lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/RK7Lya61"] [Date "2020.09.14"] [White "tinuwin"] [Black "jean34"] [Result "1-0"] [UTCDate "2020.09.14"] [UTCTime "18:04:09"] [WhiteElo "2016"] [BlackElo "1379"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-22"] [Variant "Standard"] [TimeControl "3600+30"] [ECO "B01"] [Opening "Scandinavian Defense: Mieses-Kotroc Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... d5?! { (0.00 → 0.52) Inaccuracy. c5 was best. } { [%eval 0.52] } (1... c5 2. Nf3 Nc6 3. Nc3 e6 4. Bb5 Nd4 5. O-O a6 6. Bd3) 2. exd5 { [%eval 0.33] } 2... Qxd5 { [%eval 0.48] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } 3. Nc3 { [%eval 0.4] } 3... Qd8 { [%eval 0.36] } 4. d3 { [%eval 0.09] } 4... Nf6 { [%eval 0.44] } 5. h3 { [%eval 0.05] } 5... h6?! { (0.05 → 0.58) Inaccuracy. e5 was best. } { [%eval 0.58] } (5... e5 6. g3 h6 7. Bg2 Nc6 8. Be3 Bd6 9. Nf3 O-O 10. O-O) 6. Nf3 { [%eval 0.5] } 6... e6 { [%eval 0.56] } 7. a3?! { (0.56 → 0.00) Inaccuracy. d4 was best. } { [%eval 0.0] } (7. d4 Nbd7 8. Bf4 a6 9. Ne5 Nxe5 10. Bxe5 Bd7 11. Be2 Bd6 12. O-O O-O 13. Bf3 Bc6) 7... b6 { [%eval 0.11] } 8. Be2 { [%eval 0.13] } 8... Bb7 { [%eval 0.15] } 9. O-O { [%eval 0.43] } 9... Be7 { [%eval 0.33] } 10. Bf4 { [%eval 0.3] } 10... c6 { [%eval 0.64] } 11. b4 { [%eval 0.2] } 11... O-O { [%eval 0.09] } 12. Qd2 { [%eval 0.0] } 12... Nd5?! { (0.00 → 0.60) Inaccuracy. Nbd7 was best. } { [%eval 0.6] } (12... Nbd7 13. d4) 13. Nxd5 { [%eval 0.63] } 13... exd5 { [%eval 1.05] } 14. Rad1?! { (1.05 → 0.29) Inaccuracy. d4 was best. } { [%eval 0.29] } (14. d4 a5) 14... Bf6?! { (0.29 → 0.91) Inaccuracy. d4 was best. } { [%eval 0.91] } (14... d4 15. c3) 15. c4?! { (0.91 → 0.39) Inaccuracy. d4 was best. } { [%eval 0.39] } (15. d4 a5 16. Rfe1 axb4 17. axb4 Nd7 18. Bd3 Ba6 19. Bf5 Re8 20. Rxe8+ Qxe8 21. Re1 Qd8) 15... d4 { [%eval 0.56] } 16. Rfe1 { [%eval 0.58] } 16... a5?! { (0.58 → 1.20) Inaccuracy. Re8 was best. } { [%eval 1.2] } (16... Re8 17. Nh2) 17. Be5?! { (1.20 → 0.28) Inaccuracy. Ne5 was best. } { [%eval 0.28] } (17. Ne5 axb4) 17... axb4 { [%eval 0.23] } 18. axb4 { [%eval 0.23] } 18... Bxe5 { [%eval 0.4] } 19. Nxe5 { [%eval 0.44] } 19... Re8?? { (0.44 → 2.66) Blunder. c5 was best. } { [%eval 2.66] } (19... c5 20. b5 Nd7 21. Nxd7 Qxd7 22. Qf4 Rae8 23. Bg4 Qd8 24. Ra1 g5 25. Qg3 Kg7 26. Rad1) 20. Bf3?? { (2.66 → 0.78) Blunder. Bh5 was best. } { [%eval 0.78] } (20. Bh5 Rf8 21. Qf4 Qf6 22. Qe4 Bc8 23. Qxd4 Ra6 24. Qe3 b5 25. cxb5 cxb5 26. d4 Qg5) 20... Qd6?? { (0.78 → 2.76) Blunder. Qc7 was best. } { [%eval 2.76] } (20... Qc7 21. Qf4 Na6 22. Rb1 Rad8 23. Bh5 Re7 24. Qh4 Rde8 25. Bxf7+ Rxf7 26. Nxf7 Qxf7 27. Rxe8+) 21. Qf4 { [%eval 2.4] } 21... Re7?! { (2.40 → 3.21) Inaccuracy. Rf8 was best. } { [%eval 3.21] } (21... Rf8) 22. Bh5 { [%eval 1.96] } 22... f6?? { (1.96 → 12.42) Blunder. Qc7 was best. } { [%eval 12.42] } (22... Qc7 23. b5) 23. Ng6 { [%eval 11.5] } 23... Rxe1+ { [%eval 11.56] } 24. Rxe1 { [%eval 10.98] } 24... Qxf4?! { (10.98 → Mate in 2) Checkmate is now unavoidable. Qd8 was best. } { [%eval #2] } (24... Qd8 25. Re7) 25. Re8+ { [%eval #1] } 25... Kf7 { [%eval #1] } 26. Nxf4+ { [%eval #20] } 26... g6 { [%eval #21] } 27. Bxg6+ { [%eval 75.02] } 27... Kg7 { [%eval 62.85] } 28. Bh5 { [%eval 9.39] } 28... Ra1+ { [%eval 10.99] } 29. Kh2 { [%eval 10.83] } 29... f5 { [%eval 11.0] } 30. Re7+ { [%eval 10.7] } 30... Kf6 { [%eval 10.31] } 31. Rxb7 { [%eval 10.43] } 31... Kg5 { [%eval 14.08] } 32. Kg3 { [%eval 13.86] } 32... Na6?! { (13.86 → Mate in 5) Checkmate is now unavoidable. Kf6 was best. } { [%eval #5] } (32... Kf6 33. Rxb8) 33. Rxb6?! { (Mate in 5 → 14.28) Lost forced checkmate sequence. Rf7 was best. } { [%eval 14.28] } (33. Rf7 Rh1 34. Ne6+ Kxh5 35. Rg7 Rxh3+ 36. gxh3 Nxb4 37. Nf4#) 33... Kf6 { [%eval 20.33] } 34. Rxc6+ { [%eval 14.79] } 34... Ke7 { [%eval 19.25] } 35. Nd5+ { [%eval 18.28] } 35... Kd7 { [%eval 18.39] } 36. Rxh6 { [%eval 14.17] } 36... Ra3 { [%eval 18.12] } 37. Kf4 { [%eval 13.6] } 37... Rxd3 { [%eval 68.02] } 38. Rxa6 { [%eval 30.56] } { Black resigns. } 1-0
Reconnecting