lichess.org

FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/Rb2ydQoP"] [Date "2019.07.29"] [Round "-"] [White "Azoha"] [Black "Shiaxou"] [Result "0-1"] [UTCDate "2019.07.29"] [UTCTime "00:10:31"] [WhiteElo "2179"] [BlackElo "2169"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.26] } 1... c5? { (1.26 → 2.49) Mistake. Best move was b5. } { [%eval 2.49] } (1... b5) 2. Bb5?! { (2.49 → 1.50) Inaccuracy. Best move was Ba6. } { [%eval 1.5] } (2. Ba6) 2... c4 { [%eval 1.31] } 3. Bxd7 { [%eval 2.53] } 3... Kxd7 { [%eval 3.44] } 4. b4?? { (3.44 → 0.44) Blunder. Best move was c3. } { [%eval 0.44] } (4. c3 Nh6) 4... cxb3 { [%eval 1.52] } 5. cxb3 { [%eval 0.82] } 5... e6?! { (0.82 → 1.57) Inaccuracy. Best move was Qa5. } { [%eval 1.57] } (5... Qa5) 6. b4 { [%eval 1.71] } 6... Bxb4 { [%eval 2.27] } 7. Qg4 { [%eval 2.35] } 7... Bxd2 { [%eval 2.78] } 8. Qxg7 { [%eval 2.14] } 8... Bxe3 { [%eval 2.26] } 9. Bxe3?? { (2.26 → 0.49) Blunder. Best move was Qxf7. } { [%eval 0.49] } (9. Qxf7) 9... Qa5? { (0.49 → 1.96) Mistake. Best move was b6. } { [%eval 1.96] } (9... b6 10. Qxh7) 10. Bxa7 { [%eval 1.81] } 10... Qxe1 { [%eval 1.48] } 11. Qxh8 { [%eval 2.75] } 11... Rxa7 { [%eval 3.54] } 12. Qxh7?? { (3.54 → -0.39) Blunder. Best move was Qxg8. } { [%eval -0.39] } (12. Qxg8 Qxf2) 12... Rxa2 { [%eval -0.45] } 13. Rxa2?! { (-0.45 → -1.12) Inaccuracy. Best move was Qxf7. } { [%eval -1.12] } (13. Qxf7 Rxf2 14. Qxg8 Rxg2 15. Qxc8 Rxg1 16. Qxb8 Qxb1 17. Qxb7 Qxb7 18. Raxg1 Qxh1 19. Rxh1 e5) 13... Qxf2 { [%eval -0.75] } 14. Qxf7?! { (-0.75 → -1.37) Inaccuracy. Best move was Qxg8. } { [%eval -1.37] } (14. Qxg8 Qxg1 15. Qxc8 Kxc8 16. Rxg1 Nc6 17. Ra6 bxa6 18. g4 a5 19. g5 a4 20. h4 Na5) 14... Qxg2? { (-1.37 → 0.01) Mistake. Best move was Qxg1. } { [%eval 0.01] } (14... Qxg1 15. Rxg1 b5 16. Qxg8 Ke7 17. Qxe6 Kxe6 18. Nd2 Nd7 19. Ra6 Bxa6 20. Nf3 Kd5 21. Nh4) 15. Qxg8 { [%eval 0.66] } 15... Qxg1 { [%eval 0.25] } 16. Rxg1? { (0.25 → -1.10) Mistake. Best move was Qxc8. } { [%eval -1.1] } (16. Qxc8 Kxc8) 16... e5? { (-1.10 → 0.29) Mistake. Best move was Ke7. } { [%eval 0.29] } (16... Ke7 17. Qxe6 Kxe6 18. h4 Nd7 19. h5 b5 20. Ra6 Bxa6 21. h6 Bc8 22. Rg2 Nc5 23. h7) 17. Qxc8 { [%eval 0.75] } 17... Kxc8 { [%eval 0.63] } 18. Rf2 { [%eval 0.4] } 18... Nd7?? { (0.40 → Mate in 4) Checkmate is now unavoidable. Best move was Kd7. } { [%eval #4] } (18... Kd7 19. h4 e4 20. h5 Ke6 21. Rh2 Nc6 22. Rhg2 e3 23. Rd2 exd2 24. Nxd2 Na5 25. Nf1) 19. h4?? { (Mate in 4 → 1.28) Lost forced checkmate sequence. Best move was Rf6. } { [%eval 1.28] } (19. Rf6 Nxf6 20. Rg4 Nxg4 21. Nd2 Nxh2 22. Nf3 Nxf3#) 19... Nf6?? { (1.28 → 4.49) Blunder. Best move was e4. } { [%eval 4.49] } (19... e4 20. h5 Nc5 21. h6 e3 22. Rd2 exd2 23. Nxd2 Ne6 24. Rg7 Nxg7 25. hxg7 b5 26. Ne4) 20. Rxf6 { [%eval 4.52] } 20... b6 { [%eval 4.54] } 21. Rxb6 { [%eval 4.25] } 21... Kd7 { [%eval 4.21] } 22. Rc6 { [%eval 3.63] } 22... Kxc6 { [%eval 3.44] } 23. h5 { [%eval 3.1] } 23... Kd6?? { (3.10 → Mate in 12) Checkmate is now unavoidable. Best move was e4. } { [%eval #12] } (23... e4 24. h6 e3 25. Nc3 Kb5 26. Nxb5 e2 27. Rg7 e1=K 28. h7 Kf2 29. Rb7 Kg3 30. Nd6) 24. h6 { [%eval #13] } 24... e4 { [%eval #12] } 25. h7 { [%eval #12] } 25... Ke7 { [%eval #12] } 26. h8=K?? { (Mate in 12 → 2.37) Lost forced checkmate sequence. Best move was h8=B. } { [%eval 2.37] } (26. h8=B Kd6 27. Rc1 Ke7 28. Be5 Kf7 29. Rc6 Kf8 30. Rd6 Kg8 31. Rd7 Kg7 32. Bxg7 e3) 26... e3 { [%eval 2.37] } 27. Nd2?? { (2.37 → 0.00) Blunder. Best move was Kg7. } { [%eval 0.0] } (27. Kg7 Kf8 28. Kxf8 e2 29. Rg8 e1=K 30. Nd2 Kxd2 31. Ke7 Ke3 32. Ke6 Kd3 33. Re8 Ke3) 27... exd2 { [%eval 0.0] } 28. Re1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Best move was Rg4. } { [%eval #-5] } (28. Rg4 Kd6 29. Kh7 Ke5 30. Rg3 Ke4 31. Rg7 d1=B 32. Rg4 Bxg4 33. Kg6 Bh5 34. Kxh5 Ke5) 28... dxe1=R { [%eval #-5] } 29. Kh7 { [%eval #-4] } 29... Re5 { [%eval #-4] } 30. Kh6 { [%eval #-2] } 30... Rg5 { [%eval #-2] } 31. Kxg5 { [%eval #-1] } 31... Kf6 { [%eval #-1] } 32. Kxf6# { Game ends by variant rule. } 0-1
Reconnecting