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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/RnrCshoz"] [Date "2025.05.12"] [White "Aventura_1"] [Black "drohtMattAufF5"] [Result "1-0"] [GameId "RnrCshoz"] [UTCDate "2025.05.12"] [UTCTime "17:50:05"] [WhiteElo "1727"] [BlackElo "1893"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-1.29 → 0.91) Blunder. Nh6 was best. } { [%eval 0.91] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. f4 { [%eval 0.89] } 2... gxf4 { [%eval 0.84] } 3. g3 { [%eval 0.92] } 3... fxg3 { [%eval 0.96] } 4. Rh2 { [%eval 0.67] } 4... gxh2 { [%eval 0.93] } 5. a4?? { (0.93 → -2.00) Blunder. d3 was best. } { [%eval -2.0] } (5. d3 hxg1=N 6. Bh6 Nxh3 7. Bxh3 Nxh6 8. Bxd7 Nxd7 9. Nd2 Nf6) 5... hxg1=N { [%eval -1.62] } 6. e3?? { (-1.62 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (6. h4 Nxe2) 6... Nxh3 { [%eval #-16] } 7. Bxh3 { [%eval #-15] } 7... d6?? { (Mate in 15 → -2.10) Lost forced checkmate sequence. Bg7 was best. } { [%eval -2.1] } (7... Bg7 8. Bxd7 Bxb2 9. Bxc8 Bxa1 10. Bxb7 Qxd2 11. Bxd2 Bg7 12. Bxa8 Nc6 13. Bxc6) 8. Bxc8 { [%eval -1.86] } 8... Qxc8 { [%eval -1.96] } 9. Qg4?! { (-1.96 → -2.82) Inaccuracy. Qf3 was best. } { [%eval -2.82] } (9. Qf3 Nd7) 9... Qxg4 { [%eval -2.31] } 10. Kd1?? { (-2.31 → -5.39) Blunder. e4 was best. } { [%eval -5.39] } (10. e4 Qxe4) 10... Qxa4 { [%eval -5.13] } 11. Rxa4 { [%eval -4.96] } 11... e5 { [%eval -5.23] } 12. Rxa7 { [%eval -5.09] } 12... Rxa7 { [%eval -3.21] } 13. Na3?? { (-3.21 → -7.14) Blunder. c4 was best. } { [%eval -7.14] } (13. c4 b5) 13... Rxa3 { [%eval -6.36] } 14. bxa3 { [%eval -5.75] } 14... Na6 { [%eval -4.62] } 15. c3?! { (-4.62 → -6.46) Inaccuracy. d4 was best. } { [%eval -6.46] } (15. d4 exd4) 15... Nb4?? { (-6.46 → -3.02) Blunder. Bh6 was best. } { [%eval -3.02] } (15... Bh6 16. d3 Bxe3 17. Bxe3 h6 18. Bxh6 Nxh6 19. d4 exd4 20. cxd4 f5 21. Kd2) 16. axb4 { [%eval -3.07] } 16... Bh6?! { (-3.07 → -2.37) Inaccuracy. Ne7 was best. } { [%eval -2.37] } (16... Ne7 17. b5 b6 18. d4 exd4 19. exd4 Nc6 20. bxc6 h6 21. Bxh6 Rxh6 22. Ke2) 17. Bb2?? { (-2.37 → -6.16) Blunder. d4 was best. } { [%eval -6.16] } (17. d4 Bxe3 18. Bxe3 exd4 19. cxd4 b6 20. Kc2 Ke7 21. b5 h6 22. Bxh6 Rxh6) 17... Bxe3 { [%eval -6.0] } 18. dxe3 { [%eval -5.3] } 18... e4 { [%eval -5.16] } 19. b5 { [%eval -5.94] } 19... b6 { [%eval -4.76] } 20. Kd2? { (-4.76 → -8.15) Mistake. Bc1 was best. } { [%eval -8.15] } (20. Bc1 f5 21. Ke2 Nf6 22. c4 f4 23. exf4 Nd7 24. f5 Nc5 25. Ba3 Nd3) 20... c6 { [%eval -5.52] } 21. bxc6 { [%eval -5.48] } 21... Kd7? { (-5.48 → -3.36) Mistake. Ne7 was best. } { [%eval -3.36] } (21... Ne7 22. Bc1) 22. cxd7 { [%eval -4.07] } 22... h5?? { (-4.07 → -1.84) Blunder. Ne7 was best. } { [%eval -1.84] } (22... Ne7 23. d8=K Rxd8 24. Bc1 Nc6 25. c4 b5 26. cxb5 Ne5 27. b6 f5 28. Kd3) 23. Ke2?? { (-1.84 → -4.81) Blunder. d8=K was best. } { [%eval -4.81] } (23. d8=K h4 24. Ke2 Rh5 25. Kf2 f5 26. Ke7 Nxe7 27. c4 b5 28. cxb5 d5) 23... b5?? { (-4.81 → 0.35) Blunder. Ne7 was best. } { [%eval 0.35] } (23... Ne7 24. d8=K) 24. c4 { [%eval 0.0] } 24... bxc4 { [%eval 0.06] } 25. Bxh8 { [%eval -0.06] } 25... Nf6?? { (-0.06 → 1.79) Blunder. Ne7 was best. } { [%eval 1.79] } (25... Ne7 26. Be5 dxe5 27. d8=B h4 28. Bxe7 f6 29. Bxf6 h3 30. Bxe5 c3 31. Bxc3) 26. Bxf6 { [%eval 2.13] } 26... h4?? { (2.13 → Mate in 11) Checkmate is now unavoidable. c3 was best. } { [%eval #11] } (26... c3 27. Bxc3) 27. Bxh4 { [%eval #11] } 27... f6 { [%eval #9] } 28. Bxf6 { [%eval #9] } 28... c3 { [%eval #7] } 29. Bxc3 { [%eval #7] } 29... d5 { [%eval #6] } 30. Kf3 { [%eval #6] } 30... exf3 { [%eval #5] } 31. e4 { [%eval #5] } 31... dxe4 { [%eval #4] } 32. d8=Q { [%eval #4] } 32... e3 { [%eval #3] } 33. Ba5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qd2 was best. } { [%eval 0.0] } (33. Qd2 exd2 34. Bxd2 f2 35. Be1 fxe1=K#) 33... e2 { [%eval 0.0] } 34. Qd1 { [%eval 0.0] } 34... exd1=B { [%eval 0.0] } 35. Bb4 { [%eval 0.0] } 35... Bb3 { [%eval 0.0] } 36. Bc3 { [%eval 0.0] } 36... Be6 { [%eval 0.0] } 37. Bb4 { [%eval 0.0] } 37... Bh3 { [%eval 0.0] } 38. Bc3 { [%eval 0.0] } 38... Bf5 { [%eval 0.0] } 39. Bb4 { [%eval 0.0] } 39... Be4 { [%eval 0.0] } 40. Bc3 { [%eval 0.0] } 40... Bd3 { [%eval 0.0] } 41. Bb4 { [%eval 0.0] } 41... Bb5 { [%eval 0.0] } 42. Bc3 { [%eval 0.0] } 42... f2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bd3 was best. } { [%eval #1] } (42... Bd3 43. Bd2 Ba6 44. Be1 f2 45. Bxf2 Bc4 46. Bd4 Bd3 47. Be5 Ba6 48. Bc7) 43. Bb4?? { (Mate in 1 → -0.15) Lost forced checkmate sequence. Be1 was best. } { [%eval -0.15] } (43. Be1 fxe1=K#) 43... f1=K?? { (-0.15 → Mate in 1) Checkmate is now unavoidable. f1=B was best. } { [%eval #1] } (43... f1=B 44. Bd6 Bc6 45. Be5 Bf3 46. Bg3 Be4 47. Be5 Bf5 48. Bf4 Bb5 49. Bc7) 44. Be1 { [%eval #1] } 44... Kxe1# { Game ends by variant rule. } 1-0