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[Event "rated Antichess game"] [Site "https://lichess.org/RasPEltd"] [Date "2022.03.11"] [White "giridhurs"] [Black "KANDIBA"] [Result "1-0"] [GameId "RasPEltd"] [UTCDate "2022.03.11"] [UTCTime "09:30:43"] [WhiteElo "1617"] [BlackElo "2103"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... g5?? { (1.64 → 5.70) Blunder. Ba6 was best. } { [%eval 5.7] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.6] } 3... Nxd7?! { (4.60 → 5.88) Inaccuracy. Kxd7 was best. } { [%eval 5.88] } (3... Kxd7 4. c4 Nh6 5. Ne2 Kc6 6. c5 Kxc5 7. g4 Nxg4 8. Qc2) 4. Qh5 { [%eval 7.02] } 4... Rb8? { (7.02 → Mate in 20) Checkmate is now unavoidable. Ne5 was best. } { [%eval #20] } (4... Ne5 5. Qxh7 Rxh7 6. f4 Qxd2 7. Bxd2 gxf4 8. exf4 Rxh2 9. fxe5) 5. Qxg5?? { (Mate in 20 → 0.00) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 0.0] } (5. Qxh7 Rxh7 6. b4 Rxb4 7. Bb2 Rxb2 8. Nc3 Rxh2 9. Rxh2 Rxa2) 5... Rxb2 { [%eval -0.17] } 6. Qxg8 { [%eval -0.79] } 6... Rxa2 { [%eval -2.92] } 7. Rxa2 { [%eval #-28] } 7... Rxg8 { [%eval #-22] } 8. Rxa7 { [%eval #-21] } 8... Rxg2 { [%eval -6.43] } 9. Rxc7 { [%eval #-28] } 9... Rxh2 { [%eval #-24] } 10. Rxh2 { [%eval #-25] } 10... Qxc7 { [%eval #-24] } 11. Rxh7 { [%eval -40.66] } 11... Qxc2 { [%eval #-22] } 12. Rxf7 { [%eval #-19] } 12... Qxd2?? { (Mate in 19 → 0.70) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.7] } (12... Qxc1 13. Rxe7 Qxe1 14. Rxd7 Bxd7 15. e4 Qxd2 16. Nxd2 Be6 17. Ndf3 Bc4 18. Nh2 Be7 19. f3) 13. Nxd2 { [%eval 0.95] } 13... Kxf7 { [%eval 0.82] } 14. e4 { [%eval 0.8] } 14... Nb6?? { (0.80 → Mate in 5) Checkmate is now unavoidable. Nb8 was best. } { [%eval #5] } (14... Nb8) 15. Nc4 { [%eval #5] } 15... Nxc4 { [%eval #4] } 16. Bb2 { [%eval #5] } 16... Nxb2 { [%eval #4] } 17. Nh3 { [%eval #4] } 17... Bxh3 { [%eval #3] } 18. Kd1 { [%eval #3] } 18... Nxd1 { [%eval #2] } 19. e5 { [%eval #2] } 19... Nxf2 { [%eval #1] } 20. e6 { [%eval #1] } 20... Kxe6# { Game ends by variant rule. } 1-0