Result "0-1"] [GameId "TXoC90Pb"] [UTCDate "2025.03.17"] [UTCTime "17:31:08"] [WhiteElo "1447"] [BlackElo "1353"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qg4?? { (0.49 → -2.13) Blunder. Na3 was best. } { [%eval -2.13] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3?? { (-2.13 → 0.31) Blunder. Qf6 was best. } { [%eval 0.31] } (4... Qf6 5. Qxe6 Bxe6 6. b4 Bxb4 7. a4 Qxf2 8. Kxf2 Bxd2 9. Bxd2) 5. Qxe6?? { (0.31 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-12] } (5. Nxa3 Qg5 6. Qxg5 Ba4 7. Qxg7 Bxc2 8. Qxg8 Rxg8 9. Nxc2 Rxg2) 5... Bxe6?? { (Mate in 12 → 0.64) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 0.64] } (5... Bxb2 6. Bxb2 fxe6 7. Bxg7 Qh4 8. Bxh8 Qxh2 9. Rxh2 h5 10. Rxh5) 6. bxa3 { [%eval 0.54] } 6... Qxd2 { [%eval 0.56] } 7. Nxd2?? { (0.56 → -3.54) Blunder. Bxd2 was best. } { [%eval -3.54] } (7. Bxd2 Bxa2 8. Rxa2 Kd7 9. a4 Ne7 10. Rb2 Kc8 11. Rxb8 Kxb8 12. a5 Kb7) 7... Bxa2 { [%eval -2.77] } 8. Rxa2 { [%eval -2.99] } 8... Na6 { [%eval -3.07] } 9. a4?! { (-3.07 → -4.58) Inaccuracy. c3 was best. } { [%eval -4.58] } (9. c3 Rd8 10. f4 Rxd2 11. Kxd2 g5 12. fxg5 Ne7 13. Ne2 Kd7 14. g6 fxg6) 9... Ne7?? { (-4.58 → 1.14) Blunder. Kd7 was best. } { [%eval 1.14] } (9... Kd7) 10. Nc4?? { (1.14 → -1.59) Blunder. Ba3 was best. } { [%eval -1.59] } (10. Ba3 g6) 10... Nc5?? { (-1.59 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (10... Kd7 11. Rb2) 11. Rb2 { [%eval #11] } 11... Nxa4 { [%eval #10] } 12. Rb8 { [%eval #10] } 12... Rxb8 { [%eval #9] } 13. Nb6 { [%eval #10] } 13... cxb6 { [%eval #8] } 14. c3 { [%eval #9] } 14... Nxc3 { [%eval #8] } 15. Kd1 { [%eval #8] } 15... Nxd1 { [%eval #7] } 16. Ba3?? { (Mate in 7 → Mate in 16) Lost forced checkmate sequence. e4 was best. } { [%eval #-16] } (16. e4 Nxf2 17. g3 Nxh1 18. h3 Nxg3 19. Bd2 Nxe4 20. Bg5 Nxg5 21. Nf3 Nxf3) 16... Nxe3 { [%eval #-17] } 17. Bxe7 { [%eval #-15] } 17... Kxe7 { [%eval #-15] } 18. fxe3 { [%eval #-16] } 18... Rbd8 { [%eval -10.26] } 19. Nf3?! { (-10.26 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (19. e4 b5) 19... Rd4?? { (Mate in 8 → -1.34) Lost forced checkmate sequence. Rd1 was best. } { [%eval -1.34] } (19... Rd1 20. Rxd1 Kd7 21. Rxd7 Rb8 22. Rxf7 b5 23. Rxg7 b4 24. Rxh7 b3 25. Rxa7) 20. Nxd4?? { (-1.34 → Mate in 7) Checkmate is now unavoidable. exd4 was best. } { [%eval #-7] } (20. exd4) 20... b5 { [%eval #-7] } 21. Nxb5 { [%eval #-6] } 21... Kd7 { [%eval #-7] } 22. Nxa7 { [%eval #-6] } 22... Kc6 { [%eval #-6] } 23. Nxc6 { [%eval #-5] } 23... Rd8 { [%eval #-5] } 24. Nxd8 { [%eval #-4] } 24... g6 { [%eval #-5] } 25. Nxf7 { [%eval #-4] } 25... g5?? { (Mate in 4 → 1.83) Lost forced checkmate sequence. h6 was best. } { [%eval 1.83] } (25... h6 26. Nxh6 g5 27. Nf5 g4 28. Nh6 g3 29. hxg3#) 26. Nxg5 { [%eval 1.83] } 26... h5 { [%eval 1.83] } 27. g4?? { (1.83 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (27. h3 h4) 27... hxg4 { [%eval #-11] } 28. Nf3 { [%eval #-10] } 28... gxf3 { [%eval #-10] } 29. h4 { [%eval #-6] } 29... f2 { [%eval #-6] } 30. Rh3 { [%eval #-5] } 30... f1=R { [%eval #-5] } 31. Rf3 { [%eval #-4] } 31... Rxf3 { [%eval #-4] } 32. h5 { [%eval #-3] } 32... Rxe3 { [%eval #-3] } 33. h6 { [%eval #-2] } 33... Rg3 { [%eval #-2] } 34. h7 { [%eval #-1] } 34... Rg8 { [%eval #-1] } 35. hxg8=K# { Game ends by variant rule. } 0-1