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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Rq8FWe6i"] [Date "2019.02.24"] [Round "-"] [White "Ogul1"] [Black "arimakat"] [Result "1-0"] [UTCDate "2019.02.24"] [UTCTime "17:14:12"] [WhiteElo "2362"] [BlackElo "2422"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-13"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.15] } 1... c5 { [%eval 2.12] } 2. Ba6 { [%eval 2.02] } 2... Nxa6 { [%eval 2.31] } 3. Ne2? { (2.31 → 1.02) Mistake. Best move was b4. } { [%eval 1.02] } (3. b4 cxb4) 3... Qb6 { [%eval 1.09] } 4. b4 { [%eval 1.28] } 4... Qxb4 { [%eval 1.31] } 5. Bb2 { [%eval 0.96] } 5... Qxb2 { [%eval 1.43] } 6. Qc1 { [%eval 1.11] } 6... Qxc1 { [%eval 1.06] } 7. Nxc1 { [%eval 1.4] } 7... Kd8?! { (1.40 → 2.07) Inaccuracy. Best move was g6. } { [%eval 2.07] } (7... g6 8. Kd1) 8. Ke2?! { (2.07 → 1.14) Inaccuracy. Best move was a3. } { [%eval 1.14] } (8. a3 e6) 8... g6 { [%eval 1.3] } 9. g3?! { (1.30 → 0.54) Inaccuracy. Best move was Kf3. } { [%eval 0.54] } (9. Kf3 Bh6 10. Ke2 Bxe3 11. Kxe3 Kc7 12. Ke2 e6 13. Kd1 Ne7 14. d4 cxd4 15. Nd2 Rf8) 9... Bh6 { [%eval 0.69] } 10. Kf1?! { (0.69 → 0.00) Inaccuracy. Best move was Rf1. } { [%eval 0.0] } (10. Rf1 Bxe3 11. Kxe3 Nc7 12. Kf3 e6 13. Ke2 Ne7 14. Rg1 Rb8 15. Rh1 Ra8 16. Kf3 Na6) 10... Bxe3 { [%eval 0.18] } 11. dxe3?? { (0.18 → -1.41) Blunder. Best move was fxe3. } { [%eval -1.41] } (11. fxe3) 11... Nh6? { (-1.41 → -0.32) Mistake. Best move was Nc7. } { [%eval -0.32] } (11... Nc7 12. Nc3) 12. f3?? { (-0.32 → -3.29) Blunder. Best move was Ke2. } { [%eval -3.29] } (12. Ke2 Ng8) 12... e5 { [%eval -1.89] } 13. g4?! { (-1.89 → -2.60) Inaccuracy. Best move was Ke2. } { [%eval -2.6] } (13. Ke2 Ng8 14. Rf1 e4 15. fxe4 Kc7 16. Rxf7 h6 17. Rxd7 Kxd7 18. Kf3 g5 19. g4 Nc7) 13... Nxg4 { [%eval -2.74] } 14. fxg4 { [%eval -2.99] } 14... h5?? { (-2.99 → -0.73) Blunder. Best move was c4. } { [%eval -0.73] } (14... c4) 15. gxh5 { [%eval -0.59] } 15... gxh5 { [%eval 0.0] } 16. Kg2?? { (0.00 → -2.96) Blunder. Best move was Kf2. } { [%eval -2.96] } (16. Kf2 Ke7 17. Ke1 Nc7 18. Kd2 b5 19. c3 Ne6 20. Ke1 Kd6 21. Kd2 Ke7) 16... Ke7?? { (-2.96 → -0.98) Blunder. Best move was c4. } { [%eval -0.98] } (16... c4) 17. Kg3?! { (-0.98 → -1.91) Inaccuracy. Best move was Kf1. } { [%eval -1.91] } (17. Kf1) 17... Re8 { [%eval -0.64] } 18. Kf2 { [%eval -0.71] } 18... d6?? { (-0.71 → 1.92) Blunder. Best move was Nc7. } { [%eval 1.92] } (18... Nc7) 19. Kg2?? { (1.92 → -9.91) Blunder. Best move was Rf1. } { [%eval -9.91] } (19. Rf1) 19... Bh3 { [%eval -8.44] } 20. Kxh3 { [%eval -6.48] } 20... c4?? { (-6.48 → 0.75) Blunder. Best move was Kf6. } { [%eval 0.75] } (20... Kf6 21. Kg2) 21. Nb3 { [%eval 1.06] } 21... cxb3 { [%eval 1.37] } 22. cxb3?? { (1.37 → Mate in 13) Checkmate is now unavoidable. Best move was axb3. } { [%eval #-13] } (22. axb3) 22... Kf6?? { (Mate in 13 → -4.56) Lost forced checkmate sequence. Best move was h4. } { [%eval -4.56] } (22... h4 23. Kxh4 Nb4 24. Nc3 Nxa2 25. Nxa2 b5 26. b4 Rab8 27. e4 a5 28. bxa5 Rb6 29. axb6) 23. Kg2?? { (-4.56 → Mate in 13) Checkmate is now unavoidable. Best move was Nd2. } { [%eval #-13] } (23. Nd2 Nc7) 23... Nb4 { [%eval #-13] } 24. Nc3 { [%eval #-12] } 24... Nxa2 { [%eval #-12] } 25. Nxa2 { [%eval #-11] } 25... b5 { [%eval #-11] } 26. b4 { [%eval #-10] } 26... Rad8?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Best move was Rab8. } { [%eval #9] } (26... Rab8 27. e4 Rb6 28. Nc3 h4 29. Rxa7 Ra6 30. Nxb5 Rxa7 31. Nxd6 Ra1 32. Rxa1 Ra8 33. Rxa8) 27. Rhc1?? { (Mate in 9 → 2.41) Lost forced checkmate sequence. Best move was Rac1. } { [%eval 2.41] } (27. Rac1 a5 28. bxa5 b4 29. Nxb4 Rb8 30. Kf3 Rxb4 31. Ke4 Rxe4 32. Ra1 Rxe3 33. Ra3 Rxa3) 27... a5?? { (2.41 → Mate in 8) Checkmate is now unavoidable. Best move was Kf5. } { [%eval #8] } (27... Kf5 28. Rc2) 28. bxa5 { [%eval #8] } 28... b4 { [%eval #7] } 29. Nxb4 { [%eval #7] } 29... d5 { [%eval #6] } 30. Nxd5 { [%eval #6] } 30... Rxd5 { [%eval #5] } 31. Rab1 { [%eval #5] } 31... Rxa5 { [%eval #4] } 32. Rb5 { [%eval #4] } 32... Rxb5 { [%eval #3] } 33. Rb1 { [%eval #3] } 33... Rxb1 { [%eval #2] } 34. Kh1 { [%eval #2] } 34... Rxh1 { [%eval #1] } 35. e4 { [%eval #1] } 35... Rxh2# { Game ends by variant rule. } 1-0
Reconnecting