FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/SRNlF3PQ"]
[Date "2024.11.13"]
[White "Anonym365492"]
[Black "Although"]
[Result "1-0"]
[GameId "SRNlF3PQ"]
[UTCDate "2024.11.13"]
[UTCTime "08:27:10"]
[WhiteElo "1819"]
[BlackElo "2106"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-9"]
[WhiteTitle "WCM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. b3?! { (0.47 → -0.36) Inaccuracy. e4 was best. } { [%eval -0.36] } (2. e4 c5 3. Bc4 d5 4. Bxd5 Qxd5 5. exd5 Bh3 6. Nxh3 g5) 2... g5?! { (-0.36 → 0.71) Inaccuracy. e6 was best. } { [%eval 0.71] } (2... e6 3. Ba3 Bxa3 4. Nxa3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6) 3. h4 { [%eval 0.3] } 3... gxh4 { [%eval 0.41] } 4. Rxh4?! { (0.41 → -0.37) Inaccuracy. gxh4 was best. } { [%eval -0.37] } (4. gxh4 h5 5. e3 Nh6 6. Qxh5 Ng4 7. Qxf7 Rxh4 8. Qxf8 Kxf8) 4... Nh6?? { (-0.37 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (4... c5 5. Rxh7) 5. Rxh6 { [%eval #15] } 5... Bxh6 { [%eval #14] } 6. d3?? { (Mate in 14 → 1.66) Lost forced checkmate sequence. Bb2 was best. } { [%eval 1.66] } (6. Bb2 Bxd2 7. Bxh8 Bxe1 8. Qxd7 Bxf2 9. Qxc6 Bxg1 10. Qxe8 Qxe8 11. Bd4 Bxd4) 6... Bxc1 { [%eval 1.76] } 7. Qxc1 { [%eval 1.78] } 7... b5?! { (1.78 → 2.69) Inaccuracy. h6 was best. } { [%eval 2.69] } (7... h6 8. Qxh6 Rxh6 9. Bh3 Rxh3 10. Nxh3 f5 11. Kf1 Kf7 12. Nd2 f4 13. gxf4) 8. Qf4?? { (2.69 → 0.82) Blunder. Nd2 was best. } { [%eval 0.82] } (8. Nd2 e6 9. e3 a5 10. b4 axb4 11. Qb2 Rxa2 12. Qxh8 Rxc2 13. Qxe8 Rxd2) 8... Rf8?! { (0.82 → 1.69) Inaccuracy. Qa5 was best. } { [%eval 1.69] } (8... Qa5 9. Qxf7 Qxe1 10. Qxe8 Qxf1 11. Qxc8 Qxb1 12. Rxb1 Rxc8 13. Rc1 a6 14. c4) 9. Qxf7 { [%eval 2.17] } 9... Kxf7 { [%eval 1.53] } 10. Bh3?? { (1.53 → Mate in 16) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-16] } (10. Kd2 Qa5) 10... Qa5 { [%eval #-16] } 11. Bxd7 { [%eval #-15] } 11... Qxe1?? { (Mate in 15 → -0.08) Lost forced checkmate sequence. Nxd7 was best. } { [%eval -0.08] } (11... Nxd7 12. Na3 Qxe1 13. Nxb5 Qxa1 14. Nxa7 Qxg1 15. Nxc6 Rxa2 16. Nxe7 Rxc2 17. Nxc8) 12. Bxc8 { [%eval -0.4] } 12... Rxc8 { [%eval 0.05] } 13. a4?? { (0.05 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #-10] } (13. d4 Qxb1) 13... Qxe2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #11] } (13... Qxg1 14. axb5 Qxf2 15. bxc6 Qxe2 16. Rxa7 Qxc2 17. Rxe7 Qxc6 18. Rxf7 Qc5 19. Rxh7) 14. axb5?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Nxe2 was best. } { [%eval #-9] } (14. Nxe2 bxa4 15. Rxa4 Na6 16. Rxa6 Rab8 17. Rxc6 Rxb3 18. cxb3 Rxc6 19. Nc1 Rxc1) 14... Qxd3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #7] } (14... Qxc2 15. Rxa7 cxb5 16. Rxa8 Qxd3 17. Rxb8 Qxb3 18. Rxc8 Qxg3 19. fxg3 Ke8 20. Rxe8) 15. cxd3 { [%eval #7] } 15... cxb5 { [%eval #6] } 16. Rxa7 { [%eval #6] } 16... Rxa7 { [%eval #5] } 17. Nc3 { [%eval #5] } 17... Rxc3 { [%eval #4] } 18. f3 { [%eval #5] } 18... Rxd3 { [%eval #4] } 19. Nh3 { [%eval #4] } 19... Rxf3 { [%eval #2] } 20. Ng1 { [%eval #3] } 20... Rxg3 { [%eval #1] } 21. Ne2 { [%eval #2] } 21... Rxb3 { [%eval #1] } 22. Nc3 { [%eval #1] } 22... Rxc3# { Game ends by variant rule. } 1-0

