FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/T8TRighj"]
[Date "2022.10.31"]
[White "Tano75"]
[Black "SVitVik"]
[Result "0-1"]
[GameId "T8TRighj"]
[UTCDate "2022.10.31"]
[UTCTime "06:34:54"]
[WhiteElo "1652"]
[BlackElo "1652"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5?? { (0.00 → 2.11) Blunder. Nh6 was best. } { [%eval 2.11] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (2.11 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (2. b3 Nh6 3. g4 Nxg4 4. d3 Nxh2 5. Bxg5 Nxf1 6. Rxh7 Rxh7) 2... g4 { [%eval #-15] } 3. Bxg4 { [%eval #-14] } 3... f5?? { (Mate in 14 → 1.46) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.46] } (3... Bg7 4. Bxd7 Bxb2 5. Bxb2 Nxd7 6. Bxh8 Ne5 7. Bxe5 Qxd2 8. Qxd2 Rb8 9. Bxc7 h5 10. Bxb8) 4. Bxf5 { [%eval 1.3] } 4... d6 { [%eval 1.32] } 5. Bxh7 { [%eval #17] } 5... Rxh7 { [%eval 8.22] } 6. Nh3?? { (8.22 → 0.46) Blunder. g4 was best. } { [%eval 0.46] } (6. g4) 6... Rxh3 { [%eval 0.15] } 7. g4 { [%eval 0.0] } 7... Bxg4 { [%eval 0.0] } 8. Rf1 { [%eval -0.15] } 8... Bxe2?? { (-0.15 → Mate in 16) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #16] } (8... Rxh2) 9. Qxe2?? { (Mate in 16 → -1.58) Lost forced checkmate sequence. Kxe2 was best. } { [%eval -1.58] } (9. Kxe2 Rxh2 10. d3 Rxf2 11. Kxf2 Kf7 12. Na3 b5 13. Nxb5 a6 14. Nxd6 Qxd6 15. Rb1 Qxd3) 9... Rxh2 { [%eval -1.99] } 10. Qxe7 { [%eval -1.38] } 10... Rxf2 { [%eval -1.75] } 11. Rxf2?! { (-1.75 → -3.01) Inaccuracy. Qxe8 was best. } { [%eval -3.01] } (11. Qxe8 Qxe8) 11... Qxe7 { [%eval -2.9] } 12. Rxf8 { [%eval -3.14] } 12... Qxe1 { [%eval -2.11] } 13. Rxe8 { [%eval -3.23] } 13... Qxd2?? { (-3.23 → -0.21) Blunder. Qxe8 was best. } { [%eval -0.21] } (13... Qxe8) 14. Rxb8 { [%eval -0.21] } 14... Rxb8 { [%eval -1.62] } 15. Nxd2 { [%eval -0.09] } 15... Nh6? { (-0.09 → 1.05) Mistake. d5 was best. } { [%eval 1.05] } (15... d5 16. b4) 16. a4?? { (1.05 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (16. c4) 16... Rg8 { [%eval #-9] } 17. a5 { [%eval #-8] } 17... b6?? { (Mate in 8 → 7.23) Lost forced checkmate sequence. a6 was best. } { [%eval 7.23] } (17... a6 18. Rb1 c5 19. c4 d5 20. cxd5 c4 21. Nxc4 Re8 22. Bxh6 Rf8 23. Bxf8 b5 24. axb6) 18. axb6 { [%eval #19] } 18... cxb6 { [%eval #19] } 19. Rxa7 { [%eval #16] } 19... Rg7 { [%eval #9] } 20. Rxg7 { [%eval #9] } 20... Ng4 { [%eval #8] } 21. Rxg4 { [%eval #8] } 21... d5 { [%eval #7] } 22. Nc4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (22. c4 dxc4 23. Nxc4 b5 24. Rg2 bxc4 25. b4 cxb3 26. Bd2 b2 27. Bc1 bxc1=K 28. Rc2 Kxc2#) 22... dxc4 { [%eval 0.0] } 23. Rxc4 { [%eval 0.0] } 23... b5 { [%eval 0.0] } 24. c3 { [%eval 0.0] } 24... bxc4 { [%eval 0.0] } 25. b3 { [%eval 0.0] } 25... cxb3 { [%eval 0.0] } 26. Bh6 { [%eval 0.0] } 26... b2 { [%eval 0.0] } 27. Bc1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-3] } (27. Bf4 b1=B 28. c4 Bf5 29. c5 Bg4 30. Be3 Be6 31. Bd4 Bf5 32. Be5 Bc8 33. Bb2 Bd7) 27... bxc1=K?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. bxc1=B was best. } { [%eval 0.0] } (27... bxc1=B 28. c4 Bf4 29. c5 Bd6 30. cxd6#) 28. c4 { [%eval 0.0] } 28... Kc2 { [%eval 0.0] } 29. c5 { [%eval 0.0] } 29... Kc3 { [%eval 0.0] } 30. c6 { [%eval 0.0] } 30... Kc4 { [%eval 0.0] } 31. c7 { [%eval 0.0] } 31... Kc5 { [%eval 0.0] } 32. c8=B { [%eval 0.0] } 32... Kc4 { [%eval 0.0] } 33. Bh3 { [%eval 0.0] } 33... Kb5 { [%eval 0.0] } 34. Bg4 { [%eval 0.0] } 34... Kc4 { [%eval 0.0] } 35. Bh3 { [%eval 0.0] } 35... Kd4 { [%eval 0.0] } 36. Bg4 { [%eval 0.0] } 36... Kc5 { [%eval 0.0] } 37. Bh3 { [%eval 0.0] } 37... Kd4 { [%eval 0.0] } 38. Bg4 { [%eval 0.0] } 38... Kc3 { [%eval 0.0] } 39. Bh3 { [%eval 0.0] } 39... Kd2 { [%eval 0.0] } 40. Bg4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Be6 was best. } { [%eval #-1] } (40. Be6 Ke3 41. Bf7 Kf3 42. Bg8 Ke2 43. Be6 Ke3) 40... Ke2 { [%eval #-1] } 41. Bxe2# { Game ends by variant rule. } 0-1