lichess.org

FEN
[Event "Casual Correspondence game"] [Site "https://lichess.org/T0n53ILY"] [Date "2018.11.11"] [Round "-"] [White "lichess AI level 1"] [Black "mgilbir"] [Result "0-1"] [UTCDate "2018.11.11"] [UTCTime "21:04:02"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "B02"] [Opening "Alekhine Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.12] } 1... Nf6 { [%eval 0.27] } { B02 Alekhine Defense } 2. Qf3?! { (0.27 → -0.58) Inaccuracy. e5 was best. } { [%eval -0.58] } (2. e5 Nd5 3. d4 d6 4. Nf3 dxe5 5. Nxe5 c6 6. Nf3 Bg4) 2... h6? { (-0.58 → 0.50) Mistake. Nc6 was best. } { [%eval 0.5] } (2... Nc6 3. Nc3 e5 4. Qg3 Nb4 5. Kd1 d5 6. a3 Nc6 7. exd5) 3. d4 { [%eval 0.0] } 3... g5?? { (0.00 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (3... d6 4. Nc3 e5 5. Be3 c6 6. Qg3 Nh5 7. Qf3) 4. Nc3?! { (1.76 → 1.13) Inaccuracy. e5 was best. } { [%eval 1.13] } (4. e5 g4 5. Qb3 Ne4 6. f3 gxf3 7. Nxf3 d5 8. Nc3 Nxc3 9. Qxc3 Rg8 10. Be3 Nc6) 4... g4 { [%eval 1.65] } 5. Qg3?! { (1.65 → 1.08) Inaccuracy. Qd3 was best. } { [%eval 1.08] } (5. Qd3 d6) 5... h5?! { (1.08 → 1.99) Inaccuracy. d6 was best. } { [%eval 1.99] } (5... d6 6. Bd2) 6. e5 { [%eval 1.7] } 6... Ng8?! { (1.70 → 2.46) Inaccuracy. h4 was best. } { [%eval 2.46] } (6... h4) 7. Bg5 { [%eval 2.24] } 7... f6?! { (2.24 → 3.16) Inaccuracy. d5 was best. } { [%eval 3.16] } (7... d5) 8. Bc1?! { (3.16 → 1.89) Inaccuracy. Bd3 was best. } { [%eval 1.89] } (8. Bd3 Bg7) 8... Bh6?! { (1.89 → 2.81) Inaccuracy. d6 was best. } { [%eval 2.81] } (8... d6 9. Bd3 Qd7 10. exd6 exd6 11. Nge2 h4 12. Qe3+ Qe6 13. Qxe6+ Bxe6 14. Nf4 Bf7 15. Ncd5) 9. Nge2 { [%eval 2.27] } 9... d6 { [%eval 2.32] } 10. f4?! { (2.32 → 1.40) Inaccuracy. Bxh6 was best. } { [%eval 1.4] } (10. Bxh6 Rxh6 11. exd6 Qxd6 12. O-O-O Qxg3 13. hxg3 Na6 14. Nf4 Bf5 15. Ncd5 O-O-O 16. Bc4 c6) 10... dxe5 { [%eval 1.8] } 11. fxe5 { [%eval 1.85] } 11... Nc6?! { (1.85 → 2.97) Inaccuracy. Bxc1 was best. } { [%eval 2.97] } (11... Bxc1 12. Rxc1) 12. Nb5?? { (2.97 → -0.60) Blunder. Bxh6 was best. } { [%eval -0.6] } (12. Bxh6) 12... a6 { [%eval -0.33] } 13. Bxh6 { [%eval -0.86] } 13... Nxh6 { [%eval -0.7] } 14. Qh4?? { (-0.70 → -4.90) Blunder. Nbc3 was best. } { [%eval -4.9] } (14. Nbc3 fxe5) 14... Nf5 { [%eval -4.85] } 15. Nxc7+ { [%eval -5.46] } 15... Qxc7 { [%eval -5.13] } 16. g3?! { (-5.13 → -14.84) Inaccuracy. Qf2 was best. } { [%eval -14.84] } (16. Qf2 fxe5 17. d5 Nb4 18. Nc3 Ne3 19. Rc1 Nexd5 20. Nxd5 Nxd5 21. Bd3 Qa5+ 22. Qd2 Qb6) 16... Nxh4 { [%eval -14.69] } 17. gxh4 { [%eval -14.82] } 17... Nb4 { [%eval -14.64] } 18. Rc1 { [%eval -14.62] } 18... Nxa2 { [%eval -14.47] } 19. Rd1 { [%eval -14.54] } 19... Qxc2 { [%eval -14.23] } 20. h3 { [%eval -19.05] } 20... Qe4 { [%eval -18.77] } 21. Rh2 { [%eval -19.03] } 21... g3 { [%eval -18.05] } 22. Bg2 { [%eval -20.14] } 22... Qe3 { [%eval -19.15] } 23. exf6 { [%eval -31.6] } 23... Nc3 { [%eval -16.31] } 24. Bc6+?! { (-16.31 → Mate in 10) Checkmate is now unavoidable. bxc3 was best. } { [%eval #-10] } (24. bxc3 Qf2+) 24... bxc6 { [%eval #-9] } 25. Rg2 { [%eval #-9] } 25... Bxh3 { [%eval #-8] } 26. Rd2 { [%eval #-7] } 26... Bxg2 { [%eval #-6] } 27. bxc3 { [%eval #-6] } 27... Bf3 { [%eval #-6] } 28. Rb2 { [%eval #-4] } 28... g2 { [%eval #-4] } 29. f7+ { [%eval #-3] } 29... Kxf7 { [%eval #-2] } 30. Kd1 { [%eval #-2] } 30... g1=Q+ { [%eval #-4] } 31. Kc2 { [%eval #-4] } 31... Qxe2+ { [%eval #-3] } 32. Kb3 { [%eval #-3] } 32... Qb5+ { [%eval #-2] } 33. Kc2 { [%eval #-1] } 33... Qa4+ { [%eval #-3] } 34. Kd3 { [%eval #-3] } 34... Qga1 { [%eval #-4] } 35. Rc2 { [%eval #-3] } 35... Qd1+ { [%eval #-3] } 36. Ke3 { [%eval #-3] } 36... Qdxc2 { [%eval #-3] } 37. Kf4 { [%eval #-3] } 37... Qe4+ { [%eval #-2] } 38. Kg3 { [%eval #-2] } 38... Qd1 { [%eval #-2] } 39. Kf2 { [%eval #-1] } 39... Qh1 { [%eval #-1] } 40. Kg3 { [%eval #-1] } 40... Qg4+ { [%eval #-1] } 41. Kf2 { [%eval #-1] } 41... Bd1 { [%eval #-2] } 42. Ke3 { [%eval #-2] } 42... Qhe4+ { [%eval #-2] } 43. Kd2 { [%eval #-2] } 43... Qge2+ { [%eval #-1] } 44. Kc1 { [%eval #-1] } 44... Q4c2# { Black wins by checkmate. } 0-1
Reconnecting