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[Event "rated Antichess game"] [Site "https://lichess.org/SbGSCumY"] [Date "2022.04.26"] [White "RexIustus"] [Black "Otter_HM"] [Result "0-1"] [GameId "SbGSCumY"] [UTCDate "2022.04.26"] [UTCTime "19:56:53"] [WhiteElo "2046"] [BlackElo "1570"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.51) Blunder. Ba6 was best. } { [%eval 4.51] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.57] } 4... Qxd2 { [%eval 5.55] } 5. Bxd2? { (5.55 → 3.14) Mistake. Bxf7 was best. } { [%eval 3.14] } (5. Bxf7 Bxh1 6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7) 5... Bxh1 { [%eval 0.95] } 6. Bxf7 { [%eval 4.25] } 6... Bf3 { [%eval 5.18] } 7. Bxg8 { [%eval 2.81] } 7... Rxg8 { [%eval 3.39] } 8. Qxf3 { [%eval 3.09] } 8... Nd7 { [%eval 3.3] } 9. Qxf8 { [%eval 2.9] } 9... Nxf8 { [%eval 3.17] } 10. c4 { [%eval 3.13] } 10... h6 { [%eval 3.69] } 11. a4 { [%eval 3.9] } 11... Rc8 { [%eval 4.57] } 12. Bc1 { [%eval 4.31] } 12... g6 { [%eval 5.24] } 13. Kf1 { [%eval 4.54] } 13... Rg7 { [%eval 4.77] } 14. a5 { [%eval 4.69] } 14... a6?! { (4.69 → 6.57) Inaccuracy. Nh7 was best. } { [%eval 6.57] } (14... Nh7 15. Nc3) 15. c5 { [%eval 7.11] } 15... Nh7 { [%eval 8.91] } 16. Nh3 { [%eval 7.02] } 16... Ng5 { [%eval 8.33] } 17. Nxg5 { [%eval 8.47] } 17... hxg5 { [%eval 9.73] } 18. b4 { [%eval 8.42] } 18... e6 { [%eval 11.37] } 19. h4?! { (11.37 → 5.92) Inaccuracy. Nc3 was best. } { [%eval 5.92] } (19. Nc3) 19... gxh4 { [%eval 6.51] } 20. e4 { [%eval 7.23] } 20... Re7 { [%eval 7.23] } 21. Ba3 { [%eval 7.38] } 21... h3 { [%eval 6.85] } 22. f3 { [%eval 6.44] } 22... h2 { [%eval 5.14] } 23. Nc3 { [%eval 6.26] } 23... Rg7 { [%eval 8.34] } 24. Bb2 { [%eval 7.28] } 24... Rd8 { [%eval 7.14] } 25. Nd5 { [%eval 6.09] } 25... Rxd5 { [%eval 6.37] } 26. Bxg7?? { (6.37 → Mate in 5) Checkmate is now unavoidable. exd5 was best. } { [%eval #-5] } (26. exd5 exd5) 26... Rxc5 { [%eval #-5] } 27. bxc5 { [%eval #-4] } 27... e5 { [%eval #-4] } 28. Bxe5 { [%eval #-3] } 28... g5?? { (Mate in 3 → 3.85) Lost forced checkmate sequence. c6 was best. } { [%eval 3.85] } (28... c6 29. Bxh2 g5 30. Ra4 g4 31. fxg4#) 29. Bxc7 { [%eval 4.54] } 29... g4 { [%eval 5.06] } 30. Bxh2 { [%eval 5.07] } 30... gxf3 { [%eval 4.36] } 31. Kg2?? { (4.36 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-6] } (31. Ke2 fxe2) 31... fxg2 { [%eval #-6] } 32. Ra3 { [%eval #-1] } 32... g1=K { [%eval #-1] } 33. Bxg1# { Game ends by variant rule. } 0-1