- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/RBzL08O1"] [Date "2024.08.29"] [White "Pbcheesehead"] [Black "Dark-Academia"] [Result "1-0"] [GameId "RBzL08O1"] [UTCDate "2024.08.29"] [UTCTime "07:36:42"] [WhiteElo "1688"] [BlackElo "2299"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... c5 { [%eval 0.34] } 2. b4 { [%eval 0.73] } 2... cxb4 { [%eval 0.24] } 3. Ba6 { [%eval 0.55] } 3... Nxa6 { [%eval 0.45] } 4. Na3 { [%eval -0.02] } 4... bxa3 { [%eval -0.02] } 5. Bxa3 { [%eval -0.12] } 5... e6 { [%eval 0.12] } 6. Bxf8 { [%eval -1.01] } 6... Kxf8 { [%eval -1.21] } 7. Qg4 { [%eval -1.45] } 7... Qf6 { [%eval -1.2] } 8. Qxe6 { [%eval -0.88] } 8... dxe6 { [%eval -0.41] } 9. Kd1?? { (-0.41 → -2.41) Blunder. Ne2 was best. } { [%eval -2.41] } (9. Ne2 Qxf2) 9... Qxf2 { [%eval -2.4] } 10. Ne2 { [%eval -2.98] } 10... Qxe2 { [%eval -2.92] } 11. Kxe2 { [%eval -3.26] } 11... b5?! { (-3.26 → -2.01) Inaccuracy. Ne7 was best. } { [%eval -2.01] } (11... Ne7 12. g3) 12. c4? { (-2.01 → -3.82) Mistake. g3 was best. } { [%eval -3.82] } (12. g3 Ke7) 12... bxc4 { [%eval -3.64] } 13. Kd3?? { (-3.64 → -8.00) Blunder. d3 was best. } { [%eval -8.0] } (13. d3 cxd3) 13... cxd3 { [%eval -8.69] } 14. Rhe1 { [%eval -7.79] } 14... Nc7?! { (-7.79 → -4.77) Inaccuracy. Rb8 was best. } { [%eval -4.77] } (14... Rb8 15. Re2) 15. a4? { (-4.77 → -9.84) Mistake. g4 was best. } { [%eval -9.84] } (15. g4 Nd5) 15... Nb5 { [%eval -10.4] } 16. axb5 { [%eval -11.11] } 16... Ba6? { (-11.11 → -4.59) Mistake. Rb8 was best. } { [%eval -4.59] } (16... Rb8 17. Rxa7) 17. bxa6 { [%eval -4.38] } 17... Rb8 { [%eval -4.48] } 18. Re2? { (-4.48 → -8.38) Mistake. Rad1 was best. } { [%eval -8.38] } (18. Rad1 Rb5) 18... dxe2 { [%eval -8.51] } 19. Rd1 { [%eval -8.76] } 19... exd1=B { [%eval -9.18] } 20. g4 { [%eval -9.48] } 20... Bxg4 { [%eval -10.94] } 21. h3 { [%eval #-14] } 21... Bxh3 { [%eval #-14] } 22. e4 { [%eval #-12] } 22... g6 { [%eval #-12] } 23. e5 { [%eval #-11] } 23... Rc8 { [%eval #-11] } 24. d4 { [%eval #-10] } 24... Rc5 { [%eval #-10] } 25. dxc5 { [%eval #-10] } 25... Nf6 { [%eval #-10] } 26. exf6 { [%eval #-9] } 26... Kg7?? { (Mate in 9 → -1.72) Lost forced checkmate sequence. e5 was best. } { [%eval -1.72] } (26... e5 27. c6 Kg7 28. fxg7 f5 29. gxh8=N h5 30. Nxg6 Bg4 31. Nxe5 Bf3 32. Nxf3) 27. fxg7 { [%eval -1.65] } 27... e5? { (-1.65 → 0.00) Mistake. Rb8 was best. } { [%eval 0.0] } (27... Rb8 28. g8=K Rxg8 29. c6 Rd8 30. c7 Rd2 31. c8=K Rd7 32. Kxd7 Bf1 33. Kxe6) 28. gxh8=B { [%eval 0.0] } 28... Bg2 { [%eval 0.0] } 29. Bxe5 { [%eval 0.0] } 29... Bb7?? { (0.00 → Mate in 15) Checkmate is now unavoidable. f6 was best. } { [%eval #15] } (29... f6 30. Bxf6 g5 31. Bxg5 h6 32. Bxh6 Bf3 33. Bg5 Bd5 34. Bf4 Bh1 35. Be3) 30. axb7 { [%eval 3.31] } 30... f6?? { (3.31 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (30... a5 31. c6) 31. Bxf6 { [%eval #12] } 31... g5 { [%eval #11] } 32. Bxg5 { [%eval 5.55] } 32... h6?? { (5.55 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (32... a5 33. c6 a4 34. c7 a3 35. Bf6 a2 36. Ba1 h5 37. Bh8 h4 38. Ba1) 33. Bxh6 { [%eval #9] } 33... a5 { [%eval #7] } 34. c6 { [%eval #7] } 34... a4 { [%eval #6] } 35. c7 { [%eval #6] } 35... a3 { [%eval #5] } 36. c8=R { [%eval #5] } 36... a2 { [%eval #4] } 37. b8=R { [%eval #4] } 37... a1=K { [%eval #3] } 38. Rb1 { [%eval #3] } 38... Kxb1 { [%eval #2] } 39. Rc2 { [%eval #2] } 39... Kxc2 { [%eval #1] } 40. Bc1 { [%eval #1] } 40... Kxc1# { Game ends by variant rule. } 1-0