- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/RsskAhXy"] [Date "2024.12.31"] [White "Aventura_1"] [Black "thenorthpoint"] [Result "1-0"] [GameId "RsskAhXy"] [UTCDate "2024.12.31"] [UTCTime "11:24:25"] [WhiteElo "1310"] [BlackElo "1079"] [WhiteRatingDiff "+100"] [BlackRatingDiff "-58"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.85) Inaccuracy. e3 was best. } { [%eval -0.85] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6 { [%eval -0.76] } 2. e3?! { (-0.76 → -1.34) Inaccuracy. h3 was best. } { [%eval -1.34] } (2. h3 c6) 2... b6?? { (-1.34 → 0.51) Blunder. c6 was best. } { [%eval 0.51] } (2... c6 3. Bxa6) 3. Bxa6 { [%eval 1.17] } 3... Bxa6?? { (1.17 → Mate in 14) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #14] } (3... Rxa6 4. h3) 4. c4 { [%eval #14] } 4... Bxc4 { [%eval #13] } 5. Qb3 { [%eval #13] } 5... Bxb3 { [%eval #12] } 6. axb3 { [%eval #12] } 6... Rxa1 { [%eval #11] } 7. h4?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-15] } (7. Nc3 Rxc1 8. Na2 Rxe1 9. Ne2 Rxe2 10. d4 Rxb2 11. f4 Rxa2 12. Rb1 Rxg2) 7... Rxb1 { [%eval #-15] } 8. Rh3 { [%eval #-13] } 8... Rxb2 { [%eval #-13] } 9. Bxb2 { [%eval #-12] } 9... g5 { [%eval #-13] } 10. Bxh8 { [%eval #-12] } 10... gxh4 { [%eval #-12] } 11. Rxh4 { [%eval #-11] } 11... Bg7?? { (Mate in 11 → -2.34) Lost forced checkmate sequence. h5 was best. } { [%eval -2.34] } (11... h5 12. Rxh5 Bg7 13. Bxg7 f5 14. Rxf5 Kf8 15. Bxf8 Qxf8 16. Rxf8 Nh6 17. Rxb8) 12. Rxh7 { [%eval -1.97] } 12... Bxh8 { [%eval -2.59] } 13. Rxf7 { [%eval -2.29] } 13... Kxf7 { [%eval -2.39] } 14. e4 { [%eval -2.63] } 14... Bc3 { [%eval -3.08] } 15. dxc3 { [%eval -2.69] } 15... d5?? { (-2.69 → Mate in 7) Checkmate is now unavoidable. Qc8 was best. } { [%eval #7] } (15... Qc8 16. g4 Qe8 17. e5 d5 18. exd6 cxd6 19. Kd2 d5 20. b4 Nd7 21. c4) 16. exd5 { [%eval #7] } 16... Qxd5 { [%eval #6] } 17. f4 { [%eval #6] } 17... Qxg2 { [%eval #4] } 18. f5 { [%eval #4] } 18... Qxg1 { [%eval #3] } 19. c4 { [%eval #4] } 19... Qxe1 { [%eval #3] } 20. b4 { [%eval #3] } 20... Qxb4 { [%eval #2] } 21. c5 { [%eval #2] } 21... bxc5 { [%eval #1] } 22. f6 { [%eval #1] } 22... Nxf6# { Game ends by variant rule. } 1-0